Cameron Gutman
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e51ad1a68a
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Fix use-after-free due to stale m_FrontendRenderer pointer. Fixes #214
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2019-04-18 19:26:13 -07:00 |
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Cameron Gutman
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9c76700f74
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Add MMAL renderer for Raspberry Pi
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2019-04-16 01:20:21 -07:00 |
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Cameron Gutman
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773b1af6f1
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Minor refactoring in preparation for non-hwaccel decoder support
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2019-04-15 21:56:01 -07:00 |
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Cameron Gutman
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b8b633a6cc
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Use SDL to render on Wayland for VAAPI
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2019-04-12 22:54:21 -07:00 |
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Cameron Gutman
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ada2270bd1
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Reduce code duplication in renderers
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2019-04-12 22:12:53 -07:00 |
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Cameron Gutman
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25e5175c54
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Refactor parameter passing to decoders and split backend/decode-only and frontend renderers
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2019-04-11 22:27:20 -07:00 |
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Cameron Gutman
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00a1948b73
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Treat AV_CODEC_CAP_HARDWARE codecs as hardware accelerated too
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2019-04-09 21:50:22 -07:00 |
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Cameron Gutman
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859a5a5e0c
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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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2019-04-09 21:46:14 -07:00 |
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Cameron Gutman
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6783cf57da
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TTF_OpenFontRW retains the SDL_RWops on success, so we must keep the font data around to back it
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2019-04-09 21:26:47 -07:00 |
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Cameron Gutman
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54383b84ec
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Fix random deadlocks on window resize with the software decoder due to processing window messages off the render thread
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2019-04-03 20:44:50 -07:00 |
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Cameron Gutman
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2d7dcb495c
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Remove CAPABILITY_DIRECT_SUBMIT for the video decoder because it can block for significant time periods when D3D9 is reconfiguring display settings (and holding the D3D global lock)
This can cause false reports of packet loss.
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2019-03-29 23:38:23 -07:00 |
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Cameron Gutman
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cabbba2448
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Move status update overlay to bottom left for SDL
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2019-03-23 21:14:21 -07:00 |
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Cameron Gutman
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c48ed7bb0d
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Fix undefined variable usage after 2703efedef
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2019-03-23 20:25:19 -07:00 |
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Cameron Gutman
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c313f1a20b
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Embed our data files inside the binary with QRC
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2019-03-23 10:45:44 -07:00 |
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Cameron Gutman
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2bf3f1b94b
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Refactor Steam Link support files
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2019-03-22 22:51:08 -07:00 |
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Cameron Gutman
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e95ff989b1
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Allow DXVA2 renderer blacklists to be bypassed
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2019-03-21 20:44:30 -07:00 |
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Cameron Gutman
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018e8999e2
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Add connection status overlay for the VT renderer
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2019-03-18 20:56:53 -07:00 |
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Cameron Gutman
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202a643e5a
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Fix size of the status update overlay on DXVA2
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2019-03-17 15:12:25 -07:00 |
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Cameron Gutman
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c75b9c9221
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Add connection status overlay for DXVA2 and SDL
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2019-03-17 15:08:21 -07:00 |
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Cameron Gutman
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052194714a
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Adjust thread priorities based on recent refactoring
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2019-03-17 00:45:31 -07:00 |
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Cameron Gutman
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bf5d43d0cf
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Use SDL_HINT_OVERRIDE for critical hints
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2019-03-17 00:18:15 -07:00 |
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Cameron Gutman
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f2ac570949
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Rebuild SDL2 (5dc13016cf) with USE_D3D9EX
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2019-03-16 23:52:40 -07:00 |
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Cameron Gutman
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e5a8b49c93
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Limit the number of queued frames in Pacer to prevent excessive memory consumption if the renderer gets blocked for a while
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2019-02-18 12:13:45 -08:00 |
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Cameron Gutman
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80a40ac5f9
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Increase frame drop threshold
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2019-02-16 23:13:35 -08:00 |
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Cameron Gutman
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a1956350b1
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Rename pacing drop to jitter drop to be less confusing for users
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2019-02-16 23:04:25 -08:00 |
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Cameron Gutman
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ab4127f940
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Use presence of a frame after rendering rather than render time for frame dropping
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2019-02-15 22:44:52 -08:00 |
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Cameron Gutman
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f03d12b677
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Use a separate render thread even with a V-Sync source
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2019-02-15 22:09:50 -08:00 |
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Cameron Gutman
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81c6202582
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Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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2019-02-15 21:07:02 -08:00 |
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Cameron Gutman
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6cab2bec61
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Don't trust VT to tell us whether decode is supported
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2019-02-15 19:10:21 -08:00 |
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Cameron Gutman
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38b8a59fe5
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Adjust overlay color for more contrast
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2019-02-15 18:53:40 -08:00 |
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Cameron Gutman
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b1799009b3
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Use the Path class to lookup ModeSeven.ttf
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2019-02-15 18:13:36 -08:00 |
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Cameron Gutman
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aba806bc32
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Implement debug overlay for VideoToolbox renderer
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2019-02-13 20:55:52 -08:00 |
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Cameron Gutman
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b1fb3f2391
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Set FFmpeg log level at debug until first frame is rendered
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2019-02-13 18:34:59 -08:00 |
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Cameron Gutman
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f83853c2fb
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OverlayManager now manages font size for the overlays
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2019-02-12 22:36:56 -08:00 |
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Cameron Gutman
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46bd8ad83d
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Add debug overlay for SDL renderer
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2019-02-12 21:55:15 -08:00 |
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Cameron Gutman
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5788fa7204
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Make OverlayManager own the overlay color setting
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2019-02-12 20:39:10 -08:00 |
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Cameron Gutman
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d077c6450f
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Split SdlRenderer from renderer.h
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2019-02-12 19:58:36 -08:00 |
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Cameron Gutman
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6ed512e762
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Provide a renderer callback when the overlay data changes
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2019-02-12 18:43:38 -08:00 |
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Cameron Gutman
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947970e07b
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Shortcut decoder initialization when only using it for capability testing
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2019-02-12 18:42:53 -08:00 |
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Cameron Gutman
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1fd099db70
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Log when StretchRect() fails
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2019-02-09 18:47:57 -08:00 |
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Cameron Gutman
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8bb6d4d0d9
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Fix VDPAU scaling on AMD cards. Fixes #171
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2019-01-29 20:52:41 -08:00 |
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Cameron Gutman
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21aad643f3
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Use 32 pixel alignment for HEVC to fix Intel green line issue
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2019-01-28 21:26:27 -08:00 |
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Cameron Gutman
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8687448966
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Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails
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2019-01-28 19:18:43 -08:00 |
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Cameron Gutman
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4471a858db
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Fix miscounted pacer dropped frames in non-pacing mode
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2019-01-22 21:21:29 -08:00 |
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Cameron Gutman
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22e712af5a
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Add v-sync text to stats overlay
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2019-01-22 20:55:58 -08:00 |
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Cameron Gutman
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9799b82d53
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Improve long render time logic
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2019-01-22 20:55:35 -08:00 |
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Cameron Gutman
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78915e0b99
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Use a separate render thread when not using frame pacing
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2019-01-22 20:31:31 -08:00 |
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Cameron Gutman
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a4edd9d202
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Submit frame directly from the decoder thread to avoid interference from the main thread
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2019-01-21 20:27:37 -08:00 |
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Cameron Gutman
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7747624c80
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Revert "Wake up main thread immediately after new frame is pushed"
This reverts commit aab7191a44 .
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2019-01-21 20:10:13 -08:00 |
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Cameron Gutman
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aab7191a44
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Wake up main thread immediately after new frame is pushed
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2019-01-21 18:57:14 -08:00 |
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