mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 13:44:17 +00:00
Move Add PC button to toolbar
This commit is contained in:
parent
4752d4966d
commit
da7d532564
4 changed files with 74 additions and 74 deletions
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@ -77,9 +77,7 @@ GridView {
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Image {
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id: pcIcon
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anchors.horizontalCenter: parent.horizontalCenter
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source: {
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model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
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}
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source: "qrc:/res/ic_tv_white_48px.svg"
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sourceSize {
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width: 200
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height: 200
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@ -92,7 +90,7 @@ GridView {
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anchors.horizontalCenter: pcIcon.horizontalCenter
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anchors.verticalCenter: pcIcon.verticalCenter
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anchors.verticalCenterOffset: -10
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visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
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visible: !model.statusUnknown && (!model.online || !model.paired)
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source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
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sourceSize {
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width: 75
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@ -107,7 +105,7 @@ GridView {
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anchors.verticalCenterOffset: -10
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width: 75
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height: 75
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visible: !model.addPc && model.statusUnknown
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visible: model.statusUnknown
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}
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Label {
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@ -136,15 +134,12 @@ GridView {
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parentMenu: pcContextMenu
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text: "Wake PC"
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onTriggered: computerModel.wakeComputer(index)
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visible: !model.addPc && !model.online && model.wakeable
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visible: !model.online && model.wakeable
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}
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}
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onClicked: {
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if (model.addPc) {
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addPcDialog.open()
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}
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else if (model.online) {
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if (model.online) {
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if (model.paired) {
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// go to game view
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var component = Qt.createComponent("AppView.qml")
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@ -176,15 +171,13 @@ GridView {
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}
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onPressAndHold: {
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if (!model.addPc) {
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// popup() ensures the menu appears under the mouse cursor
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if (pcContextMenu.popup) {
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pcContextMenu.popup()
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}
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else {
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// Qt 5.9 doesn't have popup()
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pcContextMenu.open()
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}
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// popup() ensures the menu appears under the mouse cursor
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if (pcContextMenu.popup) {
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pcContextMenu.popup()
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}
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else {
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// Qt 5.9 doesn't have popup()
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pcContextMenu.open()
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}
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}
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@ -197,11 +190,9 @@ GridView {
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}
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Keys.onMenuPressed: {
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if (!model.addPc) {
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// We must use open() here so the menu is positioned on
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// the ItemDelegate and not where the mouse cursor is
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pcContextMenu.open()
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}
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// We must use open() here so the menu is positioned on
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// the ItemDelegate and not where the mouse cursor is
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pcContextMenu.open()
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}
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}
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@ -245,37 +236,6 @@ GridView {
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onAccepted: deletePc()
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}
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Dialog {
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id: addPcDialog
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property string label: "Enter the IP address of your GameStream PC"
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standardButtons: StandardButton.Ok | StandardButton.Cancel
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onAccepted: {
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if (editText.text) {
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ComputerManager.addNewHost(editText.text, false)
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}
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}
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onVisibleChanged: {
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if (visible) {
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editText.forceActiveFocus()
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}
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}
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ColumnLayout {
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Text {
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id: addPcDialogLabel
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text: addPcDialog.label
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}
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TextField {
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id: editText
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Layout.fillWidth: true
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}
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}
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}
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ScrollBar.vertical: ScrollBar {
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parent: pcGrid.parent
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anchors {
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@ -22,18 +22,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
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return QVariant();
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}
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if (index.row() == m_Computers.count()) {
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// We insert a synthetic item at the end for the Add PC option
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switch (role) {
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case NameRole:
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return "Add PC";
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case AddPcRole:
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return true;
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default:
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return QVariant();
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}
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}
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Q_ASSERT(index.row() < m_Computers.count());
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NvComputer* computer = m_Computers[index.row()];
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@ -50,8 +38,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
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return computer->currentGameId != 0;
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case WakeableRole:
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return !computer->macAddress.isEmpty();
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case AddPcRole:
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return false;
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case StatusUnknownRole:
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return computer->state == NvComputer::CS_UNKNOWN;
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default:
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@ -67,8 +53,7 @@ int ComputerModel::rowCount(const QModelIndex& parent) const
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return 0;
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}
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// Add PC placeholder counts as 1
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return m_Computers.count() + 1;
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return m_Computers.count();
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}
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QHash<int, QByteArray> ComputerModel::roleNames() const
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@ -79,7 +64,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
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names[OnlineRole] = "online";
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names[PairedRole] = "paired";
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names[BusyRole] = "busy";
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names[AddPcRole] = "addPc";
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names[WakeableRole] = "wakeable";
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names[StatusUnknownRole] = "statusUnknown";
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@ -14,8 +14,7 @@ class ComputerModel : public QAbstractListModel
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PairedRole,
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BusyRole,
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WakeableRole,
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StatusUnknownRole,
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AddPcRole
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StatusUnknownRole
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};
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public:
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@ -218,6 +218,33 @@ ApplicationWindow {
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Layout.fillWidth: true
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}
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NavigableToolButton {
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id: addPcButton
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visible: stackView.currentItem.objectName === "Computers"
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Image {
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source: "qrc:/res/ic_add_to_queue_white_48px.svg"
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anchors.centerIn: parent
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sourceSize {
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width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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}
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}
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.text: "Add a new PC manually"
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onClicked: {
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addPcDialog.open()
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}
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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}
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NavigableToolButton {
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property string browserUrl: ""
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@ -403,4 +430,34 @@ ApplicationWindow {
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// For keyboard/gamepad navigation
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onAccepted: Qt.quit()
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}
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Dialog {
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id: addPcDialog
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property string label: "Enter the IP address of your GameStream PC"
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standardButtons: StandardButton.Ok | StandardButton.Cancel
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onAccepted: {
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if (editText.text) {
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ComputerManager.addNewHost(editText.text, false)
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}
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}
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onVisibleChanged: {
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if (visible) {
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editText.forceActiveFocus()
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}
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}
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ColumnLayout {
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Text {
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text: addPcDialog.label
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}
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TextField {
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id: editText
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Layout.fillWidth: true
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}
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}
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}
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}
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