Commit graph

2709 commits

Author SHA1 Message Date
Cameron Gutman
f138827cdf Add handling for AV1 High profile in D3D11VA/DXVA2
This doesn't seem to be supported by FFmpeg or any actual hardware yet
2024-07-30 23:21:49 -05:00
Cameron Gutman
e25919e0f9 Use for each loop to destroy objects in arrays
Also fixes incorrect release of m_VideoPixelShaders objects
2024-07-30 22:58:59 -05:00
Cameron Gutman
99749d4730 Use ComPtr for lifetime management in DXVA2 2024-07-30 22:41:29 -05:00
Cameron Gutman
9e811f54f1 Use ComPtr for lifetime management in D3D11VA 2024-07-30 22:29:38 -05:00
Cameron Gutman
0bb0d27d64 Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs 2024-07-30 21:12:11 -05:00
Cameron Gutman
6c6f808365 Tweak the YUV444 tooltip text 2024-07-26 01:24:27 -05:00
Cameron Gutman
dd9569913b Remove hardcoded block for YUV444 on non-Vulkan renderers 2024-07-26 01:20:48 -05:00
Cameron Gutman
778eb07c5f Reject YUV444 rendering using D3D11VA until it properly supported 2024-07-26 01:19:26 -05:00
Cameron Gutman
e2ffeae3f6 Add YUV444 support to VT Metal renderer 2024-07-26 00:39:13 -05:00
Cameron Gutman
eb6d16fdcf Remove guards for older macOS and SDK versions 2024-07-26 00:38:54 -05:00
Cameron Gutman
e548697a36 Move VT decoding support detection into a single base class 2024-07-26 00:35:32 -05:00
Cameron Gutman
c707dab70a Plumb YUV444 logic into additional renderers 2024-07-25 06:36:40 -05:00
ns6089
da0244c538 Support YUV 4:4:4 formats 2024-07-24 20:54:13 -05:00
Cameron Gutman
ff332d45f8 Fix false compiler warnings about missing return from non-void function 2024-07-24 20:45:52 -05:00
Cameron Gutman
9e92c07cb7 Use VK_NULL_HANDLE instead of nullptr to initialize VkSurfaceKHR field
Fixes #1367
2024-07-24 20:38:36 -05:00
Cameron Gutman
7f009a4b8e Switch to 32-bit floating point audio
Excluding Steam Link due to CPU and API limitations
2024-07-17 20:37:50 -05:00
Cameron Gutman
8ac378f467 Enable libplacebo Vulkan renderer on x64 Windows builds 2024-07-16 19:12:37 -05:00
Cameron Gutman
82ec773119 Add Vulkan headers v1.3.290 for Windows 2024-07-16 19:06:43 -05:00
Cameron Gutman
3580286807 Update prebuilt libraries
SDL2 -> 3b7eafe
dav1d -> 1.4.3
openssl -> 3.3.1
libplacebo -> 7.349.0
libva -> 2.22.0
2024-07-13 17:27:03 -05:00
Cameron Gutman
e226091c19 Require macOS 11 or later 2024-07-13 17:26:27 -05:00
Cameron Gutman
074b4520e5 List both Qt 5 and Qt 6 packages for Linux builds 2024-07-13 16:19:00 -05:00
Cameron Gutman
de30eeaa66 Fix CI build errors 2024-07-13 13:53:43 -05:00
Cameron Gutman
fe9282e7d9 Update Windows to Qt 6.7 and remove 32-bit support 2024-07-13 13:23:14 -05:00
Cameron Gutman
45ccd1a811 Add plane selection workaround for Spacemit driver bug
Expose plane bug workaround logic through new envvars:
- DRM_MIN_PLANE_ZPOS
- DRM_ALLOW_PRIMARY_PLANE
2024-07-12 19:37:56 -05:00
Cameron Gutman
52583f5c71 Consolidate decoder checks to reduce code duplication 2024-07-12 19:02:20 -05:00
Cameron Gutman
952ebcd0d2 Prefer zero-copy formats for non-hwaccel hardware decoders
SpacemiT K1's BSP has a version of FFmpeg that contains both
v4l2m2m and their own *_stcodec decoders. Not only is their
V4L2 driver for their mvx decoder seemingly totally broken
(output buffers are all zeros), but it doesn't have any of
the DRM_PRIME support work that is maintained out of tree.

The result is we use a broken copyback decoder instead of
a (mostly) working zero-copy decoder because we didn't
include any logic to rank non-hwaccel decoders by pixfmt
like we have with device type for hwaccel decoders.
2024-07-12 18:45:46 -05:00
Cameron Gutman
d5a198b764 YUV420P10 is also compatible with PlVkRenderer 2024-07-06 17:24:46 -05:00
Cameron Gutman
b5b2731d5f Add support for rendering software decoded frames with Vulkan 2024-07-06 16:49:35 -05:00
Cameron Gutman
d085722911 Don't attempt to use mismatched 8-bit formats with 10-bit codecs
In addition to silently truncating the samples, this also tickles
some nasty bugs in the VF2's out-of-tree OMX decoder.
2024-07-06 02:27:46 -05:00
Cameron Gutman
2e29ef8d74 Simplify codec selection and prioritization logic 2024-07-06 00:50:32 -05:00
Cameron Gutman
34fa7167b1 Force AV_CODEC_CAP_HARDWARE set for OMX decoders
There are at least 2 out-of-tree OMX decoder implementations
that both lack AV_CODEC_CAP_HARDWARE, so they trick us into
thinking that neither of them is hardware accelerated.

Fixes false decoder warnings when linked against the patched
FFmpeg builds shipping on VisionFive 2 and LicheePi 4A SBCs.
2024-07-05 23:04:10 -05:00
Cameron Gutman
27b173b76b Add a GenericHwAccelRenderer for unknown hwaccels
This will get us limited hardware acceleration even for hwaccels
that we don't know about yet.
2024-07-05 22:49:52 -05:00
Cameron Gutman
d73df12367 Don't precompile QML files with disable-prebuilts
This binds us against the exact compile-time version of Qt with no
forwards or backwards compatibility, so it must not be used when we
could load Qt libraries from a location outside of our app bundle.
2024-07-04 15:45:48 -05:00
Cameron Gutman
17a2548480 Fix changelog typo 2024-06-29 19:56:31 -05:00
Cameron Gutman
753deb915f Prepare for v6.0.1 2024-06-29 19:55:10 -05:00
Cameron Gutman
7d6f4135d5 Show Hungarian in the language list
The translation is nearly complete now (89%)
2024-06-29 17:19:35 -05:00
Cameron Gutman
622ec843ff Add Lithuanian and rerun lupdate/lrelease 2024-06-29 17:17:45 -05:00
Cameron Gutman
5c18bf1608 Merge remote-tracking branch 'origin/weblate' 2024-06-29 17:07:02 -05:00
Cameron Gutman
d184730a82 Switch over to the new code signing certificate 2024-06-29 17:02:33 -05:00
Cameron Gutman
335ed0e8e6 Only sample directly from the video decoder output texture on Intel GPUs
This technique seems to actually make performance worse on some AMD GPUs (RX 480)
and causes rendering errors on others (HD 5570). These might be AMD-specific bugs
but let's not risk a behavior change for AMD/NVIDIA where nobody was having perf
issues with the old copy method anyway.
2024-06-29 14:44:08 -05:00
Cameron Gutman
0abb9fd7c2 Revert "Avoid using D3D11VA on older AMD TeraScale GPUs"
This reverts commit 93408386ae.
2024-06-29 14:12:03 -05:00
Cameron Gutman
1a1ce05959 Revert "Use a Texture2DArray in HLSL to match the SRVs"
This reverts commit d389f9a6e9.
2024-06-29 14:07:41 -05:00
Cameron Gutman
93408386ae Avoid using D3D11VA on older AMD TeraScale GPUs 2024-06-28 20:24:47 -05:00
Cameron Gutman
415b512c75 Require FL 11.0 for the D3D11VA renderer
We would probably be okay with 10.0 (SM4), but let's not risk
encountering GPU driver bugs like we do on old AMD cards.
2024-06-28 19:56:00 -05:00
Cameron Gutman
d389f9a6e9 Use a Texture2DArray in HLSL to match the SRVs 2024-06-27 19:46:27 -05:00
kiictus
ba01558bc5
Translated using Weblate (Lithuanian)
Currently translated at 38.3% (92 of 240 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/lt/
2024-06-27 21:10:56 +02:00
Cameron Gutman
dff02eab7d Fix DrmRenderer build 2024-06-25 23:29:37 -05:00
Cameron Gutman
ecfcedad58 Fix window resizing on Windows with software decoding 2024-06-25 23:21:08 -05:00
Cameron Gutman
e76780e105 Add a new prepareToRender() callback for renders to perform their initial window clears
This consolidates all the clearing that was strewn across the codebase.
2024-06-25 23:12:18 -05:00
Cameron Gutman
1d1fa0577b Don't flush window events after the KMSDRM modeset operation
We will flush the initial window shown event that we require to start decoding.
2024-06-25 22:28:23 -05:00