Commit graph

633 commits

Author SHA1 Message Date
jmt-gh
6be7301e69
Stats overlay controller combo (#495)
* Update gamepad.cpp

add gamepad combo to toggle stats overlay

* typo fixes
2021-02-27 17:03:52 -06:00
Cameron Gutman
87a7d2e45c Add setting to only capture system keys in full-screen 2021-02-27 16:47:38 -06:00
Cameron Gutman
b27ca993aa Add support for system key capture in windowed mode on macOS 2021-02-26 21:43:47 -06:00
Cameron Gutman
28ecc6bcbf Remove old Qt Multimedia audio renderer 2021-02-25 23:23:08 -06:00
Cameron Gutman
133cc5457d Use SDL_CaptureMouse() on macOS and Linux too 2021-02-08 18:30:22 -06:00
Cameron Gutman
05e4c5b507 Move clipboard processing to a separate thread to avoid blocking the main thread during pastes 2021-02-07 17:18:35 -06:00
Cameron Gutman
8372717a09 Improve Unicode support for some common characters 2021-02-07 16:00:00 -06:00
Cameron Gutman
5f3f2a96fd Improve detection of having no clipboard text 2021-02-07 13:53:03 -06:00
Cameron Gutman
b83c6f0c28 Add support for pasting clipboard text 2021-02-07 13:46:38 -06:00
Cameron Gutman
36dc0f3e3c Use mouse capture for Win32 instead of our global mouse state hack 2021-02-07 12:38:57 -06:00
Cameron Gutman
6dab251055 Don't overwrite window mode settings when switching between WM and non-WM environments 2021-02-07 10:49:29 -06:00
Cameron Gutman
93d21a0d1d Fix EGLImage leak when not using a hwaccel backend 2021-02-06 17:59:05 -06:00
Cameron Gutman
e4df70cd56 Use the async connect thread on all platforms
It turned out that the cause of the random crashes was the threaded renderer
that we now turn off.
2021-02-06 15:14:15 -06:00
Cameron Gutman
75b19a60c1 Fix build on macOS and keyboard grab bugs 2021-02-06 11:29:18 -06:00
Cameron Gutman
9fc921f49f Use SDL's keyboard grab support now that it's been upstreamed 2021-02-05 00:13:20 -06:00
Cameron Gutman
36dd6c83e0 Fix assert failure when using v4l2m2m with EGL 2021-02-04 20:38:18 -06:00
Cameron Gutman
c3895f06c0 Fix handling of preferred/compatible pixel formats with EGLRenderer and VAAPI/DRM backends 2021-02-04 19:39:18 -06:00
Cameron Gutman
76e81fa651 Add windowed support for MMAL 2021-02-03 20:57:39 -06:00
Cameron Gutman
d63a1b0eb0 Handle custom hwaccel decoders 2021-02-02 19:45:22 -06:00
Cameron Gutman
4dffac3c78 Ask for NV12 buffers for DRMRenderer 2021-02-02 19:40:06 -06:00
Cameron Gutman
88391b0274 Use the decoder's supported pix_fmts to select a suitable renderer 2021-02-02 19:05:27 -06:00
Cameron Gutman
c3cea0238e Fix build with old EGL 1.5 headers without EGL_EGL_PROTOTYPES 2021-01-31 21:42:56 -06:00
Cameron Gutman
5bf4266973 Fix build with old Mesa EGL headers 2021-01-31 18:41:53 -06:00
Cameron Gutman
ed57c54d06 Move EGL definitions into renderer.h to try to fix build on Armbian 2021-01-31 17:01:11 -06:00
Cameron Gutman
80137848dc Add DMA-BUF export compatibility with EGL 1.4 2021-01-31 16:24:31 -06:00
Cameron Gutman
6a66b462ce Allow DRMRenderer to be used for indirect rendering 2021-01-31 15:19:19 -06:00
Cameron Gutman
1e31f6fe77 Fix initialization of DRM backend with X running 2021-01-31 15:03:40 -06:00
Cameron Gutman
f173b3ff09 Attempt to fix AppImage and Steam Link build errors 2021-01-31 14:48:42 -06:00
Cameron Gutman
baffab62ce Fix uninitialized variable warning 2021-01-31 12:58:19 -06:00
Cameron Gutman
dbfdc2fd14 Share DRM FD and GBM device with SDL
Depends on https://hg.libsdl.org/SDL/rev/d75deb75464a
2021-01-30 21:11:52 -06:00
Cameron Gutman
a97912e297 Print the error when querying EGL_EXTENSIONS fails 2021-01-30 20:13:20 -06:00
Cameron Gutman
cedba501ee Query the frontend renderer to determine fullscreen-only limitations 2021-01-30 17:57:34 -06:00
Cameron Gutman
ac947d3bda Add EGLImage export support to DRMRenderer 2021-01-30 17:52:23 -06:00
Cameron Gutman
243ba371b3 Initialize a DRM hardware context for hwaccel usage 2021-01-30 16:33:58 -06:00
Cameron Gutman
1cd66419d4 Remember desired cursor hide state
Fixes #511
2021-01-30 11:08:01 -06:00
Cameron Gutman
541784382a Add support for AV_HWDEVICE_TYPE_DRM hwaccels 2021-01-30 10:00:01 -06:00
Cameron Gutman
2a7fae2c82 Revert "Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders"
v4l2request is a hwaccel not a decoder

This reverts commit ed3a5448b1.
2021-01-29 20:30:01 -06:00
Cameron Gutman
ed3a5448b1 Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders 2021-01-29 20:19:27 -06:00
Cameron Gutman
2eb4769bbc Only trigger special key combos when all keys are up 2021-01-24 13:02:42 -06:00
Cameron Gutman
02019000df Ctrl+Alt+Shift+Down Arrow is a reserved key combo on GNOME, so switch to Ctrl+Alt+Shift+D 2021-01-21 23:05:48 -06:00
Cameron Gutman
d38ff5759a Add Ctrl+Alt+Shift+Down Arrow shortcut to minimize 2021-01-21 19:39:17 -06:00
Cameron Gutman
11d274ff07 Fix X11 keyboard grab when starting in windowed mode 2021-01-15 19:32:38 -06:00
Cameron Gutman
f49d6e15a4 Fix clearing the wrong flag when activating mouse capture 2021-01-14 19:30:30 -06:00
Cameron Gutman
7172cfd889 Properly handle multiple window event flush barriers in flight at once
Fixes streaming on macOS Mojave without Metal support
2021-01-14 19:28:21 -06:00
Cameron Gutman
76b4922bbe Add toggle for system key capture 2021-01-12 20:05:18 -06:00
Cameron Gutman
8e790c4745 Use real full-screen on macOS when capturing keys 2021-01-12 19:57:01 -06:00
Cameron Gutman
c331b180cb Fix modifier keys being stuck down after key combos when capturing system keys on Windows 2021-01-12 18:40:00 -06:00
Cameron Gutman
30e3b02867 Start implementation of system key capture 2021-01-11 23:43:32 -06:00
Cameron Gutman
7020749987 Change mute on minimize to mute on focus loss
Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df Use a barrier to ensure we don't flush important window events 2021-01-09 17:51:25 -06:00