moonlight-qt/app/gui/computermodel.cpp

168 lines
4.5 KiB
C++
Raw Normal View History

2018-07-04 23:40:21 +00:00
#include "computermodel.h"
#include <QThreadPool>
2018-07-04 23:40:21 +00:00
ComputerModel::ComputerModel(QObject* object)
: QAbstractListModel(object) {}
void ComputerModel::initialize(ComputerManager* computerManager)
2018-07-04 23:40:21 +00:00
{
m_ComputerManager = computerManager;
connect(m_ComputerManager, &ComputerManager::computerStateChanged,
2018-07-04 23:40:21 +00:00
this, &ComputerModel::handleComputerStateChanged);
2018-07-06 06:12:55 +00:00
connect(m_ComputerManager, &ComputerManager::pairingCompleted,
this, &ComputerModel::handlePairingCompleted);
2018-07-04 23:40:21 +00:00
m_Computers = m_ComputerManager->getComputers();
2018-07-04 23:40:21 +00:00
}
QVariant ComputerModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid()) {
return QVariant();
}
Q_ASSERT(index.row() < m_Computers.count());
2018-07-04 23:40:21 +00:00
NvComputer* computer = m_Computers[index.row()];
QReadLocker lock(&computer->lock);
switch (role) {
case NameRole:
return computer->name;
case OnlineRole:
return computer->state == NvComputer::CS_ONLINE;
case PairedRole:
2018-07-06 03:41:17 +00:00
return computer->pairState == NvComputer::PS_PAIRED;
2018-07-04 23:40:21 +00:00
case BusyRole:
return computer->currentGameId != 0;
case WakeableRole:
return !computer->macAddress.isEmpty();
case StatusUnknownRole:
return computer->state == NvComputer::CS_UNKNOWN;
2018-07-04 23:40:21 +00:00
default:
return QVariant();
}
}
int ComputerModel::rowCount(const QModelIndex& parent) const
{
// We should not return a count for valid index values,
// only the parent (which will not have a "valid" index).
if (parent.isValid()) {
return 0;
}
2019-03-27 04:31:51 +00:00
return m_Computers.count();
2018-07-04 23:40:21 +00:00
}
QHash<int, QByteArray> ComputerModel::roleNames() const
{
QHash<int, QByteArray> names;
names[NameRole] = "name";
names[OnlineRole] = "online";
names[PairedRole] = "paired";
names[BusyRole] = "busy";
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
2018-07-04 23:40:21 +00:00
return names;
}
Session* ComputerModel::createSessionForCurrentGame(int computerIndex)
{
Q_ASSERT(computerIndex < m_Computers.count());
NvComputer* computer = m_Computers[computerIndex];
// We must currently be streaming a game to use this function
Q_ASSERT(computer->currentGameId != 0);
for (NvApp& app : computer->appList) {
if (app.id == computer->currentGameId) {
return new Session(computer, app);
}
}
// We have a current running app but it's not in our app list
Q_ASSERT(false);
return nullptr;
}
void ComputerModel::deleteComputer(int computerIndex)
{
Q_ASSERT(computerIndex < m_Computers.count());
beginRemoveRows(QModelIndex(), computerIndex, computerIndex);
// m_Computer[computerIndex] will be deleted by this call
m_ComputerManager->deleteHost(m_Computers[computerIndex]);
// Remove the now invalid item
m_Computers.removeAt(computerIndex);
endRemoveRows();
}
class DeferredWakeHostTask : public QRunnable
{
public:
DeferredWakeHostTask(NvComputer* computer)
: m_Computer(computer) {}
void run()
{
m_Computer->wake();
}
private:
NvComputer* m_Computer;
};
void ComputerModel::wakeComputer(int computerIndex)
2018-07-06 07:34:16 +00:00
{
Q_ASSERT(computerIndex < m_Computers.count());
DeferredWakeHostTask* wakeTask = new DeferredWakeHostTask(m_Computers[computerIndex]);
QThreadPool::globalInstance()->start(wakeTask);
2020-05-02 01:34:15 +00:00
}
void ComputerModel::renameComputer(int computerIndex, QString name)
{
Q_ASSERT(computerIndex < m_Computers.count());
m_ComputerManager->renameHost(m_Computers[computerIndex], name);
2018-07-06 07:34:16 +00:00
}
2018-07-06 06:12:55 +00:00
void ComputerModel::pairComputer(int computerIndex, QString pin)
{
Q_ASSERT(computerIndex < m_Computers.count());
m_ComputerManager->pairHost(m_Computers[computerIndex], pin);
}
void ComputerModel::handlePairingCompleted(NvComputer*, QString error)
{
emit pairingCompleted(error.isEmpty() ? QVariant() : error);
2018-07-06 06:12:55 +00:00
}
2018-07-04 23:40:21 +00:00
void ComputerModel::handleComputerStateChanged(NvComputer* computer)
{
// If this is an existing computer, we can report the data changed
int index = m_Computers.indexOf(computer);
if (index >= 0) {
// Let the view know that this specific computer changed
emit dataChanged(createIndex(index, 0), createIndex(index, 0));
}
else {
// This is a new PC which may be inserted at an arbitrary point
// in our computer list (since it comes from CM's QMap). Reload
// the whole model state to ensure it stays consistent.
beginResetModel();
m_Computers = m_ComputerManager->getComputers();
endResetModel();
2018-07-04 23:40:21 +00:00
}
}