Cameron Gutman
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80bfd3b8e9
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Change raw input checkbox to adjust absolute vs relative mouse mode
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2020-04-25 13:00:39 -07:00 |
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Cameron Gutman
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07128cc7fe
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Allow keyboard input when the mouse is not captured
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2020-04-24 21:35:38 -07:00 |
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Cameron Gutman
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0892f0b0bb
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Don't capture the cursor on a touch event
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2020-04-24 21:26:59 -07:00 |
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Cameron Gutman
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ab2bb51879
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Clamp mouse motion to the video region rather than dropping it
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2020-04-24 17:35:35 -07:00 |
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Cameron Gutman
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8cb98b5365
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Rewrite touchscreen support for direct input
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2020-04-23 21:34:03 -07:00 |
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Cameron Gutman
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ef6dfa6d91
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Add basic support for absolute mouse input
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2020-04-11 21:28:11 -07:00 |
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Khalid Jebbari
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669c1a6f0d
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Add comment that describe kb shortcut of overlay (#358)
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2020-04-06 18:31:02 -07:00 |
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Cameron Gutman
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93ea437760
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Key repeat is handled server-side, so don't send repeat events
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2020-03-20 23:56:44 -07:00 |
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Cameron Gutman
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2d9f62761c
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Don't pass through the super key to the host
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2020-03-13 18:11:31 -07:00 |
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Cameron Gutman
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2cb3a132c6
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Fix false positives in SDL_GameControllerRumble() support detection
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2020-03-07 17:00:38 -08:00 |
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Cameron Gutman
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519473e498
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Enable rumble on Bluetooth PS4 controllers
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2020-03-07 16:46:41 -08:00 |
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Cameron Gutman
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9b271d918a
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Use SDL_GameControllerSetPlayerIndex() to indicate player index
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2020-03-03 20:15:35 -08:00 |
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Cameron Gutman
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5b7e2521cc
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Ignore unbind and full-screen key combos on EGLFS
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2020-02-09 10:20:41 -08:00 |
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Cameron Gutman
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58313ad8fc
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Allow default mouse polling interval to be overridden by setting MOUSE_POLLING_INTERVAL
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2020-01-21 19:15:17 -08:00 |
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Cameron Gutman
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d853782fea
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Add support for the Meta/Super/Windows key on macOS and Linux
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2020-01-15 17:54:57 -08:00 |
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Cameron Gutman
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4832d8007b
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Print joystick haptic capabilities to log
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2019-12-13 18:43:35 -08:00 |
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Cameron Gutman
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c8b887fe32
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Use the new SDL_GameControllerRumble() API on SDL 2.0.9 to fix rumble on HIDAPI gamepads
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2019-12-07 16:17:01 -08:00 |
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Cameron Gutman
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16b301236b
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Add a mouse capture fallback if SDL_SetRelativeMouseMode() fails
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2019-07-02 22:17:38 -07:00 |
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Cameron Gutman
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024af89be3
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Add an option to disable the gamepad mouse button toggle
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2019-06-29 18:24:59 -07:00 |
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Cameron Gutman
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82b6b60b31
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Take advantage of SDL 2.0.10 bugfixes and new APIs. Fixes #133
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2019-06-29 16:08:04 -07:00 |
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Cameron Gutman
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30cfa2607d
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Hide mouse cursor after streaming on Steam Link
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2019-05-19 17:43:46 -07:00 |
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Cameron Gutman
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4c17f32a2e
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Fix extra non-working gamepad appearing to the host
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2019-05-19 13:24:06 -07:00 |
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Cameron Gutman
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674220087f
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Finish mouse emulation support with overlay and bugfixes
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2019-05-19 13:10:42 -07:00 |
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Cameron Gutman
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fc8d5d5799
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Add gamepad mouse emulation support
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2019-05-19 12:17:23 -07:00 |
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Cameron Gutman
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27708b9ecb
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Disable HIDAPI for Xbox gamepads on macOS
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2019-04-28 18:45:56 -07:00 |
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Cameron Gutman
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4f00f62674
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Batch controller axis events for reduced CPU usage on Steam Link
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2019-04-28 15:16:04 -07:00 |
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Cameron Gutman
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50f47f1ed5
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Fix handling of screen saver after fa4c0e82bd and reset background events hint for UI after streaming
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2019-03-26 21:11:24 -07:00 |
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Cameron Gutman
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bf5d43d0cf
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Use SDL_HINT_OVERRIDE for critical hints
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2019-03-17 00:18:15 -07:00 |
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Konstantin Budnikov
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e32bc1a0a3
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SDL_HapticRumblePlay rumble for gamepad without SDL_HAPTIC_LEFTRIGHT support (#181)
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2019-02-20 19:22:38 -08:00 |
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Cameron Gutman
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2a12b018da
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Fix special key combos on non-QWERTY latin keyboards
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2019-02-17 13:07:54 -08:00 |
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konst2
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041e901c61
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Fix hotkeys for non-latin keyboard layouts
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2019-02-13 19:56:44 +03:00 |
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Cameron Gutman
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b878d64460
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Check rumble controller number is within the supported range
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2019-02-12 22:05:55 -08:00 |
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Cameron Gutman
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5397e8ae1a
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Don't use SDL_GameControllerGetPlayerIndex() because the indexes may be non-contiguous (and wrong) on XInput
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2019-02-12 22:04:05 -08:00 |
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Cameron Gutman
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6ed512e762
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Provide a renderer callback when the overlay data changes
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2019-02-12 18:43:38 -08:00 |
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Cameron Gutman
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df567b405a
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Minor bugfixes to haptics
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2019-02-11 21:55:56 -08:00 |
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MINICOM\mrb11
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7b0596d9df
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Add controller rumble support.
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2019-02-11 21:39:55 -08:00 |
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Cameron Gutman
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2986a40c5a
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Fix some gamepads working for UI navigation but not in game
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2019-01-29 22:01:05 -08:00 |
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Cameron Gutman
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b19c4bfc5d
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Add performance overlay for DXVA2 renderer
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2019-01-19 23:05:56 -08:00 |
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Cameron Gutman
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de3928cb4d
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Reduce FPs on the unmapped gamepad dialog
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2018-12-25 11:41:48 -08:00 |
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Cameron Gutman
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d847b71c86
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Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108
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2018-11-18 12:05:17 -08:00 |
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Cameron Gutman
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dfcc1ff899
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Also print gamepad mapping on gamepad attach
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2018-11-17 17:23:20 -08:00 |
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Cameron Gutman
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65562937f3
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Print gamepad GUID string in logs
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2018-11-17 17:10:52 -08:00 |
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Cameron Gutman
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25f70e570e
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Add timer-based input batching for GFE 3.16
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2018-11-15 20:52:07 -08:00 |
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Cameron Gutman
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789e52af57
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Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes
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2018-11-03 13:04:34 -07:00 |
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Cameron Gutman
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6661ca17c2
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Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4)
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2018-10-03 18:27:12 -07:00 |
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Cameron Gutman
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1b4e75f49e
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Add support for sending X1 and X2 mouse buttons. Fixes #91
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2018-10-03 17:56:42 -07:00 |
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Cameron Gutman
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f7789a1e4a
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Add Select+Start+L1+R1 quit combo
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2018-09-30 14:38:54 -07:00 |
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Cameron Gutman
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9fb0bffd61
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Finish touch input support
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2018-09-30 01:03:26 -07:00 |
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Cameron Gutman
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4a452a2467
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Touch input WIP
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2018-09-29 22:43:28 -07:00 |
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Cameron Gutman
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6758d6c43e
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Create MappingManager class to handle gamepad mappings (currently only saving custom mappings)
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2018-09-29 20:33:45 -07:00 |
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