Commit graph

1310 commits

Author SHA1 Message Date
Cameron Gutman
dfa63297fc Fix incorrectly scaled output from the SDL renderer on macOS 2020-05-04 17:48:32 -07:00
Cameron Gutman
402e8c1897 Fix AppVeyor build archiving 2020-05-02 20:59:22 -07:00
Cameron Gutman
33e814122e Allow side-by-side installation of nightly and release builds 2020-05-02 17:56:55 -07:00
Cameron Gutman
f28a4df5ee Restore the full QTBUG-80947 hack as it appears to still be required sometimes 2020-05-02 10:14:54 -07:00
Cameron Gutman
417aa2815c Add a friendly error message when no video traffic is received 2020-05-01 21:28:48 -07:00
Cameron Gutman
2fdabe37aa Raise the window before capturing in relative mode 2020-05-01 18:44:22 -07:00
Cameron Gutman
d8270dfb6a Capture mouse by default on debug builds too 2020-05-01 18:43:54 -07:00
Cameron Gutman
b75f662c41 Add the ability to rename PCs 2020-05-01 18:34:15 -07:00
Cameron Gutman
0d9d0845f5 Add --touchscreen-trackpad options 2020-04-30 21:10:53 -07:00
Cameron Gutman
5d66a1f298 Fix absolute mouse mode help text 2020-04-30 21:05:53 -07:00
Cameron Gutman
9bf52eb63a Improve relative touch deadzone behavior 2020-04-30 21:04:51 -07:00
Cameron Gutman
0c9d72a9a1 Restore the option for relative touch mode 2020-04-30 20:55:15 -07:00
Cameron Gutman
c2c2bd2df6 Split input.cpp into smaller files 2020-04-30 20:22:43 -07:00
Cameron Gutman
78fc594d84 Move input code into a subfolder 2020-04-30 20:09:36 -07:00
Cameron Gutman
53b1e7c573 Update moonlight-common-c 2020-04-29 20:22:02 -07:00
Cameron Gutman
c14404a7c1 Restore the QTBUG-80947 hack for support for direct connections without a router 2020-04-29 20:20:17 -07:00
Cameron Gutman
96e6750f9c Don't confine the cursor to the full-screen window when not capturing input 2020-04-28 20:37:00 -07:00
Cameron Gutman
dbafd05a4e Store a pointer to the window inside the input handler 2020-04-28 20:24:27 -07:00
Cameron Gutman
d7fd578cc3 Don't set MODIFIER_META when meta key is disabled 2020-04-28 20:06:30 -07:00
Cameron Gutman
0e8572e1db Version 2.0.0 2020-04-28 02:08:10 -07:00
Cameron Gutman
98a997bd8e Update AppImage to Qt 5.14.2 2020-04-27 17:09:52 -07:00
Cameron Gutman
6fbc95cc41
Update readme with links for new platforms 2020-04-26 21:31:29 -07:00
Cameron Gutman
1852f74e8b Add missing return statement 2020-04-26 20:42:01 -07:00
Cameron Gutman
55e3e16860 Try radeonsi if other VAAPI drivers fail 2020-04-26 20:18:46 -07:00
Cameron Gutman
7cf2a55b43 Allow radeonsi to direct render on XWayland 2020-04-26 20:13:00 -07:00
Cameron Gutman
c41cbbd2da Allow the radeonsi VAAPI driver on XWayland 2020-04-26 20:06:53 -07:00
Cameron Gutman
7283bb046b Disable initial mouse capture on XWayland 2020-04-26 19:33:25 -07:00
Cameron Gutman
dd2df6cbcf Default to starting in a non-maximized window 2020-04-26 17:57:28 -07:00
Cameron Gutman
01f1cac811 Update readme and metadata 2020-04-26 16:12:10 -07:00
Cameron Gutman
aaa112c3f3 Don't use VAAPI drivers that lack VPP support
intel-media-va-driver (free) is one example of such a driver which
is apparently missing the shaders to perform colorspace conversion.
2020-04-26 15:38:05 -07:00
Cameron Gutman
dc0fa9c64d Update AppImage's libva to 2.7.1 for compatibility with VA-API 1.7 drivers 2020-04-26 11:38:31 -07:00
Cameron Gutman
f749b38aa2 Warn when starting a game with remote desktop mouse mode enabled 2020-04-25 23:50:12 -07:00
Cameron Gutman
43d79673e1 Rebuild SDL2 for Windows
changeset:   13787:a564e72e3b2d
2020-04-25 21:04:44 -07:00
Cameron Gutman
fc841f572c Rebuild SDL2 for macOS
changeset: 13787:a564e72e3b2d

with https://bugzilla-attachments.libsdl.org/attachment.cgi?id=4322 for bug #5111
2020-04-25 19:53:00 -07:00
Cameron Gutman
df9f117a08 Update SDL_GameControllerDB 2020-04-25 19:02:24 -07:00
Cameron Gutman
bedc46a1be Rebuild SDL2 for macOS
changeset:   13787:a564e72e3b2d
2020-04-25 16:56:25 -07:00
Cameron Gutman
a7c6095be5 Add special error text for the -1 launch error code 2020-04-25 16:05:39 -07:00
Cameron Gutman
f2d5cf785e Don't cancel mouse capture on focus loss in absolute mode 2020-04-25 15:42:13 -07:00
Cameron Gutman
f926ad9b5e Fix inverted capture-by-default setting 2020-04-25 15:41:45 -07:00
Cameron Gutman
68acf969f2 Move focus handling into the input code 2020-04-25 15:37:33 -07:00
Cameron Gutman
65d53e800b Confine the cursor to the window in full-screen exclusive mode 2020-04-25 13:15:14 -07:00
Cameron Gutman
e44d8ac7e9 Only enable the absolute mouse checkbox if the platform has a window manager 2020-04-25 13:04:22 -07:00
Cameron Gutman
d1823dd6e1 Capture the mouse by default always on release builds and in absolute mode for debug builds 2020-04-25 13:01:15 -07:00
Cameron Gutman
80bfd3b8e9 Change raw input checkbox to adjust absolute vs relative mouse mode 2020-04-25 13:00:39 -07:00
Cameron Gutman
07128cc7fe Allow keyboard input when the mouse is not captured 2020-04-24 21:35:38 -07:00
Cameron Gutman
0892f0b0bb Don't capture the cursor on a touch event 2020-04-24 21:26:59 -07:00
Cameron Gutman
8cf7f3ac08 Fix absolute mouse positioning on SDL renderer 2020-04-24 19:37:15 -07:00
Cameron Gutman
ab2bb51879 Clamp mouse motion to the video region rather than dropping it 2020-04-24 17:35:35 -07:00
Cameron Gutman
8cb98b5365 Rewrite touchscreen support for direct input 2020-04-23 21:34:03 -07:00
Cameron Gutman
782c5f8a34 Fix parsing rare GFE status code of 0xFFFFFFFF 2020-04-23 18:34:14 -07:00