2018-09-29 21:06:55 +00:00
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#include "startstream.h"
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#include "backend/computermanager.h"
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2018-09-29 23:18:46 +00:00
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#include "streaming/session.h"
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2018-09-29 21:06:55 +00:00
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#include <QTimer>
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#define COMPUTER_SEEK_TIMEOUT 10000
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#define APP_SEEK_TIMEOUT 10000
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namespace CliStartStream
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{
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enum State {
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StateInit,
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StateSeekComputer,
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StateSeekApp,
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StateStartSession,
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StateFailure,
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};
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class Event
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{
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public:
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enum Type {
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ComputerUpdated,
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Executed,
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Timedout,
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};
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Event(Type type)
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: type(type), computerManager(nullptr), computer(nullptr) {}
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Type type;
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ComputerManager *computerManager;
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NvComputer *computer;
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};
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class LauncherPrivate
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{
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Q_DECLARE_PUBLIC(Launcher)
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public:
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LauncherPrivate(Launcher *q) : q_ptr(q) {}
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void handleEvent(Event event)
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{
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Q_Q(Launcher);
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Session* session;
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NvApp app;
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switch (event.type) {
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case Event::Executed:
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if (m_State == StateInit) {
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m_State = StateSeekComputer;
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m_TimeoutTimer->start(COMPUTER_SEEK_TIMEOUT);
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m_ComputerManager = event.computerManager;
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q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
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q, &Launcher::onComputerUpdated);
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// Seek desired computer by both connecting to it directly (this may fail
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// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
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// address) and by polling it using mDNS, hopefully one of these methods
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// would find the host
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m_ComputerManager->addNewHost(m_ComputerName, false);
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m_ComputerManager->startPolling();
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emit q->searchingComputer();
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}
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break;
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case Event::ComputerUpdated:
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if (m_State == StateSeekComputer) {
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if (matchComputer(event.computer) && isOnline(event.computer)) {
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if (isPaired(event.computer)) {
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m_State = StateSeekApp;
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m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
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m_Computer = event.computer;
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m_ComputerManager->stopPollingAsync();
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emit q->searchingApp();
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} else {
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m_State = StateFailure;
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QString msg = QString("Computer %1 has not been paired. "
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"Please open Moonlight to pair before streaming.")
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.arg(event.computer->name);
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emit q->failed(msg);
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}
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}
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}
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if (m_State == StateSeekApp) {
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int index = getAppIndex();
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if (-1 != index) {
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app = m_Computer->appList[index];
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if (isNotStreaming() || isStreamingApp(app)) {
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m_State = StateStartSession;
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m_TimeoutTimer->stop();
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session = new Session(m_Computer, app, m_Preferences);
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emit q->sessionCreated(app.name, session);
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} else {
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m_State = StateFailure;
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QString msg = QString("%1 is already running. Please quit %1 to stream %2.")
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.arg(getCurrentAppName(), app.name);
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emit q->failed(msg);
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}
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}
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}
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break;
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case Event::Timedout:
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if (m_State == StateSeekComputer) {
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m_State = StateFailure;
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emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
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}
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if (m_State == StateSeekApp) {
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m_State = StateFailure;
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emit q->failed(QString("Failed to find application %1").arg(m_AppName));
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}
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break;
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}
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}
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bool matchComputer(NvComputer *computer) const
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{
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QString value = m_ComputerName.toLower();
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return computer->name.toLower() == value ||
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computer->localAddress.toLower() == value ||
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computer->remoteAddress.toLower() == value ||
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computer->manualAddress.toLower() == value ||
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computer->uuid.toLower() == value;
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}
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bool isOnline(NvComputer *computer) const
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{
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return computer->state == NvComputer::CS_ONLINE;
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}
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bool isPaired(NvComputer *computer) const
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{
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return computer->pairState == NvComputer::PS_PAIRED;
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}
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int getAppIndex() const
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{
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for (int i = 0; i < m_Computer->appList.length(); i++) {
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if (m_Computer->appList[i].name.toLower() == m_AppName.toLower()) {
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return i;
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}
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}
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return -1;
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}
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bool isNotStreaming() const
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{
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return m_Computer->currentGameId == 0;
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}
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bool isStreamingApp(NvApp app) const
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{
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return m_Computer->currentGameId == app.id;
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}
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QString getCurrentAppName() const
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{
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for (NvApp app : m_Computer->appList) {
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if (m_Computer->currentGameId == app.id) {
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return app.name;
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}
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}
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return "<UNKNOWN>";
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}
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Launcher *q_ptr;
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QString m_ComputerName;
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QString m_AppName;
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StreamingPreferences *m_Preferences;
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ComputerManager *m_ComputerManager;
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NvComputer *m_Computer;
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State m_State;
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QTimer *m_TimeoutTimer;
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};
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Launcher::Launcher(QString computer, QString app,
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StreamingPreferences* preferences, QObject *parent)
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: QObject(parent),
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m_DPtr(new LauncherPrivate(this))
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{
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Q_D(Launcher);
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d->m_ComputerName = computer;
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d->m_AppName = app;
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d->m_Preferences = preferences;
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d->m_State = StateInit;
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d->m_TimeoutTimer = new QTimer(this);
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d->m_TimeoutTimer->setSingleShot(true);
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connect(d->m_TimeoutTimer, &QTimer::timeout,
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this, &Launcher::onTimeout);
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}
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Launcher::~Launcher()
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{
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}
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void Launcher::execute(ComputerManager *manager)
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{
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Q_D(Launcher);
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Event event(Event::Executed);
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event.computerManager = manager;
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d->handleEvent(event);
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}
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void Launcher::onComputerUpdated(NvComputer *computer)
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{
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Q_D(Launcher);
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Event event(Event::ComputerUpdated);
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event.computer = computer;
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d->handleEvent(event);
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}
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void Launcher::onTimeout()
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{
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Q_D(Launcher);
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Event event(Event::Timedout);
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d->handleEvent(event);
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}
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}
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