moonlight-qt/app/streaming/input
Cameron Gutman 1cd588f25c Don't set relative warp mode based on absolute/relative mouse mode
This breaks pointer capture on Wayland when we start in absolute mouse
mode (since warp is not supported on Wayland). It's also confusing to
users because it leads to different relative mouse acceleration curves
based on whether you start a stream in relative mode or not.
2024-04-27 17:13:02 -05:00
..
abstouch.cpp Fix build with SDL 2.0.20 and earlier 2024-02-17 13:31:53 -06:00
gamepad.cpp Flush stale gamepad events after checking for unmapped gamepads 2024-03-31 14:56:46 -05:00
input.cpp Don't set relative warp mode based on absolute/relative mouse mode 2024-04-27 17:13:02 -05:00
input.h Add Share+PS combo for clickpad button emulation on PS4/5 controllers 2023-10-14 01:46:50 -05:00
keyboard.cpp Fix some harmless compiler warnings 2024-03-26 21:59:39 -05:00
mouse.cpp Batch mouse motion events on the SDL side 2024-03-24 20:35:23 -05:00
reltouch.cpp Improve relative touch deadzone behavior 2020-04-30 21:04:51 -07:00