Commit graph

2615 commits

Author SHA1 Message Date
Vag Ko
f4edd1e63a
Translated using Weblate (Greek)
Currently translated at 79.5% (171 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/el/
2024-02-12 22:02:05 +01:00
Jorys Paulin
6011384afe
Translated using Weblate (French)
Currently translated at 100.0% (215 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2024-02-11 10:01:59 +01:00
Cameron Gutman
896456a8ac Wait for command buffer completion before returning from renderFrame() 2024-02-11 00:15:32 -06:00
Cameron Gutman
8959ddbeb6 Rewrite overlay support in Metal renderer to avoid additional subviews
Subviews cause our Metal layer to fall out of the direct composition path on Intel hardware
2024-02-11 00:15:07 -06:00
Cameron Gutman
767215fce5 Rewrite old frame pacing logic for Metal renderer 2024-02-10 22:49:13 -06:00
Cameron Gutman
3ef05f3a35 Completely switch to D3D11VA over DXVA2 for supported GPUs in all scenarios
Fixes #1179
2024-02-09 01:24:03 -06:00
Cameron Gutman
12624bc5c4 Avoid the composited display path for our Metal layer 2024-02-08 18:19:01 -06:00
Cameron Gutman
5bd0dea85d Enable Metal validation in debug builds 2024-02-08 18:07:43 -06:00
Cameron Gutman
80242f2e90 Fix Metal debug layer validation errors 2024-02-08 18:06:46 -06:00
Cameron Gutman
cf3e328f9d Add seamless resize support for Metal renderer 2024-02-08 18:05:47 -06:00
Bàn Hải Dương
150002d4d4
Translated using Weblate (Vietnamese)
Currently translated at 90.2% (194 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/vi/
2024-02-08 16:01:48 +01:00
Cameron Gutman
b972a22459 Use SDL helpers to create Metal view 2024-02-07 03:26:09 -06:00
Cameron Gutman
db06239018 Rewrite the macOS renderer using CAMetalLayer
This allows v-sync to be disabled on macOS and lets us remove a whole bunch of old hacks.

Further optimizations of the new renderer are still needed.
2024-02-07 02:40:35 -06:00
boogie
bdc7d53515 Only give "pixel_format=nv12" option to v4l2m2m or v4l2requests decoders
pixel_format is a global option which changes avctx->pix_fmt to the
given format, and overrides the AV_PIX_FMT_DRM_PRIME requirement of a
decoder. So v4l2 out of tree patches has done some exception which is
not perfectly nice, therefore limit this option only if the given
decoder is v4l2 decoder. Otherwise rockchip mpp based ffmpeg decoders
can not work properly
2024-02-06 00:09:34 -06:00
Cameron Gutman
7f83b79c19 Update AppImage dependencies 2024-02-05 23:11:02 -06:00
Cameron Gutman
47b3aff352 Update moonlight-common-c with RTSP encryption 2024-02-05 23:01:25 -06:00
Cameron Gutman
679f237c1b
Update bug report template 2024-02-05 22:16:49 -06:00
Cameron Gutman
3d8de56f25 Add fast AES detection for RISC-V using hwprobe() syscall 2024-01-23 02:28:28 -06:00
Vadym Nekhai
801cebbbc7
Translated using Weblate (Ukrainian)
Currently translated at 35.8% (77 of 215 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/uk/
2024-01-22 06:01:48 +01:00
Cameron Gutman
66fb0465c4 Update moonlight-common-c with finalized encryption changes 2024-01-19 19:05:59 -06:00
Cameron Gutman
8bbc9b2c57 Fix build with old ARM headers and opt-out of fast AES on RISC-V for now 2024-01-15 17:36:57 -06:00
Cameron Gutman
be7694dd8b Improve fast AES heuristic for Linux ARM and unknown platforms 2024-01-15 14:16:56 -06:00
Cameron Gutman
ce8b24dfa7 Implement fast AES detection logic for Windows and macOS 2024-01-15 13:40:13 -06:00
Cameron Gutman
75ddac54c5 Update moonlight-common-c with new encryption features 2024-01-15 13:35:39 -06:00
Cameron Gutman
b01a83ff39 Send pen input as pen events on Windows 2024-01-12 23:40:24 -06:00
Cameron Gutman
c3e886fbcc Use drmIoctl() instead of bare ioctl() to handle EINTR/EAGAIN 2024-01-05 18:33:17 -06:00
Cameron Gutman
e20d56041e Fix rare race condition in overlay update code 2023-12-31 15:21:18 -06:00
Cameron Gutman
114074bfd8 Don't set HDR metadata on the DXGI swapchain
This is no longer recommended by Microsoft due inconsistencies with display support for HDR metadata.
2023-12-31 15:15:06 -06:00
Cameron Gutman
e44e29e7eb Update moonlight-common-c with X-SS-Connect-Data support 2023-12-29 23:15:41 -06:00
Cameron Gutman
03663d5552 Fix integer promotion issue in gamepad state merging 2023-12-29 16:06:53 -06:00
Cameron Gutman
dce2a857f7 Merge all gamepad state when in single controller mode 2023-12-28 16:28:40 -06:00
Cameron Gutman
61f71a318e Expose PLVK_DEBUG_EXTRA for enabling extra debug layers 2023-12-27 15:40:01 -06:00
Cameron Gutman
646ce2bf66 Handle occlusion of the Vulkan window without recreating the renderer over and over 2023-12-27 15:36:59 -06:00
Cameron Gutman
2bbae90e2c Revert "Unconditionally override host-reported minimum luminance value"
This reverts commit 770872238d.
2023-12-26 15:46:25 -06:00
Cameron Gutman
bb8e229814 Swap buffers in waitToRender() instead of renderFrame() 2023-12-26 15:45:31 -06:00
Cameron Gutman
9ed8252cc6 Display error codes when the connection is terminated 2023-12-22 14:12:59 -06:00
Cameron Gutman
2cef09471b Remove manual hwframe ctx setup for D3D11VA
It was apparently never necessary, since FFmpeg's default behavior of
avcodec_get_hw_frames_parameters() + av_hwframe_ctx_init() makes a
context that exactly matches the one we constructed manually.
2023-12-22 02:45:11 -06:00
Cameron Gutman
2d15382e31 Fix libplacebo renderer build on Windows 2023-12-21 18:12:19 -06:00
Cameron Gutman
770872238d Unconditionally override host-reported minimum luminance value 2023-12-18 16:43:17 -06:00
Cameron Gutman
2a05b890d8 Enable transparent resizing and display changes for supported renderers 2023-12-17 21:15:40 -06:00
Cameron Gutman
481f23b6e9 Remove some dependencies on fixed window and frame sizes 2023-12-17 20:39:26 -06:00
Cameron Gutman
4e7107a09e Use the crop rect from the pl_frame instead of the raw AVFrame dimensions 2023-12-17 19:06:56 -06:00
Cameron Gutman
0223394725 Fix manual codec options when using Vulkan for HDR
For now, we can't switch between GL and Vulkan on a single window, so performing decoder
probes with 8-bit formats may activate EGLRenderer which breaks Vulkan on our window.

It also speeds up stream launch validation for HDR cases in general, since we don't
perform unnecessary decoder probes for 8-bit profiles when the user wanted 10-bit.
2023-12-17 18:53:13 -06:00
Cameron Gutman
058739321c Move vkAcquireNextImageKHR() into waitToRender() so it can overlap with new frame arrival 2023-12-17 16:47:38 -06:00
Cameron Gutman
708bec2937 Rewrite Vulkan device selection logic to handle multi-GPU systems better 2023-12-17 15:46:10 -06:00
Cameron Gutman
c939537c5c Synchronize swapchain and pl_frame colorspace values 2023-12-16 17:36:02 -06:00
Cameron Gutman
9497657c83 Fix handling of zero minimum HDR luminance 2023-12-16 17:28:35 -06:00
Cameron Gutman
d4050f3a4f Add HDR metadata to each AVFrame 2023-12-16 17:02:53 -06:00
Cameron Gutman
c74c4ef041 Fix native Vulkan video decoding (non-imported frames) 2023-12-16 16:21:54 -06:00
Cameron Gutman
d75663052d Fix a few minor Vulkan renderer bugs 2023-12-16 16:18:19 -06:00