moonlight-qt/app/cli/startstream.cpp
2018-09-29 16:18:46 -07:00

220 lines
6.4 KiB
C++

#include "startstream.h"
#include "backend/computermanager.h"
#include "streaming/session.h"
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 10000
#define APP_SEEK_TIMEOUT 10000
namespace CliStartStream
{
enum State {
StateInit,
StateSeekComputer,
StateSeekApp,
StateStartSession,
StateFailure,
};
class Event
{
public:
enum Type {
ComputerUpdated,
Executed,
Timedout,
};
Event(Type type)
: type(type), computerManager(nullptr), computer(nullptr) {}
Type type;
ComputerManager *computerManager;
NvComputer *computer;
};
class LauncherPrivate
{
Q_DECLARE_PUBLIC(Launcher)
public:
LauncherPrivate(Launcher *q) : q_ptr(q) {}
void handleEvent(Event event)
{
Q_Q(Launcher);
Session* session;
NvApp app;
switch (event.type) {
case Event::Executed:
if (m_State == StateInit) {
m_State = StateSeekComputer;
m_TimeoutTimer->start(COMPUTER_SEEK_TIMEOUT);
m_ComputerManager = event.computerManager;
q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
q, &Launcher::onComputerUpdated);
// Seek desired computer by both connecting to it directly (this may fail
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
// address) and by polling it using mDNS, hopefully one of these methods
// would find the host
m_ComputerManager->addNewHost(m_ComputerName, false);
m_ComputerManager->startPolling();
emit q->searchingComputer();
}
break;
case Event::ComputerUpdated:
if (m_State == StateSeekComputer) {
if (matchComputer(event.computer) && isOnline(event.computer)) {
if (isPaired(event.computer)) {
m_State = StateSeekApp;
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
m_Computer = event.computer;
m_ComputerManager->stopPollingAsync();
emit q->searchingApp();
} else {
m_State = StateFailure;
QString msg = QString("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
.arg(event.computer->name);
emit q->failed(msg);
}
}
}
if (m_State == StateSeekApp) {
int index = getAppIndex();
if (-1 != index) {
app = m_Computer->appList[index];
if (isNotStreaming() || isStreamingApp(app)) {
m_State = StateStartSession;
m_TimeoutTimer->stop();
session = new Session(m_Computer, app, m_Preferences);
emit q->sessionCreated(app.name, session);
} else {
m_State = StateFailure;
QString msg = QString("%1 is already running. Please quit %1 to stream %2.")
.arg(getCurrentAppName(), app.name);
emit q->failed(msg);
}
}
}
break;
case Event::Timedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
}
if (m_State == StateSeekApp) {
m_State = StateFailure;
emit q->failed(QString("Failed to find application %1").arg(m_AppName));
}
break;
}
}
bool matchComputer(NvComputer *computer) const
{
QString value = m_ComputerName.toLower();
return computer->name.toLower() == value ||
computer->localAddress.toLower() == value ||
computer->remoteAddress.toLower() == value ||
computer->manualAddress.toLower() == value ||
computer->uuid.toLower() == value;
}
bool isOnline(NvComputer *computer) const
{
return computer->state == NvComputer::CS_ONLINE;
}
bool isPaired(NvComputer *computer) const
{
return computer->pairState == NvComputer::PS_PAIRED;
}
int getAppIndex() const
{
for (int i = 0; i < m_Computer->appList.length(); i++) {
if (m_Computer->appList[i].name.toLower() == m_AppName.toLower()) {
return i;
}
}
return -1;
}
bool isNotStreaming() const
{
return m_Computer->currentGameId == 0;
}
bool isStreamingApp(NvApp app) const
{
return m_Computer->currentGameId == app.id;
}
QString getCurrentAppName() const
{
for (NvApp app : m_Computer->appList) {
if (m_Computer->currentGameId == app.id) {
return app.name;
}
}
return "<UNKNOWN>";
}
Launcher *q_ptr;
QString m_ComputerName;
QString m_AppName;
StreamingPreferences *m_Preferences;
ComputerManager *m_ComputerManager;
NvComputer *m_Computer;
State m_State;
QTimer *m_TimeoutTimer;
};
Launcher::Launcher(QString computer, QString app,
StreamingPreferences* preferences, QObject *parent)
: QObject(parent),
m_DPtr(new LauncherPrivate(this))
{
Q_D(Launcher);
d->m_ComputerName = computer;
d->m_AppName = app;
d->m_Preferences = preferences;
d->m_State = StateInit;
d->m_TimeoutTimer = new QTimer(this);
d->m_TimeoutTimer->setSingleShot(true);
connect(d->m_TimeoutTimer, &QTimer::timeout,
this, &Launcher::onTimeout);
}
Launcher::~Launcher()
{
}
void Launcher::execute(ComputerManager *manager)
{
Q_D(Launcher);
Event event(Event::Executed);
event.computerManager = manager;
d->handleEvent(event);
}
void Launcher::onComputerUpdated(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerUpdated);
event.computer = computer;
d->handleEvent(event);
}
void Launcher::onTimeout()
{
Q_D(Launcher);
Event event(Event::Timedout);
d->handleEvent(event);
}
}