Cameron Gutman
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40dd588bef
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Use 10-bit format mask instead of hardcoding specific formats
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2022-10-13 00:17:05 -05:00 |
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Cameron Gutman
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472e8ee92e
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Use Rec 2020 colorspace for WCG support even if HDR is off on the host
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2022-10-13 00:14:10 -05:00 |
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Cameron Gutman
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c55af7fff3
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Add a decoder/renderer callback to specify the desired color range
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2022-10-12 23:59:01 -05:00 |
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Cameron Gutman
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7a39daf179
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Implement Rec 601 Full Range support in SDLRenderer
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2022-10-12 23:52:29 -05:00 |
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Cameron Gutman
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5501d7bc6b
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Include opt-out variable in VAAPI avoidance log output
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2022-10-05 18:50:53 -05:00 |
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Cameron Gutman
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413ef42a34
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Enable HEVC RFI for CUDA, VAAPI, and VDPAU decoders
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2022-10-05 18:47:43 -05:00 |
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Cameron Gutman
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a1694ab951
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Use nvidia-vaapi-driver on Wayland systems if available
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2022-10-05 18:44:11 -05:00 |
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Cameron Gutman
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fbbbd5e0b8
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Use new LiRequestIdrFrame() API
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2022-10-05 00:53:31 -05:00 |
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Cameron Gutman
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f8c7e2ee41
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Enable HEVC RFI for VideoToolbox
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2022-10-05 00:25:59 -05:00 |
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Cameron Gutman
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2a4af0bc2c
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Use colorspace helpers for DRM EGL export
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2022-10-05 00:20:33 -05:00 |
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Cameron Gutman
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bc68aad67b
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Print the frame number if decoding fails
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2022-10-04 23:38:54 -05:00 |
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Cameron Gutman
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9e8a4cab7b
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Enable HEVC RFI for DXVA2 and D3D11VA
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2022-10-04 22:56:21 -05:00 |
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Cameron Gutman
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071c76c06a
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Add error text for ML_ERROR_FRAME_CONVERSION
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2022-10-04 22:05:18 -05:00 |
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Cameron Gutman
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26ee1aee25
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Fix protected content error on GFE 3.22+
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2022-10-04 22:02:44 -05:00 |
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Cameron Gutman
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483a601867
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Display SDR/HDR status in performance overlay
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2022-09-28 17:44:22 -05:00 |
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Cameron Gutman
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439e8fe33f
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Constify frame colorspace helper functions
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2022-09-24 18:37:51 -05:00 |
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Cameron Gutman
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99885f5b4b
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Centralize colorspace and color range handling
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2022-09-24 12:28:23 -05:00 |
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Cameron Gutman
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81cfacaa3d
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Add fallback logic when the host doesn't send valid colorspace data
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2022-09-11 23:13:10 -05:00 |
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Cameron Gutman
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ad3ed97472
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Fix handling of 3 byte Annex B start sequences
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2022-09-05 17:56:42 -05:00 |
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Cameron Gutman
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9ab4479fcf
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Fix excessive flickering when switching between full-screen and windowed on Windows
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2022-08-28 20:10:26 -05:00 |
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Cameron Gutman
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aca82f400a
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Never use fewer than 480 samples to avoid causing issues on PulseAudio systems
Fixes #830
Fixes #858
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2022-08-25 21:27:05 -05:00 |
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Cameron Gutman
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0ff8a44ec3
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Allow 10-bit in DXVA2 as a fallback
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2022-08-22 00:23:07 -05:00 |
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Cameron Gutman
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c6d8f6e618
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Allow D3D11VA to be disabled via environment variable
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2022-08-22 00:19:46 -05:00 |
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Cameron Gutman
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d39a29759c
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Don't draw with test-only renderers
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2022-08-21 18:38:09 -05:00 |
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Cameron Gutman
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bf4332b9e7
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Prefer D3D11VA in non-FSE modes for improved performance
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2022-08-21 17:50:56 -05:00 |
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Cameron Gutman
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b0804ce048
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Fix native resolution detection on high DPI wayland systems
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2022-08-16 00:25:57 -05:00 |
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Cameron Gutman
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aa7d5fa924
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Don't use swap interval 1 by default on Wayland systems
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2022-08-14 13:09:31 -05:00 |
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Cameron Gutman
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36218b54f8
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Don't hardcode /dev/dri/card0 and /dev/dri/renderD128
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2022-06-30 19:25:33 -05:00 |
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Cameron Gutman
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be2f4433db
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Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color
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2022-06-26 16:22:05 -05:00 |
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Cameron Gutman
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1b96b18bc0
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Fix handling of colorspace changes when using CUDA+SDL
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2022-05-28 22:55:55 -05:00 |
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Cameron Gutman
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e9edad6f8c
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Fix surface leak if SDLVideo_CreateOverlay() fails
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2022-05-28 22:48:49 -05:00 |
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Cameron Gutman
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f8a6012c3a
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Improve overlay format handling
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2022-05-28 22:48:23 -05:00 |
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Cameron Gutman
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e103f6c9b6
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Avoid holding the overlay lock during vaPutSurface
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2022-05-28 22:28:17 -05:00 |
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Cameron Gutman
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9daf7b5a36
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Fix modesetting for non-EGL HEVC streams
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2022-05-28 21:42:27 -05:00 |
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Cameron Gutman
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b9c73df488
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Draw the black background even for the KMSDRM backend to fix modesetting
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2022-05-24 19:41:37 -05:00 |
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Cameron Gutman
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f99f1f6441
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Disable EGL renderer on RPi due to very poor performance
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2022-05-23 23:05:07 -05:00 |
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Cameron Gutman
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1ec1f5d3be
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Switch to D3D11VA by default on Windows ARM64
It performs much better at 4K on Surface Pro X
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2022-05-22 22:29:18 -05:00 |
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Cameron Gutman
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c2d7b835fb
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Try moving session.h prior to vaapi.h
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2022-05-21 16:58:28 -05:00 |
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Cameron Gutman
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f72888ce6f
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Attempt to fix build error with older Qt headers
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2022-05-21 16:52:04 -05:00 |
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Cameron Gutman
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216f274a92
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Fix UAF in SLVideo overlay update
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2022-05-21 00:30:07 -05:00 |
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Cameron Gutman
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5ea79efe4b
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Work around broken overlay state restoration in Qt GUI
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2022-05-21 00:20:36 -05:00 |
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Cameron Gutman
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197c1ba21b
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Add support for the status overlay on Steam Link
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2022-05-21 00:10:49 -05:00 |
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Cameron Gutman
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95c4a24d99
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Destroy subpictures before the associated image
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2022-05-20 21:46:40 -05:00 |
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Cameron Gutman
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f5f23a7c22
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Implement overlay support for the VAAPI direct renderer
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2022-05-20 21:40:37 -05:00 |
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Cameron Gutman
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56f184393f
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Allow the cursor lock toggle to work in full-screen mode
Fixes #793
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2022-05-19 19:14:55 -05:00 |
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Cameron Gutman
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c750ec3cc7
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Add workaround for macOS scrolling acceleration
See #778
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2022-05-18 00:24:58 -05:00 |
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Cameron Gutman
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c75b781d3f
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Use SDL_WINDOWEVENT_DISPLAY_CHANGED on SDL 2.0.18+
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2022-05-17 17:13:07 -05:00 |
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Cameron Gutman
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8aa42ff1d9
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Reset the EGL renderer when specialization fails
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2022-05-17 17:10:40 -05:00 |
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Cameron Gutman
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63a5bc5e12
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Only force pacing in true full-screen mode to be consistent with DXVA2
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2022-05-15 13:38:58 -05:00 |
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Cameron Gutman
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e0b7b6dc3d
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Fix DXGI_FEATURE_PRESENT_ALLOW_TEARING feature check
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2022-05-11 22:48:15 -05:00 |
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