Cameron Gutman
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99885f5b4b
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Centralize colorspace and color range handling
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2022-09-24 12:28:23 -05:00 |
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Cameron Gutman
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0ff8a44ec3
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Allow 10-bit in DXVA2 as a fallback
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2022-08-22 00:23:07 -05:00 |
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Cameron Gutman
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bf4332b9e7
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Prefer D3D11VA in non-FSE modes for improved performance
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2022-08-21 17:50:56 -05:00 |
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Cameron Gutman
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be2f4433db
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Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color
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2022-06-26 16:22:05 -05:00 |
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Cameron Gutman
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f8a6012c3a
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Improve overlay format handling
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2022-05-28 22:48:23 -05:00 |
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Cameron Gutman
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1ec1f5d3be
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Switch to D3D11VA by default on Windows ARM64
It performs much better at 4K on Surface Pro X
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2022-05-22 22:29:18 -05:00 |
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Cameron Gutman
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69af991772
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Improve DXVA2 performance in borderless windowed on AMD hardware
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2022-05-09 22:55:58 -05:00 |
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Cameron Gutman
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5f682bb45f
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Revert addition of D3DCREATE_NOWINDOWCHANGES
This flag breaks Alt+Tab in full-screen exclusive mode
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2022-05-07 16:21:04 -05:00 |
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Cameron Gutman
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38396b2691
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Rework window management to fix issues restoring window state between windowed and full-screen
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2022-04-24 16:22:17 -05:00 |
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Cameron Gutman
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fd563726f0
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Fix blocking presents in borderless windowed flip modes
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2022-04-15 23:21:52 -05:00 |
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Cameron Gutman
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474591c6a5
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Use a separate callback to indicate EOS instead of renderFrame()
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2022-04-07 21:30:20 -05:00 |
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Cameron Gutman
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055cae90b8
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Only apply the AMD color range workaround to new drivers
Applying it to older drivers introduces the very same issues it's meant to fix
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2022-03-30 22:43:08 -05:00 |
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Cameron Gutman
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9add6b3696
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Add DXVA2 quirk for AMD GPUs to fix color range on the latest drivers
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2022-02-17 00:35:33 -06:00 |
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Cameron Gutman
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be2af1d17a
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Add environment variables to configure DXVA2 and D3D11VA options
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2022-02-08 22:27:27 -06:00 |
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Cameron Gutman
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67612f607e
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WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
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2022-02-03 19:45:07 -06:00 |
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Cameron Gutman
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12ad75a6b0
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Move hybrid decode detection logic into a central location
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2022-01-23 15:41:33 -06:00 |
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Cameron Gutman
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a58649fd10
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Update Windows and macOS to FFmpeg 5.0
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2022-01-22 13:44:05 -06:00 |
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Cameron Gutman
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56a5fbf63b
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Fix get_buffer2() thread-safety warning with FFmpeg 4.4
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2021-11-29 19:45:28 +03:00 |
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Cameron Gutman
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0455063854
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Fix driver version check for Intel's updated version schema in 100 and newer drivers
Fixes #673
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2021-11-13 20:44:10 -06:00 |
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Cameron Gutman
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3defccb6e2
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Work around poor video scaling quality on Qualcomm GPUs
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2020-12-21 21:00:55 -06:00 |
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Cameron Gutman
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5f4975ca5c
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Fix DXVA2 overlay rendering quality issus
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2020-12-20 17:30:06 -06:00 |
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Cameron Gutman
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6a54fb649c
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Fix synchronization issues between render and overlay update threads in DXVA2
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2020-12-18 20:23:52 -06:00 |
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Cameron Gutman
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94b46a2173
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Use a vertex buffer for rendering the DXVA2 overlays
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2020-12-16 18:16:35 -06:00 |
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Cameron Gutman
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1e7cb7f13e
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Replace D3DX9 with SDL_ttf for overlay rendering
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2020-12-13 23:43:31 -06:00 |
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Cameron Gutman
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59a73817c8
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Don't use AntiHooking.dll or use D3DX9 on ARM64
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2020-12-12 13:59:47 -06:00 |
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Cameron Gutman
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38b59aa1a9
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Fix DXVA2 renderer compilation with Qt 6.0
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2020-11-21 11:12:40 -06:00 |
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Cameron Gutman
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8d2cbf806d
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Improve message for broken Intel drivers to indicate that users should update their driver
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2020-07-12 15:26:38 -07:00 |
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Cameron Gutman
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51e9ab83ad
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Send a null AVFrame to indicate end of stream to allow renderers to do render thread cleanup
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2020-05-13 18:55:21 -07:00 |
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Cameron Gutman
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529fdf0341
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Add decoder options dictionary to prepareDecoderContext()
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2020-02-08 17:47:26 -08:00 |
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Cameron Gutman
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a0151fbc04
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Fix memory leak if 10-bit color is not supported
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2020-01-15 17:56:11 -08:00 |
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Cameron Gutman
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c6638a7154
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Add support for 10-bit output in full-screen with DXVA2
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2020-01-14 17:12:55 -08:00 |
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Cameron Gutman
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d4c2350d63
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Fix DXVA2 rendering with the wrong colorspace on AMD GPUs
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2019-12-15 13:29:19 -08:00 |
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Cameron Gutman
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ca26fa2dd0
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Add basic HEVC Main10 support in DXVA2 renderer
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2019-11-04 22:57:12 -08:00 |
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Cameron Gutman
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ada2270bd1
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Reduce code duplication in renderers
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2019-04-12 22:12:53 -07:00 |
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Cameron Gutman
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25e5175c54
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Refactor parameter passing to decoders and split backend/decode-only and frontend renderers
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2019-04-11 22:27:20 -07:00 |
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Cameron Gutman
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859a5a5e0c
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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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2019-04-09 21:46:14 -07:00 |
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Cameron Gutman
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e95ff989b1
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Allow DXVA2 renderer blacklists to be bypassed
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2019-03-21 20:44:30 -07:00 |
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Cameron Gutman
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202a643e5a
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Fix size of the status update overlay on DXVA2
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2019-03-17 15:12:25 -07:00 |
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Cameron Gutman
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c75b9c9221
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Add connection status overlay for DXVA2 and SDL
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2019-03-17 15:08:21 -07:00 |
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Cameron Gutman
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bf5d43d0cf
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Use SDL_HINT_OVERRIDE for critical hints
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2019-03-17 00:18:15 -07:00 |
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Cameron Gutman
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81c6202582
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Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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2019-02-15 21:07:02 -08:00 |
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Cameron Gutman
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f83853c2fb
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OverlayManager now manages font size for the overlays
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2019-02-12 22:36:56 -08:00 |
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Cameron Gutman
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5788fa7204
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Make OverlayManager own the overlay color setting
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2019-02-12 20:39:10 -08:00 |
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Cameron Gutman
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6ed512e762
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Provide a renderer callback when the overlay data changes
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2019-02-12 18:43:38 -08:00 |
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Cameron Gutman
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1fd099db70
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Log when StretchRect() fails
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2019-02-09 18:47:57 -08:00 |
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Cameron Gutman
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21aad643f3
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Use 32 pixel alignment for HEVC to fix Intel green line issue
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2019-01-28 21:26:27 -08:00 |
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Cameron Gutman
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8687448966
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Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails
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2019-01-28 19:18:43 -08:00 |
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Cameron Gutman
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d6b4c8e7da
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Avoid blocking decoding operations during Present calls
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2019-01-20 14:08:53 -08:00 |
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Cameron Gutman
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b19c4bfc5d
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Add performance overlay for DXVA2 renderer
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2019-01-19 23:05:56 -08:00 |
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Cameron Gutman
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cfabaf334e
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Add frame pacing toggle
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2018-12-25 12:57:00 -08:00 |
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