jmt-gh
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6be7301e69
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Stats overlay controller combo (#495)
* Update gamepad.cpp
add gamepad combo to toggle stats overlay
* typo fixes
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2021-02-27 17:03:52 -06:00 |
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Cameron Gutman
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87a7d2e45c
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Add setting to only capture system keys in full-screen
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2021-02-27 16:47:38 -06:00 |
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Cameron Gutman
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b27ca993aa
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Add support for system key capture in windowed mode on macOS
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2021-02-26 21:43:47 -06:00 |
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Cameron Gutman
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28ecc6bcbf
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Remove old Qt Multimedia audio renderer
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2021-02-25 23:23:08 -06:00 |
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Cameron Gutman
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133cc5457d
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Use SDL_CaptureMouse() on macOS and Linux too
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2021-02-08 18:30:22 -06:00 |
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Cameron Gutman
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05e4c5b507
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Move clipboard processing to a separate thread to avoid blocking the main thread during pastes
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2021-02-07 17:18:35 -06:00 |
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Cameron Gutman
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8372717a09
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Improve Unicode support for some common characters
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2021-02-07 16:00:00 -06:00 |
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Cameron Gutman
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5f3f2a96fd
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Improve detection of having no clipboard text
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2021-02-07 13:53:03 -06:00 |
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Cameron Gutman
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b83c6f0c28
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Add support for pasting clipboard text
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2021-02-07 13:46:38 -06:00 |
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Cameron Gutman
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36dc0f3e3c
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Use mouse capture for Win32 instead of our global mouse state hack
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2021-02-07 12:38:57 -06:00 |
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Cameron Gutman
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6dab251055
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Don't overwrite window mode settings when switching between WM and non-WM environments
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2021-02-07 10:49:29 -06:00 |
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Cameron Gutman
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93d21a0d1d
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Fix EGLImage leak when not using a hwaccel backend
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2021-02-06 17:59:05 -06:00 |
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Cameron Gutman
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e4df70cd56
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Use the async connect thread on all platforms
It turned out that the cause of the random crashes was the threaded renderer
that we now turn off.
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2021-02-06 15:14:15 -06:00 |
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Cameron Gutman
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75b19a60c1
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Fix build on macOS and keyboard grab bugs
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2021-02-06 11:29:18 -06:00 |
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Cameron Gutman
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9fc921f49f
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Use SDL's keyboard grab support now that it's been upstreamed
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2021-02-05 00:13:20 -06:00 |
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Cameron Gutman
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36dd6c83e0
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Fix assert failure when using v4l2m2m with EGL
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2021-02-04 20:38:18 -06:00 |
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Cameron Gutman
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c3895f06c0
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Fix handling of preferred/compatible pixel formats with EGLRenderer and VAAPI/DRM backends
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2021-02-04 19:39:18 -06:00 |
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Cameron Gutman
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76e81fa651
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Add windowed support for MMAL
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2021-02-03 20:57:39 -06:00 |
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Cameron Gutman
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d63a1b0eb0
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Handle custom hwaccel decoders
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2021-02-02 19:45:22 -06:00 |
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Cameron Gutman
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4dffac3c78
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Ask for NV12 buffers for DRMRenderer
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2021-02-02 19:40:06 -06:00 |
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Cameron Gutman
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88391b0274
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Use the decoder's supported pix_fmts to select a suitable renderer
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2021-02-02 19:05:27 -06:00 |
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Cameron Gutman
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c3cea0238e
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Fix build with old EGL 1.5 headers without EGL_EGL_PROTOTYPES
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2021-01-31 21:42:56 -06:00 |
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Cameron Gutman
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5bf4266973
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Fix build with old Mesa EGL headers
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2021-01-31 18:41:53 -06:00 |
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Cameron Gutman
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ed57c54d06
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Move EGL definitions into renderer.h to try to fix build on Armbian
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2021-01-31 17:01:11 -06:00 |
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Cameron Gutman
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80137848dc
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Add DMA-BUF export compatibility with EGL 1.4
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2021-01-31 16:24:31 -06:00 |
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Cameron Gutman
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6a66b462ce
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Allow DRMRenderer to be used for indirect rendering
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2021-01-31 15:19:19 -06:00 |
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Cameron Gutman
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1e31f6fe77
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Fix initialization of DRM backend with X running
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2021-01-31 15:03:40 -06:00 |
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Cameron Gutman
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f173b3ff09
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Attempt to fix AppImage and Steam Link build errors
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2021-01-31 14:48:42 -06:00 |
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Cameron Gutman
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baffab62ce
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Fix uninitialized variable warning
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2021-01-31 12:58:19 -06:00 |
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Cameron Gutman
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dbfdc2fd14
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Share DRM FD and GBM device with SDL
Depends on https://hg.libsdl.org/SDL/rev/d75deb75464a
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2021-01-30 21:11:52 -06:00 |
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Cameron Gutman
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a97912e297
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Print the error when querying EGL_EXTENSIONS fails
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2021-01-30 20:13:20 -06:00 |
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Cameron Gutman
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cedba501ee
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Query the frontend renderer to determine fullscreen-only limitations
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2021-01-30 17:57:34 -06:00 |
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Cameron Gutman
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ac947d3bda
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Add EGLImage export support to DRMRenderer
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2021-01-30 17:52:23 -06:00 |
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Cameron Gutman
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243ba371b3
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Initialize a DRM hardware context for hwaccel usage
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2021-01-30 16:33:58 -06:00 |
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Cameron Gutman
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1cd66419d4
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Remember desired cursor hide state
Fixes #511
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2021-01-30 11:08:01 -06:00 |
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Cameron Gutman
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541784382a
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Add support for AV_HWDEVICE_TYPE_DRM hwaccels
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2021-01-30 10:00:01 -06:00 |
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Cameron Gutman
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2a7fae2c82
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Revert "Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders"
v4l2request is a hwaccel not a decoder
This reverts commit ed3a5448b1 .
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2021-01-29 20:30:01 -06:00 |
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Cameron Gutman
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ed3a5448b1
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Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders
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2021-01-29 20:19:27 -06:00 |
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Cameron Gutman
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2eb4769bbc
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Only trigger special key combos when all keys are up
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2021-01-24 13:02:42 -06:00 |
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Cameron Gutman
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02019000df
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Ctrl+Alt+Shift+Down Arrow is a reserved key combo on GNOME, so switch to Ctrl+Alt+Shift+D
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2021-01-21 23:05:48 -06:00 |
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Cameron Gutman
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d38ff5759a
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Add Ctrl+Alt+Shift+Down Arrow shortcut to minimize
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2021-01-21 19:39:17 -06:00 |
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Cameron Gutman
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11d274ff07
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Fix X11 keyboard grab when starting in windowed mode
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2021-01-15 19:32:38 -06:00 |
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Cameron Gutman
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f49d6e15a4
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Fix clearing the wrong flag when activating mouse capture
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2021-01-14 19:30:30 -06:00 |
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Cameron Gutman
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7172cfd889
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Properly handle multiple window event flush barriers in flight at once
Fixes streaming on macOS Mojave without Metal support
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2021-01-14 19:28:21 -06:00 |
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Cameron Gutman
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76b4922bbe
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Add toggle for system key capture
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2021-01-12 20:05:18 -06:00 |
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Cameron Gutman
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8e790c4745
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Use real full-screen on macOS when capturing keys
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2021-01-12 19:57:01 -06:00 |
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Cameron Gutman
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c331b180cb
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Fix modifier keys being stuck down after key combos when capturing system keys on Windows
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2021-01-12 18:40:00 -06:00 |
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Cameron Gutman
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30e3b02867
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Start implementation of system key capture
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2021-01-11 23:43:32 -06:00 |
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Cameron Gutman
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7020749987
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Change mute on minimize to mute on focus loss
Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
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2021-01-09 17:56:23 -06:00 |
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Cameron Gutman
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2d62d090df
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Use a barrier to ensure we don't flush important window events
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2021-01-09 17:51:25 -06:00 |
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