#pragma once #include #include #include class StreamingPreferences : public QObject { Q_OBJECT public: StreamingPreferences(QObject *parent = nullptr); StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent = nullptr); Q_INVOKABLE static int getDefaultBitrate(int width, int height, int fps); Q_INVOKABLE void save(); void reload(); enum AudioConfig { AC_STEREO, AC_51_SURROUND, AC_71_SURROUND }; Q_ENUM(AudioConfig) enum VideoCodecConfig { VCC_AUTO, VCC_FORCE_H264, VCC_FORCE_HEVC, VCC_FORCE_HEVC_HDR }; Q_ENUM(VideoCodecConfig) enum VideoDecoderSelection { VDS_AUTO, VDS_FORCE_HARDWARE, VDS_FORCE_SOFTWARE }; Q_ENUM(VideoDecoderSelection) enum WindowMode { WM_FULLSCREEN, WM_FULLSCREEN_DESKTOP, WM_WINDOWED }; Q_ENUM(WindowMode) enum UIDisplayMode { UI_WINDOWED, UI_MAXIMIZED, UI_FULLSCREEN }; Q_ENUM(UIDisplayMode) // New entries must go at the end of the enum // to avoid renumbering existing entries (which // would affect existing user preferences). enum Language { LANG_AUTO, LANG_EN, LANG_FR, LANG_ZH_CN, LANG_DE, LANG_NB_NO, LANG_RU, LANG_ES, LANG_JA, LANG_VI, LANG_TH, LANG_KO, LANG_HU, LANG_NL, LANG_SV, LANG_TR, LANG_UK, LANG_ZH_HANT, LANG_PT, LANG_PT_BR, LANG_EL, LANG_IT, LANG_HI, LANG_PL, LANG_CS, }; Q_ENUM(Language); enum CaptureSysKeysMode { CSK_OFF, CSK_FULLSCREEN, CSK_ALWAYS, }; Q_ENUM(CaptureSysKeysMode); Q_PROPERTY(int width MEMBER width NOTIFY displayModeChanged) Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged) Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged) Q_PROPERTY(int bitrateKbps MEMBER bitrateKbps NOTIFY bitrateChanged) Q_PROPERTY(bool enableVsync MEMBER enableVsync NOTIFY enableVsyncChanged) Q_PROPERTY(bool gameOptimizations MEMBER gameOptimizations NOTIFY gameOptimizationsChanged) Q_PROPERTY(bool playAudioOnHost MEMBER playAudioOnHost NOTIFY playAudioOnHostChanged) Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged) Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged) Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged) Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged) Q_PROPERTY(bool absoluteMouseMode MEMBER absoluteMouseMode NOTIFY absoluteMouseModeChanged) Q_PROPERTY(bool absoluteTouchMode MEMBER absoluteTouchMode NOTIFY absoluteTouchModeChanged) Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged) Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged) Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged) Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged) Q_PROPERTY(bool detectNetworkBlocking MEMBER detectNetworkBlocking NOTIFY detectNetworkBlockingChanged); Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged) Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged) Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged) Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged) Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT) Q_PROPERTY(UIDisplayMode uiDisplayMode MEMBER uiDisplayMode NOTIFY uiDisplayModeChanged) Q_PROPERTY(bool swapMouseButtons MEMBER swapMouseButtons NOTIFY mouseButtonsChanged) Q_PROPERTY(bool muteOnFocusLoss MEMBER muteOnFocusLoss NOTIFY muteOnFocusLossChanged) Q_PROPERTY(bool backgroundGamepad MEMBER backgroundGamepad NOTIFY backgroundGamepadChanged) Q_PROPERTY(bool reverseScrollDirection MEMBER reverseScrollDirection NOTIFY reverseScrollDirectionChanged) Q_PROPERTY(bool swapFaceButtons MEMBER swapFaceButtons NOTIFY swapFaceButtonsChanged) Q_PROPERTY(bool keepAwake MEMBER keepAwake NOTIFY keepAwakeChanged) Q_PROPERTY(CaptureSysKeysMode captureSysKeysMode MEMBER captureSysKeysMode NOTIFY captureSysKeysModeChanged) Q_PROPERTY(Language language MEMBER language NOTIFY languageChanged); Q_INVOKABLE bool retranslate(); // Directly accessible members for preferences int width; int height; int fps; int bitrateKbps; bool enableVsync; bool gameOptimizations; bool playAudioOnHost; bool multiController; bool unsupportedFps; bool enableMdns; bool quitAppAfter; bool absoluteMouseMode; bool absoluteTouchMode; bool framePacing; bool connectionWarnings; bool richPresence; bool gamepadMouse; bool detectNetworkBlocking; bool swapMouseButtons; bool muteOnFocusLoss; bool backgroundGamepad; bool reverseScrollDirection; bool swapFaceButtons; bool keepAwake; int packetSize; AudioConfig audioConfig; VideoCodecConfig videoCodecConfig; VideoDecoderSelection videoDecoderSelection; WindowMode windowMode; WindowMode recommendedFullScreenMode; UIDisplayMode uiDisplayMode; Language language; CaptureSysKeysMode captureSysKeysMode; signals: void displayModeChanged(); void bitrateChanged(); void enableVsyncChanged(); void gameOptimizationsChanged(); void playAudioOnHostChanged(); void multiControllerChanged(); void unsupportedFpsChanged(); void enableMdnsChanged(); void quitAppAfterChanged(); void absoluteMouseModeChanged(); void absoluteTouchModeChanged(); void audioConfigChanged(); void videoCodecConfigChanged(); void videoDecoderSelectionChanged(); void uiDisplayModeChanged(); void windowModeChanged(); void framePacingChanged(); void connectionWarningsChanged(); void richPresenceChanged(); void gamepadMouseChanged(); void detectNetworkBlockingChanged(); void mouseButtonsChanged(); void muteOnFocusLossChanged(); void backgroundGamepadChanged(); void reverseScrollDirectionChanged(); void swapFaceButtonsChanged(); void captureSysKeysModeChanged(); void keepAwakeChanged(); void languageChanged(); private: QString getSuffixFromLanguage(Language lang); QQmlEngine* m_QmlEngine; };