2018-07-04 21:16:25 +00:00
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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2018-10-01 05:39:51 +00:00
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import QtQuick.Dialogs 1.2
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2018-07-08 05:15:02 +00:00
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import QtQuick.Layouts 1.3
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2018-08-14 02:47:42 +00:00
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import QtQuick.Window 2.2
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2018-07-04 21:16:25 +00:00
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2018-07-09 06:24:26 +00:00
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import QtQuick.Controls.Material 2.1
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2018-08-14 02:47:42 +00:00
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import ComputerManager 1.0
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2018-08-10 05:51:27 +00:00
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import AutoUpdateChecker 1.0
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2018-10-01 05:39:51 +00:00
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import StreamingPreferences 1.0
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2018-08-10 05:51:27 +00:00
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2018-07-04 21:16:25 +00:00
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ApplicationWindow {
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2018-08-14 02:47:42 +00:00
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property bool pollingActive: false
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2018-07-04 21:16:25 +00:00
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id: window
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visible: true
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2018-07-06 05:08:55 +00:00
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width: 1280
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2018-09-09 20:21:11 +00:00
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height: 600
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2018-07-09 06:24:26 +00:00
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2018-11-04 21:57:33 +00:00
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visibility: prefs.startWindowed ? "Windowed" : "Maximized"
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2018-10-06 20:14:32 +00:00
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2018-07-09 06:24:26 +00:00
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Material.theme: Material.Dark
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Material.accent: Material.Purple
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2018-07-04 21:16:25 +00:00
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2018-10-01 05:39:51 +00:00
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StreamingPreferences {
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id: prefs
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}
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2018-07-06 03:37:51 +00:00
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StackView {
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id: stackView
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2018-09-29 21:06:55 +00:00
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initialItem: initialView
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2018-07-06 03:37:51 +00:00
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anchors.fill: parent
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2018-09-23 22:16:27 +00:00
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focus: true
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onCurrentItemChanged: {
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2018-09-24 02:06:26 +00:00
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// Ensure focus travels to the next view when going back
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2018-09-23 22:16:27 +00:00
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if (currentItem) {
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currentItem.forceActiveFocus()
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}
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}
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Keys.onEscapePressed: {
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if (depth > 1) {
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stackView.pop()
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}
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2018-10-13 07:41:22 +00:00
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else {
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quitConfirmationDialog.open()
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}
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2018-09-23 22:16:27 +00:00
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}
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2018-09-24 02:06:26 +00:00
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Keys.onBackPressed: {
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if (depth > 1) {
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stackView.pop()
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}
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2018-10-13 07:41:22 +00:00
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else {
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quitConfirmationDialog.open()
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}
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2018-09-24 02:06:26 +00:00
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}
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2018-09-30 20:41:32 +00:00
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Keys.onMenuPressed: {
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settingsButton.clicked()
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}
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2018-09-30 20:52:38 +00:00
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// This is a keypress we've reserved for letting the
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// SdlGamepadKeyNavigation object tell us to show settings
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// when Menu is consumed by a focused control.
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Keys.onHangupPressed: {
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settingsButton.clicked()
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}
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2018-07-04 21:16:25 +00:00
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}
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2018-07-08 05:15:02 +00:00
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2018-10-13 02:58:29 +00:00
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// This timer keeps us polling for 5 minutes of inactivity
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// to allow the user to work with Moonlight on a second display
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// while dealing with configuration issues. This will ensure
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// machines come online even if the input focus isn't on Moonlight.
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Timer {
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id: inactivityTimer
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interval: 5 * 60000
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onTriggered: {
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if (!active && pollingActive) {
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ComputerManager.stopPollingAsync()
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pollingActive = false
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}
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}
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}
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2018-10-29 00:53:49 +00:00
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onVisibleChanged: {
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// When we become invisible while streaming is going on,
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// stop polling immediately.
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if (!visible) {
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inactivityTimer.stop()
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if (pollingActive) {
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ComputerManager.stopPollingAsync()
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pollingActive = false
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}
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}
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else if (active) {
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// When we become visible and active again, start polling
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inactivityTimer.stop()
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// Restart polling if it was stopped
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if (!pollingActive) {
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ComputerManager.startPolling()
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pollingActive = true
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}
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}
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}
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2018-10-13 02:58:29 +00:00
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onActiveChanged: {
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if (active) {
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// Stop the inactivity timer
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inactivityTimer.stop()
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// Restart polling if it was stopped
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if (!pollingActive) {
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ComputerManager.startPolling()
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pollingActive = true
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}
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2018-08-14 02:47:42 +00:00
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}
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2018-10-13 02:58:29 +00:00
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else {
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// Start the inactivity timer to stop polling
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// if focus does not return within a few minutes.
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inactivityTimer.restart()
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2018-08-14 02:47:42 +00:00
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}
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}
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2018-10-01 05:39:51 +00:00
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property bool initialized: false
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2018-10-06 02:54:13 +00:00
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// BUG: Using onAfterSynchronizing: here causes very strange
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// failures on Linux. Many shaders fail to compile and we
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// eventually segfault deep inside the Qt OpenGL code.
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onAfterRendering: {
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2018-10-01 05:39:51 +00:00
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// We use this callback to trigger dialog display because
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// it only happens once the window is fully constructed.
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// Doing it earlier can lead to the dialog appearing behind
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// the window or otherwise without input focus.
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if (!initialized) {
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2018-11-19 06:04:44 +00:00
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// Set initialized before calling anything else, because
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// pumping the event loop can cause us to get another
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// onAfterRendering call and potentially reenter this code.
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initialized = true;
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2018-10-01 05:39:51 +00:00
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if (prefs.isRunningWayland()) {
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waylandDialog.open()
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}
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else if (prefs.isWow64()) {
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wow64Dialog.open()
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}
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else if (!prefs.hasAnyHardwareAcceleration()) {
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noHwDecoderDialog.open()
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}
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var unmappedGamepads = prefs.getUnmappedGamepads()
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if (unmappedGamepads) {
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unmappedGamepadDialog.unmappedGamepads = unmappedGamepads
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unmappedGamepadDialog.open()
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}
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}
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}
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2018-07-09 05:37:29 +00:00
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function navigateTo(url, objectName)
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{
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var existingItem = stackView.find(function(item, index) {
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return item.objectName === objectName
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})
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if (existingItem !== null) {
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// Pop to the existing item
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stackView.pop(existingItem)
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}
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else {
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// Create a new item
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stackView.push(url)
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}
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}
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2018-07-08 05:15:02 +00:00
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header: ToolBar {
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2018-07-09 07:12:27 +00:00
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id: toolBar
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2018-08-31 06:28:26 +00:00
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anchors.topMargin: 5
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anchors.bottomMargin: 5
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2018-07-08 05:15:02 +00:00
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RowLayout {
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spacing: 20
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anchors.fill: parent
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2018-09-23 22:16:27 +00:00
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NavigableToolButton {
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2018-07-08 05:15:02 +00:00
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// Only make the button visible if the user has navigated somewhere.
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visible: stackView.depth > 1
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2018-08-31 06:28:26 +00:00
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// FIXME: We're using an Image here rather than icon.source because
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// icons don't work on Qt 5.9 LTS.
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Image {
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source: "qrc:/res/arrow_left.svg"
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anchors.centerIn: parent
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sourceSize {
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// The icon should be square so use the height as the width too
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width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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}
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}
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2018-07-08 05:15:02 +00:00
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onClicked: stackView.pop()
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2018-09-23 22:16:27 +00:00
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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2018-07-08 05:15:02 +00:00
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}
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Label {
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id: titleLabel
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text: stackView.currentItem.objectName
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font.pointSize: 15
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elide: Label.ElideRight
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horizontalAlignment: Qt.AlignHCenter
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verticalAlignment: Qt.AlignVCenter
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Layout.fillWidth: true
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}
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2018-09-23 22:16:27 +00:00
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NavigableToolButton {
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2018-08-10 05:51:27 +00:00
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property string browserUrl: ""
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id: updateButton
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2018-08-31 06:28:26 +00:00
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Image {
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source: "qrc:/res/update.svg"
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anchors.centerIn: parent
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sourceSize {
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width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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}
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}
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2018-08-10 05:51:27 +00:00
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2018-08-10 06:20:20 +00:00
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.text: "Update available for Moonlight"
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2018-08-10 05:51:27 +00:00
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// Invisible until we get a callback notifying us that
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// an update is available
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visible: false
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onClicked: Qt.openUrlExternally(browserUrl);
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function updateAvailable(url)
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{
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updateButton.browserUrl = url
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updateButton.visible = true
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}
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Component.onCompleted: {
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AutoUpdateChecker.onUpdateAvailable.connect(updateAvailable)
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AutoUpdateChecker.start()
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}
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2018-09-23 22:16:27 +00:00
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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2018-08-10 05:51:27 +00:00
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}
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2018-09-23 22:16:27 +00:00
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NavigableToolButton {
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2018-09-24 02:24:47 +00:00
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id: helpButton
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2018-08-31 06:28:26 +00:00
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Image {
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source: "qrc:/res/question_mark.svg"
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anchors.centerIn: parent
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sourceSize {
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width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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}
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}
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2018-07-09 05:37:29 +00:00
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2018-08-10 06:20:20 +00:00
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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2018-09-24 02:24:47 +00:00
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ToolTip.text: "Help" + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
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Shortcut {
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id: helpShortcut
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sequence: StandardKey.HelpContents
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onActivated: helpButton.clicked()
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}
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2018-08-10 06:20:20 +00:00
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2018-07-09 05:37:29 +00:00
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// TODO need to make sure browser is brought to foreground.
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onClicked: Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
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2018-09-23 22:16:27 +00:00
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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2018-07-08 05:15:02 +00:00
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}
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2018-09-23 22:16:27 +00:00
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NavigableToolButton {
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2018-07-28 08:27:42 +00:00
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// TODO: Implement gamepad mapping then unhide this button
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visible: false
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2018-08-10 06:20:20 +00:00
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.text: "Gamepad Mapper"
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2018-08-31 06:28:26 +00:00
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Image {
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source: "qrc:/res/ic_videogame_asset_white_48px.svg"
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anchors.centerIn: parent
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sourceSize {
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width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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}
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}
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2018-07-09 05:37:29 +00:00
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onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
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2018-09-23 22:16:27 +00:00
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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2018-07-09 05:37:29 +00:00
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}
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2018-09-23 22:16:27 +00:00
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NavigableToolButton {
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2018-09-24 02:24:47 +00:00
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id: settingsButton
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2018-08-31 06:28:26 +00:00
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Image {
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source: "qrc:/res/settings.svg"
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anchors.centerIn: parent
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sourceSize {
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width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
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}
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}
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2018-07-09 05:37:29 +00:00
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onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
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2018-07-08 05:15:02 +00:00
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2018-09-23 22:16:27 +00:00
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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2018-09-24 02:24:47 +00:00
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Shortcut {
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id: settingsShortcut
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sequence: StandardKey.Preferences
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onActivated: settingsButton.clicked()
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}
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2018-08-10 06:20:20 +00:00
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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|
|
|
ToolTip.visible: hovered
|
2018-09-24 02:24:47 +00:00
|
|
|
ToolTip.text: "Settings" + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
|
2018-07-08 05:15:02 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-10-01 05:39:51 +00:00
|
|
|
|
|
|
|
MessageDialog {
|
|
|
|
id: noHwDecoderDialog
|
|
|
|
modality:Qt.WindowModal
|
|
|
|
icon: StandardIcon.Warning
|
|
|
|
standardButtons: StandardButton.Ok | StandardButton.Help
|
|
|
|
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
|
|
|
"Your streaming performance may be severely degraded in this configuration. " +
|
|
|
|
"Click the Help button for more information on solving this problem."
|
|
|
|
onHelp: {
|
|
|
|
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageDialog {
|
|
|
|
id: waylandDialog
|
|
|
|
modality:Qt.WindowModal
|
|
|
|
icon: StandardIcon.Warning
|
|
|
|
standardButtons: StandardButton.Ok | StandardButton.Help
|
|
|
|
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
|
|
|
|
"Please switch to an X session for optimal performance."
|
|
|
|
onHelp: {
|
|
|
|
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageDialog {
|
|
|
|
id: wow64Dialog
|
|
|
|
modality:Qt.WindowModal
|
|
|
|
icon: StandardIcon.Warning
|
|
|
|
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
|
|
|
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
|
|
|
|
onAccepted: {
|
|
|
|
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageDialog {
|
|
|
|
id: unmappedGamepadDialog
|
|
|
|
property string unmappedGamepads : ""
|
|
|
|
modality:Qt.WindowModal
|
|
|
|
icon: StandardIcon.Warning
|
|
|
|
standardButtons: StandardButton.Ok | StandardButton.Help
|
|
|
|
text: "Moonlight detected gamepads without a proper mapping. " +
|
|
|
|
"The following gamepads will not function until this is resolved: " + unmappedGamepads + "\n\n" +
|
|
|
|
"Click the Help button for information on how to map your gamepads."
|
|
|
|
onHelp: {
|
|
|
|
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping");
|
|
|
|
}
|
|
|
|
}
|
2018-10-13 07:41:22 +00:00
|
|
|
|
|
|
|
// This dialog appears when quitting via keyboard or gamepad button
|
|
|
|
MessageDialog {
|
|
|
|
id: quitConfirmationDialog
|
|
|
|
modality:Qt.WindowModal
|
|
|
|
icon: StandardIcon.Warning
|
|
|
|
standardButtons: StandardButton.Yes | StandardButton.No
|
|
|
|
text: "Are you sure you want to quit?"
|
|
|
|
|
|
|
|
onYes: Qt.quit()
|
|
|
|
|
|
|
|
// For keyboard/gamepad navigation
|
|
|
|
onAccepted: Qt.quit()
|
|
|
|
}
|
2018-07-04 21:16:25 +00:00
|
|
|
}
|