Cameron Gutman
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b19c4bfc5d
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Add performance overlay for DXVA2 renderer
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2019-01-19 23:05:56 -08:00 |
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Cameron Gutman
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067f5e33aa
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Increase audio buffer on Linux to 25 ms. Fixes #147. Fixes #157.
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2019-01-06 13:49:20 -08:00 |
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Cameron Gutman
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52ef84873e
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Remove excess latency control logic from SDL renderer, since it doesn't appear to work very well anyway
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2019-01-06 13:28:43 -08:00 |
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Cameron Gutman
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c21ba5c808
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Allow the audio renderer to be overriden by the ML_AUDIO environment variable
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2019-01-06 13:28:05 -08:00 |
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Cameron Gutman
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11c7131875
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Replace forgotten clamp to frameCountMax removed by e75dce2543
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2019-01-03 18:49:18 -08:00 |
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Cameron Gutman
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e75dce2543
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Remove one-sample-per-callback write logic to fix crackling at 44.1 KHz. Fixes #152
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2019-01-03 17:23:29 -08:00 |
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Cameron Gutman
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dcfd3d3e48
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Add a debug print for V-sync
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2018-12-25 22:19:23 -08:00 |
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Cameron Gutman
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ec2c15946a
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Update audio buffering parameters based on local testing
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2018-12-25 21:45:15 -08:00 |
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Cameron Gutman
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d1640e3bb8
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Audio latency tweaks and fix for PulseAudio with A2DP
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2018-12-25 17:54:18 -08:00 |
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Cameron Gutman
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8612e6726d
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Remove accidentally enabled debug prints
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2018-12-25 14:05:55 -08:00 |
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Cameron Gutman
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14cb2e1999
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Remove latency drop logic and replace by single frame writes
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2018-12-25 14:05:17 -08:00 |
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Cameron Gutman
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cfabaf334e
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Add frame pacing toggle
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2018-12-25 12:57:00 -08:00 |
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Cameron Gutman
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c054536fab
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Count Pacer delay in frame stats
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2018-12-25 12:09:45 -08:00 |
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Cameron Gutman
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de3928cb4d
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Reduce FPs on the unmapped gamepad dialog
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2018-12-25 11:41:48 -08:00 |
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Cameron Gutman
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c6383f042c
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Pin server cert to host during pairing
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2018-12-21 18:08:07 -08:00 |
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Cameron Gutman
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8a5e3cdb76
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Fix returning to app page when start fails
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2018-12-05 22:17:26 -08:00 |
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Cameron Gutman
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c40174034c
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Don't kill the app on the host when the session terminates unexpectedly
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2018-12-05 20:17:00 -08:00 |
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Cameron Gutman
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5029c855f0
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Simplify app quitting implementation a bit
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2018-12-05 19:49:06 -08:00 |
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Janne Hakonen
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0ab07303c9
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Add quit cli command and app quit option after stream session. Fixes #92 (#138)
* Add quit cli command and app quit option after stream session. Fixes #92
* Code review fixes.
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2018-12-05 18:45:28 -08:00 |
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Cameron Gutman
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b97758ef46
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Switch to libsoundio on Linux now that PA works reliably after d1fe752028
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2018-11-28 00:13:04 -08:00 |
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Cameron Gutman
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d1fe752028
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Fix busy looping in libsoundio audio renderer when no audio is playing
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2018-11-27 23:43:31 -08:00 |
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Cameron Gutman
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065a6caee5
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Use automatic remote streaming detection
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2018-11-21 20:55:25 -08:00 |
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Cameron Gutman
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bf05088d70
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Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off
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2018-11-20 22:02:43 -08:00 |
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Cameron Gutman
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688c4a90d9
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Use the raw display bounds not the usable display bounds for full-screen calculations
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2018-11-18 23:10:30 -08:00 |
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Cameron Gutman
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d847b71c86
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Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108
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2018-11-18 12:05:17 -08:00 |
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Cameron Gutman
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dfcc1ff899
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Also print gamepad mapping on gamepad attach
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2018-11-17 17:23:20 -08:00 |
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Cameron Gutman
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65562937f3
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Print gamepad GUID string in logs
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2018-11-17 17:10:52 -08:00 |
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Cameron Gutman
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25f70e570e
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Add timer-based input batching for GFE 3.16
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2018-11-15 20:52:07 -08:00 |
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Cameron Gutman
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789e52af57
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Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes
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2018-11-03 13:04:34 -07:00 |
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Cameron Gutman
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76e5794203
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Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows
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2018-11-03 12:44:14 -07:00 |
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Cameron Gutman
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e1fab22d98
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Fix accidental removal of decoder deletion in previous commit
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2018-10-31 18:49:37 -07:00 |
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Cameron Gutman
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cb5e58d465
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Fix use-after-free caught by debug build of SDL2
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2018-10-31 18:20:39 -07:00 |
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Cameron Gutman
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d5a1189053
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Avoid VAAPI on AMD drivers due to a bad memory leak
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2018-10-14 20:37:13 -07:00 |
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Cameron Gutman
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fd63aad3b8
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Only avoid HEVC on GFE 3.10 and lower on macOS
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2018-10-14 11:28:52 -07:00 |
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Cameron Gutman
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36f468a599
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Fix window icon disappearing when toggling out of full-screen mode on Windows
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2018-10-12 20:34:58 -07:00 |
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Cameron Gutman
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dfae69834a
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Fix misleading debug print
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2018-10-12 20:02:54 -07:00 |
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Cameron Gutman
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4f84843b00
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Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98
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2018-10-12 17:59:53 -07:00 |
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Cameron Gutman
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1fc63a6529
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Exclude libsoundio from Linux build
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2018-10-06 18:24:34 -07:00 |
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Cameron Gutman
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e182445593
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libsoundio audio renderer for Windows and Mac (#97)
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2018-10-05 19:22:57 -07:00 |
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Cameron Gutman
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6661ca17c2
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Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4)
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2018-10-03 18:27:12 -07:00 |
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Cameron Gutman
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1b4e75f49e
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Add support for sending X1 and X2 mouse buttons. Fixes #91
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2018-10-03 17:56:42 -07:00 |
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Cameron Gutman
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9075f309ad
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Disable annoying stream stats prints
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2018-10-02 20:12:53 -07:00 |
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Cameron Gutman
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18d97e9f73
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Fix errant touch events on macOS
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2018-10-02 20:11:13 -07:00 |
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Cameron Gutman
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bccd118abb
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Finish removal of auto audio option and rename the remaining options
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2018-10-02 15:30:22 -07:00 |
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Cameron Gutman
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3dc049ee5f
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Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
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2018-10-02 01:21:42 -07:00 |
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Cameron Gutman
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a614a693e5
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Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio
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2018-10-02 01:09:13 -07:00 |
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Cameron Gutman
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8dddcd04d5
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Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead
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2018-10-01 19:49:08 -07:00 |
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Cameron Gutman
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209b4a1b02
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Fix surround sound channel mapping on ALSA
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2018-10-01 18:46:16 -07:00 |
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Cameron Gutman
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c239d0814b
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Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit)
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2018-09-30 18:09:12 -07:00 |
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Cameron Gutman
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f7789a1e4a
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Add Select+Start+L1+R1 quit combo
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2018-09-30 14:38:54 -07:00 |
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