Cameron Gutman
2480849f39
Clean up DXGI adapter enumeration code
2022-05-02 19:05:00 -05:00
Cameron Gutman
f732b1978e
Require a test frame with D3D11VA
2022-04-26 23:04:31 -05:00
Cameron Gutman
d3a542bac4
Try all available GPUs in D3D11VA decoder
2022-04-26 22:49:46 -05:00
Cameron Gutman
747d3eedf1
Cleanup D3D11VA renderer by removing unnecessary codepaths
...
Waitable swapchains seem to be worse than our existing DXVsyncSource for synchronizing with VBlank.
Full-screen exclusive mode isn't beneficial vs Independent Flip on modern Win10/Win11 systems.
2022-04-15 23:26:32 -05:00
Cameron Gutman
6d3d51553b
Wait on our D3D11 swapchain before rendering to reduce latency
2022-04-07 21:46:48 -05:00
Cameron Gutman
9a64c026ea
Use optimized pixel shaders for the normal SDR and HDR colorspaces
2022-02-09 20:46:02 -06:00
Cameron Gutman
4dc07bf63f
Don't render the alignment padding area
2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221
Create SRVs for all textures in the pool during initialization
2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474
Only bind the constant buffer once
2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789
Implement D3D11VA video rendering
2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e
WIP: D3D11VA support
...
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00