2018-08-16 05:02:15 +00:00
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#pragma once
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#include "../renderer.h"
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#include <QQueue>
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class IVsyncSource {
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public:
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virtual ~IVsyncSource() {}
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virtual bool initialize(SDL_Window* window) = 0;
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};
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class Pacer
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{
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public:
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2018-08-16 06:57:03 +00:00
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Pacer(IFFmpegRenderer* renderer);
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2018-08-16 05:02:15 +00:00
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~Pacer();
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void submitFrame(AVFrame* frame);
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bool initialize(SDL_Window* window, int maxVideoFps);
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void vsyncCallback();
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2018-08-17 00:59:33 +00:00
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bool isUsingFrameQueue();
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2018-08-16 05:02:15 +00:00
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private:
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QQueue<AVFrame*> m_FrameQueue;
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QQueue<int> m_FrameQueueHistory;
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SDL_SpinLock m_FrameQueueLock;
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IVsyncSource* m_VsyncSource;
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2018-08-16 06:57:03 +00:00
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IFFmpegRenderer* m_VsyncRenderer;
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2018-08-16 05:02:15 +00:00
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int m_MaxVideoFps;
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int m_DisplayFps;
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};
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