Cameron Gutman
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704ce4ff0c
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Add environment variable for overriding decoder capabilities
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2022-10-14 23:39:49 -05:00 |
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Cameron Gutman
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21edcc8113
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Add workaround for macOS fullscreen exit bug
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2022-10-14 23:01:55 -05:00 |
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Cameron Gutman
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125738f13d
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Cancel overlay update callbacks before destroying VTRenderer
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2022-10-14 22:49:33 -05:00 |
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Cameron Gutman
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02c781b8f4
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Increase the number of decoder surfaces for DXVA2/D3D11VA
We forgot to take into account frames buffered within Moonlight itself
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2022-10-14 21:20:35 -05:00 |
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Cameron Gutman
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453fe6aea0
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Ensure the target window size is always even
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2022-10-14 21:09:32 -05:00 |
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Cameron Gutman
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e0fb7dfd14
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Rework window creation, sizing, and fullscreen transition logic
- Fixes window position/size being lost when toggling full-screen
- Fixes initial window size not respecting stream aspect ratio
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2022-10-14 20:24:12 -05:00 |
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Cameron Gutman
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84fc5f3008
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Use colorspace helper with VAAPI direct rendering
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2022-10-14 19:23:51 -05:00 |
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Cameron Gutman
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8a224fbae4
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Revert "Fix macOS build"
This reverts commit 0928d1fab2 .
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2022-10-13 01:19:56 -05:00 |
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Cameron Gutman
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e6c4332445
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Revert "Use Rec 2020 colorspace for WCG support even if HDR is off on the host"
Rec 2020 conversion causes colors to be blown out in SDR
This reverts commit 472e8ee92e .
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2022-10-13 01:19:49 -05:00 |
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Cameron Gutman
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0928d1fab2
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Fix macOS build
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2022-10-13 01:11:04 -05:00 |
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Cameron Gutman
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40dd588bef
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Use 10-bit format mask instead of hardcoding specific formats
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2022-10-13 00:17:05 -05:00 |
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Cameron Gutman
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472e8ee92e
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Use Rec 2020 colorspace for WCG support even if HDR is off on the host
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2022-10-13 00:14:10 -05:00 |
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Cameron Gutman
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c55af7fff3
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Add a decoder/renderer callback to specify the desired color range
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2022-10-12 23:59:01 -05:00 |
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Cameron Gutman
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7a39daf179
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Implement Rec 601 Full Range support in SDLRenderer
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2022-10-12 23:52:29 -05:00 |
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Cameron Gutman
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5501d7bc6b
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Include opt-out variable in VAAPI avoidance log output
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2022-10-05 18:50:53 -05:00 |
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Cameron Gutman
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413ef42a34
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Enable HEVC RFI for CUDA, VAAPI, and VDPAU decoders
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2022-10-05 18:47:43 -05:00 |
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Cameron Gutman
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a1694ab951
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Use nvidia-vaapi-driver on Wayland systems if available
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2022-10-05 18:44:11 -05:00 |
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Cameron Gutman
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fbbbd5e0b8
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Use new LiRequestIdrFrame() API
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2022-10-05 00:53:31 -05:00 |
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Cameron Gutman
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f8c7e2ee41
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Enable HEVC RFI for VideoToolbox
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2022-10-05 00:25:59 -05:00 |
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Cameron Gutman
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2a4af0bc2c
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Use colorspace helpers for DRM EGL export
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2022-10-05 00:20:33 -05:00 |
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Cameron Gutman
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bc68aad67b
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Print the frame number if decoding fails
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2022-10-04 23:38:54 -05:00 |
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Cameron Gutman
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9e8a4cab7b
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Enable HEVC RFI for DXVA2 and D3D11VA
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2022-10-04 22:56:21 -05:00 |
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Cameron Gutman
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071c76c06a
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Add error text for ML_ERROR_FRAME_CONVERSION
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2022-10-04 22:05:18 -05:00 |
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Cameron Gutman
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26ee1aee25
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Fix protected content error on GFE 3.22+
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2022-10-04 22:02:44 -05:00 |
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Cameron Gutman
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483a601867
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Display SDR/HDR status in performance overlay
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2022-09-28 17:44:22 -05:00 |
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Cameron Gutman
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439e8fe33f
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Constify frame colorspace helper functions
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2022-09-24 18:37:51 -05:00 |
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Cameron Gutman
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99885f5b4b
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Centralize colorspace and color range handling
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2022-09-24 12:28:23 -05:00 |
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Cameron Gutman
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81cfacaa3d
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Add fallback logic when the host doesn't send valid colorspace data
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2022-09-11 23:13:10 -05:00 |
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Cameron Gutman
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ad3ed97472
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Fix handling of 3 byte Annex B start sequences
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2022-09-05 17:56:42 -05:00 |
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Cameron Gutman
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9ab4479fcf
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Fix excessive flickering when switching between full-screen and windowed on Windows
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2022-08-28 20:10:26 -05:00 |
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Cameron Gutman
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aca82f400a
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Never use fewer than 480 samples to avoid causing issues on PulseAudio systems
Fixes #830
Fixes #858
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2022-08-25 21:27:05 -05:00 |
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Cameron Gutman
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0ff8a44ec3
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Allow 10-bit in DXVA2 as a fallback
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2022-08-22 00:23:07 -05:00 |
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Cameron Gutman
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c6d8f6e618
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Allow D3D11VA to be disabled via environment variable
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2022-08-22 00:19:46 -05:00 |
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Cameron Gutman
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d39a29759c
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Don't draw with test-only renderers
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2022-08-21 18:38:09 -05:00 |
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Cameron Gutman
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bf4332b9e7
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Prefer D3D11VA in non-FSE modes for improved performance
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2022-08-21 17:50:56 -05:00 |
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Cameron Gutman
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b0804ce048
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Fix native resolution detection on high DPI wayland systems
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2022-08-16 00:25:57 -05:00 |
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Cameron Gutman
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aa7d5fa924
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Don't use swap interval 1 by default on Wayland systems
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2022-08-14 13:09:31 -05:00 |
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Cameron Gutman
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36218b54f8
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Don't hardcode /dev/dri/card0 and /dev/dri/renderD128
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2022-06-30 19:25:33 -05:00 |
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Cameron Gutman
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be2f4433db
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Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color
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2022-06-26 16:22:05 -05:00 |
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Cameron Gutman
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1b96b18bc0
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Fix handling of colorspace changes when using CUDA+SDL
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2022-05-28 22:55:55 -05:00 |
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Cameron Gutman
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e9edad6f8c
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Fix surface leak if SDLVideo_CreateOverlay() fails
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2022-05-28 22:48:49 -05:00 |
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Cameron Gutman
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f8a6012c3a
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Improve overlay format handling
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2022-05-28 22:48:23 -05:00 |
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Cameron Gutman
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e103f6c9b6
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Avoid holding the overlay lock during vaPutSurface
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2022-05-28 22:28:17 -05:00 |
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Cameron Gutman
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9daf7b5a36
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Fix modesetting for non-EGL HEVC streams
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2022-05-28 21:42:27 -05:00 |
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Cameron Gutman
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b9c73df488
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Draw the black background even for the KMSDRM backend to fix modesetting
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2022-05-24 19:41:37 -05:00 |
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Cameron Gutman
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f99f1f6441
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Disable EGL renderer on RPi due to very poor performance
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2022-05-23 23:05:07 -05:00 |
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Cameron Gutman
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1ec1f5d3be
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Switch to D3D11VA by default on Windows ARM64
It performs much better at 4K on Surface Pro X
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2022-05-22 22:29:18 -05:00 |
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Cameron Gutman
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c2d7b835fb
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Try moving session.h prior to vaapi.h
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2022-05-21 16:58:28 -05:00 |
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Cameron Gutman
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f72888ce6f
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Attempt to fix build error with older Qt headers
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2022-05-21 16:52:04 -05:00 |
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Cameron Gutman
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216f274a92
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Fix UAF in SLVideo overlay update
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2022-05-21 00:30:07 -05:00 |
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