Cameron Gutman
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859a5a5e0c
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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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2019-04-09 21:46:14 -07:00 |
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Cameron Gutman
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6783cf57da
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TTF_OpenFontRW retains the SDL_RWops on success, so we must keep the font data around to back it
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2019-04-09 21:26:47 -07:00 |
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Cameron Gutman
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54383b84ec
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Fix random deadlocks on window resize with the software decoder due to processing window messages off the render thread
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2019-04-03 20:44:50 -07:00 |
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Cameron Gutman
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cabbba2448
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Move status update overlay to bottom left for SDL
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2019-03-23 21:14:21 -07:00 |
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Cameron Gutman
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c48ed7bb0d
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Fix undefined variable usage after 2703efedef
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2019-03-23 20:25:19 -07:00 |
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Cameron Gutman
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c313f1a20b
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Embed our data files inside the binary with QRC
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2019-03-23 10:45:44 -07:00 |
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Cameron Gutman
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e95ff989b1
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Allow DXVA2 renderer blacklists to be bypassed
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2019-03-21 20:44:30 -07:00 |
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Cameron Gutman
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018e8999e2
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Add connection status overlay for the VT renderer
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2019-03-18 20:56:53 -07:00 |
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Cameron Gutman
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202a643e5a
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Fix size of the status update overlay on DXVA2
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2019-03-17 15:12:25 -07:00 |
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Cameron Gutman
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c75b9c9221
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Add connection status overlay for DXVA2 and SDL
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2019-03-17 15:08:21 -07:00 |
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Cameron Gutman
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052194714a
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Adjust thread priorities based on recent refactoring
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2019-03-17 00:45:31 -07:00 |
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Cameron Gutman
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bf5d43d0cf
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Use SDL_HINT_OVERRIDE for critical hints
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2019-03-17 00:18:15 -07:00 |
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Cameron Gutman
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f2ac570949
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Rebuild SDL2 (5dc13016cf) with USE_D3D9EX
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2019-03-16 23:52:40 -07:00 |
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Cameron Gutman
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e5a8b49c93
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Limit the number of queued frames in Pacer to prevent excessive memory consumption if the renderer gets blocked for a while
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2019-02-18 12:13:45 -08:00 |
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Cameron Gutman
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80a40ac5f9
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Increase frame drop threshold
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2019-02-16 23:13:35 -08:00 |
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Cameron Gutman
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ab4127f940
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Use presence of a frame after rendering rather than render time for frame dropping
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2019-02-15 22:44:52 -08:00 |
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Cameron Gutman
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f03d12b677
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Use a separate render thread even with a V-Sync source
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2019-02-15 22:09:50 -08:00 |
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Cameron Gutman
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81c6202582
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Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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2019-02-15 21:07:02 -08:00 |
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Cameron Gutman
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6cab2bec61
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Don't trust VT to tell us whether decode is supported
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2019-02-15 19:10:21 -08:00 |
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Cameron Gutman
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b1799009b3
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Use the Path class to lookup ModeSeven.ttf
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2019-02-15 18:13:36 -08:00 |
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Cameron Gutman
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aba806bc32
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Implement debug overlay for VideoToolbox renderer
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2019-02-13 20:55:52 -08:00 |
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Cameron Gutman
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f83853c2fb
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OverlayManager now manages font size for the overlays
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2019-02-12 22:36:56 -08:00 |
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Cameron Gutman
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46bd8ad83d
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Add debug overlay for SDL renderer
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2019-02-12 21:55:15 -08:00 |
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Cameron Gutman
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5788fa7204
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Make OverlayManager own the overlay color setting
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2019-02-12 20:39:10 -08:00 |
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Cameron Gutman
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d077c6450f
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Split SdlRenderer from renderer.h
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2019-02-12 19:58:36 -08:00 |
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Cameron Gutman
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6ed512e762
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Provide a renderer callback when the overlay data changes
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2019-02-12 18:43:38 -08:00 |
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Cameron Gutman
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1fd099db70
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Log when StretchRect() fails
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2019-02-09 18:47:57 -08:00 |
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Cameron Gutman
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8bb6d4d0d9
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Fix VDPAU scaling on AMD cards. Fixes #171
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2019-01-29 20:52:41 -08:00 |
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Cameron Gutman
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21aad643f3
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Use 32 pixel alignment for HEVC to fix Intel green line issue
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2019-01-28 21:26:27 -08:00 |
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Cameron Gutman
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8687448966
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Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails
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2019-01-28 19:18:43 -08:00 |
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Cameron Gutman
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4471a858db
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Fix miscounted pacer dropped frames in non-pacing mode
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2019-01-22 21:21:29 -08:00 |
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Cameron Gutman
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9799b82d53
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Improve long render time logic
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2019-01-22 20:55:35 -08:00 |
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Cameron Gutman
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78915e0b99
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Use a separate render thread when not using frame pacing
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2019-01-22 20:31:31 -08:00 |
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Cameron Gutman
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1f972b1828
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Require several consecutive long render times to drop a frame
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2019-01-21 17:58:42 -08:00 |
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Cameron Gutman
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c064f87889
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Drop a frame if the rendering time exceeds the v-sync period
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2019-01-20 19:59:29 -08:00 |
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Cameron Gutman
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d6b4c8e7da
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Avoid blocking decoding operations during Present calls
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2019-01-20 14:08:53 -08:00 |
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Cameron Gutman
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b19c4bfc5d
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Add performance overlay for DXVA2 renderer
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2019-01-19 23:05:56 -08:00 |
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Cameron Gutman
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cfabaf334e
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Add frame pacing toggle
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2018-12-25 12:57:00 -08:00 |
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Cameron Gutman
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c054536fab
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Count Pacer delay in frame stats
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2018-12-25 12:09:45 -08:00 |
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Cameron Gutman
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d5a1189053
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Avoid VAAPI on AMD drivers due to a bad memory leak
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2018-10-14 20:37:13 -07:00 |
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Cameron Gutman
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a0249b4337
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Add video stats for performance overlay
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2018-09-25 00:47:59 -07:00 |
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Cameron Gutman
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b1de66d878
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Directly use the AVBufferSampleDisplayLayer as the rendering view's layer to increase efficiency
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2018-09-22 18:34:15 -07:00 |
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Cameron Gutman
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af9fb0e091
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Fix GetVideoProcessorCaps() failure handling
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2018-09-21 17:29:53 -07:00 |
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Cameron Gutman
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f96911e1ba
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Use DXVA2_VideoProcProgressiveDevice since we don't need any fancy image processing or deinterlacing
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2018-09-21 17:07:28 -07:00 |
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Cameron Gutman
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8a0089eb81
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Print driver information in VDPAU and VAAPI renderers
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2018-09-20 21:23:16 -07:00 |
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Cameron Gutman
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8002c65693
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Block Intel drivers earlier than 4836 from using HEVC due to artifacting issues. Fixes #32
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2018-09-14 20:20:47 -07:00 |
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Cameron Gutman
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7ca2ca8045
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Print the GPU driver version on Windows
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2018-09-13 14:54:30 -07:00 |
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Cameron Gutman
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12496e4432
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Refactor audio rendering into a separate class
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2018-09-13 06:23:06 -07:00 |
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Cameron Gutman
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9dcd856099
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Blacklist Kepler GPUs for HEVC due to hybrid decode support present in some drivers
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2018-09-09 10:48:01 -07:00 |
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Cameron Gutman
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c9a7c15f98
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Improve unsupported FPS options and performance
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2018-09-08 15:09:46 -07:00 |
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