Commit graph

584 commits

Author SHA1 Message Date
Cameron Gutman
acbe503c12 Fix NVIDIA VAAPI X11 deprioritization check to actually check for X11 2023-09-05 20:46:43 -05:00
Cameron Gutman
0261c41574 Revert "Prefer nvidia-vaapi-driver over VDPAU for AV1"
libvdpau 1.5 has supported this for a while and we'll fall
back to VAAPI if VDPAU doesn't work.

This reverts commit 42960b7bf1.
2023-09-05 20:39:28 -05:00
Cameron Gutman
c8182dfab3 Use BT.709 for DrmRenderer 2023-09-05 19:28:22 -05:00
Cameron Gutman
9ed40b5d9f Add chroma siting metadata to EGL exported frames 2023-09-05 18:30:01 -05:00
Cameron Gutman
ebc4c71c72 Fix handling of non-standard hwaccel decoders that also set AV_CODEC_CAP_HARDWARE 2023-09-04 23:40:59 -05:00
Cameron Gutman
626fba4a8f Fix DXVA2 chroma subsampling assuming interlaced content 2023-08-19 18:09:07 -05:00
Cameron Gutman
1a2f1ed620 Enable AV1 RFI on all decoders capable of HEVC RFI 2023-08-13 16:41:48 -05:00
Cameron Gutman
50255dd896 Set Colorspace connector property when streaming HDR 2023-08-09 23:02:43 -05:00
Cameron Gutman
7404e5fce2 Prefer D3D11VA for FSE V-Sync off 2023-08-03 19:41:35 -05:00
Cameron Gutman
dc5414bd0d Force immediate destruction of the D3D11 swapchain
Possible fix for #959
2023-08-03 19:18:07 -05:00
Cameron Gutman
d147d36867 Fix leaking /dev/dri fds on each vaInitialize() failure 2023-08-01 22:53:22 -05:00
Cameron Gutman
7763ec3c5c Fix mapping frames on RPi with 64-bit kernel and 32-bit userland 2023-08-01 22:01:34 -05:00
ns6089
9764174070 Add host processing latency to ffmpeg stats overlay 2023-07-20 22:30:26 -05:00
Cameron Gutman
42960b7bf1 Prefer nvidia-vaapi-driver over VDPAU for AV1 2023-07-16 16:54:13 -05:00
Cameron Gutman
abc391f32a Improve AV1 support 2023-07-16 15:38:58 -05:00
Cameron Gutman
ce60a146dc Move RPi decoder hacks to correct location for new selection logic 2023-07-15 15:22:02 -05:00
Cameron Gutman
cd4a6f3e17 Rewrite FFmpeg decoder selection logic to dynamically discover compatible decoders
This avoids having to maintain a hardcoded list of all known H.264/HEVC/AV1 decoders
and ensures new/unknown decoders will just work automatically (assuming we have
a renderer that can process their output pixel format).
2023-07-15 15:12:58 -05:00
Casey Korver
ea06ec0133 Correct spelling mistakes found with Codespell 2023-07-09 13:21:18 -05:00
Cameron Gutman
9055496a19 Add AV1 test frames 2023-07-05 19:47:45 -05:00
Cameron Gutman
a81c6a1c5e Initial work on AV1 support 2023-07-03 00:45:36 -05:00
Cameron Gutman
68daa90b7e Refactor non-hwaccel decoders to use a single list of known codec names 2023-04-02 17:31:31 -05:00
Cameron Gutman
fb39ad896e Add h264_omx and hevc_omx decoders used by the Vision Five 2 2023-04-02 17:17:25 -05:00
Cameron Gutman
a3d1e9a117 Allow negotation of 36 and 48 bit deep color modes 2023-03-27 01:02:50 -05:00
Cameron Gutman
755c7c9895 Set max BPC property when streaming in 10-bit color modes 2023-03-27 00:44:02 -05:00
Cameron Gutman
f16b5cd337 Expose glslow config option 2023-03-26 20:27:03 -05:00
Cameron Gutman
21cda8141d Always request AV_PIX_FMT_DRM_PRIME to ensure we get it if available 2023-03-26 19:59:12 -05:00
Cameron Gutman
90f26dfa45 Support direct KMSDRM output for platforms with slow GL implementations 2023-03-26 19:46:22 -05:00
Cameron Gutman
ba507d8046 Move hw->sw frame mapping into a separate class 2023-03-26 14:41:02 -05:00
Cameron Gutman
4cd030582d Allow matching primary planes for direct rendering 2023-03-26 13:28:26 -05:00
Cameron Gutman
a0365c8e1c Evaluate D3D9 quirks before calling CreateDeviceEx() 2023-03-17 00:53:47 -05:00
Cameron Gutman
38156c9f7f Default to D3D11VA on multi-GPU systems 2023-03-13 22:56:28 -05:00
Cameron Gutman
5baa8c680a Add upstreamed NV15 format used by Rockchip devices 2023-03-11 11:44:36 -06:00
Cameron Gutman
5de29928cd Plumb HDR metadata for VideoToolbox 2023-02-02 19:16:18 -06:00
Cameron Gutman
b3cfdbb835 Fix DRM renderer build 2023-01-17 21:45:02 -06:00
Cameron Gutman
8a0142bd0f Plumb HDR metadata and horizontal scrolling with Sunshine 2023-01-16 21:51:18 -06:00
Cameron Gutman
68c6d6c932 Attempt to fix build with SDL 2.26 on systems with old GL headers 2022-11-21 20:32:10 -06:00
Cameron Gutman
b9709d0825 Fix build without SDL_VIDEO_DRIVER_WAYLAND 2022-11-14 21:11:26 -06:00
Cameron Gutman
cae666b834 Wake pacing queue waiters when Pacer is being destroyed 2022-11-12 15:55:36 -06:00
Cameron Gutman
5970ca49e9 Don't use swap interval on Wayland 2022-11-12 15:45:54 -06:00
Cameron Gutman
6ae6218043 Refactor Pacer to handle both blocking and non-blocking VsyncSources 2022-11-12 15:08:50 -06:00
Cameron Gutman
8e3e19a7f7 Removed unused NullThreadedVsyncSource 2022-11-12 14:30:38 -06:00
Cameron Gutman
e3d51fd7f7 Implement a Wayland Vsync source using frame callbacks 2022-11-12 13:03:42 -06:00
Cameron Gutman
a6fccf93d1 Use a separate texture for rendering to avoid blending in the alignment padding
Fixes #885
2022-10-26 21:48:55 -05:00
Cameron Gutman
30a5f405f5 Enable HEVC RFI for the FFmpeg software decoder 2022-10-25 23:19:19 -05:00
Cameron Gutman
17848c097c Don't switch between GLX and EGL if EGL worked 2022-10-16 22:57:08 -05:00
Cameron Gutman
8465a27a97 Deprioritize VAAPI for Gallium and Nvidia drivers and work around RFI latency bug 2022-10-16 21:51:10 -05:00
Cameron Gutman
7717749b72 Reduce max queued frames to avoid exhausting the decoder buffer pool 2022-10-15 14:34:42 -05:00
Cameron Gutman
9e4337babf Revert "Increase the number of decoder surfaces for DXVA2/D3D11VA"
This reverts commit 02c781b8f4.
2022-10-15 14:32:12 -05:00
Cameron Gutman
a860bd8dd5 Enable HEVC RFI on Tegra 2022-10-14 23:41:09 -05:00
Cameron Gutman
704ce4ff0c Add environment variable for overriding decoder capabilities 2022-10-14 23:39:49 -05:00
Cameron Gutman
125738f13d Cancel overlay update callbacks before destroying VTRenderer 2022-10-14 22:49:33 -05:00
Cameron Gutman
02c781b8f4 Increase the number of decoder surfaces for DXVA2/D3D11VA
We forgot to take into account frames buffered within Moonlight itself
2022-10-14 21:20:35 -05:00
Cameron Gutman
84fc5f3008 Use colorspace helper with VAAPI direct rendering 2022-10-14 19:23:51 -05:00
Cameron Gutman
8a224fbae4 Revert "Fix macOS build"
This reverts commit 0928d1fab2.
2022-10-13 01:19:56 -05:00
Cameron Gutman
e6c4332445 Revert "Use Rec 2020 colorspace for WCG support even if HDR is off on the host"
Rec 2020 conversion causes colors to be blown out in SDR

This reverts commit 472e8ee92e.
2022-10-13 01:19:49 -05:00
Cameron Gutman
0928d1fab2 Fix macOS build 2022-10-13 01:11:04 -05:00
Cameron Gutman
40dd588bef Use 10-bit format mask instead of hardcoding specific formats 2022-10-13 00:17:05 -05:00
Cameron Gutman
472e8ee92e Use Rec 2020 colorspace for WCG support even if HDR is off on the host 2022-10-13 00:14:10 -05:00
Cameron Gutman
c55af7fff3 Add a decoder/renderer callback to specify the desired color range 2022-10-12 23:59:01 -05:00
Cameron Gutman
7a39daf179 Implement Rec 601 Full Range support in SDLRenderer 2022-10-12 23:52:29 -05:00
Cameron Gutman
5501d7bc6b Include opt-out variable in VAAPI avoidance log output 2022-10-05 18:50:53 -05:00
Cameron Gutman
413ef42a34 Enable HEVC RFI for CUDA, VAAPI, and VDPAU decoders 2022-10-05 18:47:43 -05:00
Cameron Gutman
a1694ab951 Use nvidia-vaapi-driver on Wayland systems if available 2022-10-05 18:44:11 -05:00
Cameron Gutman
fbbbd5e0b8 Use new LiRequestIdrFrame() API 2022-10-05 00:53:31 -05:00
Cameron Gutman
f8c7e2ee41 Enable HEVC RFI for VideoToolbox 2022-10-05 00:25:59 -05:00
Cameron Gutman
2a4af0bc2c Use colorspace helpers for DRM EGL export 2022-10-05 00:20:33 -05:00
Cameron Gutman
bc68aad67b Print the frame number if decoding fails 2022-10-04 23:38:54 -05:00
Cameron Gutman
9e8a4cab7b Enable HEVC RFI for DXVA2 and D3D11VA 2022-10-04 22:56:21 -05:00
Cameron Gutman
483a601867 Display SDR/HDR status in performance overlay 2022-09-28 17:44:22 -05:00
Cameron Gutman
439e8fe33f Constify frame colorspace helper functions 2022-09-24 18:37:51 -05:00
Cameron Gutman
99885f5b4b Centralize colorspace and color range handling 2022-09-24 12:28:23 -05:00
Cameron Gutman
81cfacaa3d Add fallback logic when the host doesn't send valid colorspace data 2022-09-11 23:13:10 -05:00
Cameron Gutman
ad3ed97472 Fix handling of 3 byte Annex B start sequences 2022-09-05 17:56:42 -05:00
Cameron Gutman
0ff8a44ec3 Allow 10-bit in DXVA2 as a fallback 2022-08-22 00:23:07 -05:00
Cameron Gutman
c6d8f6e618 Allow D3D11VA to be disabled via environment variable 2022-08-22 00:19:46 -05:00
Cameron Gutman
d39a29759c Don't draw with test-only renderers 2022-08-21 18:38:09 -05:00
Cameron Gutman
bf4332b9e7 Prefer D3D11VA in non-FSE modes for improved performance 2022-08-21 17:50:56 -05:00
Cameron Gutman
aa7d5fa924 Don't use swap interval 1 by default on Wayland systems 2022-08-14 13:09:31 -05:00
Cameron Gutman
36218b54f8 Don't hardcode /dev/dri/card0 and /dev/dri/renderD128 2022-06-30 19:25:33 -05:00
Cameron Gutman
be2f4433db Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color 2022-06-26 16:22:05 -05:00
Cameron Gutman
1b96b18bc0 Fix handling of colorspace changes when using CUDA+SDL 2022-05-28 22:55:55 -05:00
Cameron Gutman
e9edad6f8c Fix surface leak if SDLVideo_CreateOverlay() fails 2022-05-28 22:48:49 -05:00
Cameron Gutman
f8a6012c3a Improve overlay format handling 2022-05-28 22:48:23 -05:00
Cameron Gutman
e103f6c9b6 Avoid holding the overlay lock during vaPutSurface 2022-05-28 22:28:17 -05:00
Cameron Gutman
9daf7b5a36 Fix modesetting for non-EGL HEVC streams 2022-05-28 21:42:27 -05:00
Cameron Gutman
b9c73df488 Draw the black background even for the KMSDRM backend to fix modesetting 2022-05-24 19:41:37 -05:00
Cameron Gutman
f99f1f6441 Disable EGL renderer on RPi due to very poor performance 2022-05-23 23:05:07 -05:00
Cameron Gutman
1ec1f5d3be Switch to D3D11VA by default on Windows ARM64
It performs much better at 4K on Surface Pro X
2022-05-22 22:29:18 -05:00
Cameron Gutman
c2d7b835fb Try moving session.h prior to vaapi.h 2022-05-21 16:58:28 -05:00
Cameron Gutman
f72888ce6f Attempt to fix build error with older Qt headers 2022-05-21 16:52:04 -05:00
Cameron Gutman
216f274a92 Fix UAF in SLVideo overlay update 2022-05-21 00:30:07 -05:00
Cameron Gutman
5ea79efe4b Work around broken overlay state restoration in Qt GUI 2022-05-21 00:20:36 -05:00
Cameron Gutman
197c1ba21b Add support for the status overlay on Steam Link 2022-05-21 00:10:49 -05:00
Cameron Gutman
95c4a24d99 Destroy subpictures before the associated image 2022-05-20 21:46:40 -05:00
Cameron Gutman
f5f23a7c22 Implement overlay support for the VAAPI direct renderer 2022-05-20 21:40:37 -05:00
Cameron Gutman
8aa42ff1d9 Reset the EGL renderer when specialization fails 2022-05-17 17:10:40 -05:00
Cameron Gutman
63a5bc5e12 Only force pacing in true full-screen mode to be consistent with DXVA2 2022-05-15 13:38:58 -05:00
Cameron Gutman
e0b7b6dc3d Fix DXGI_FEATURE_PRESENT_ALLOW_TEARING feature check 2022-05-11 22:48:15 -05:00
Cameron Gutman
3d7ecf98c2 Fix HEVC Main10 support check on macOS GPUFamily1 GPUs 2022-05-11 22:00:34 -05:00
Cameron Gutman
ad5581c620 Use DWM MMCSS for D3D11VA like DXVA2 does 2022-05-09 23:52:13 -05:00