moonlight-qt/app/streaming/video/slvid.h

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#pragma once
#include "decoder.h"
#include <SLVideo.h>
class SLVideoDecoder : public IVideoDecoder
{
public:
SLVideoDecoder(bool testOnly);
virtual ~SLVideoDecoder();
virtual bool initialize(PDECODER_PARAMETERS params);
virtual bool isHardwareAccelerated();
virtual bool isAlwaysFullScreen();
virtual int getDecoderCapabilities();
virtual int getDecoderColorspace();
virtual QSize getDecoderMaxResolution();
virtual int submitDecodeUnit(PDECODE_UNIT du);
// Unused since rendering is done directly from the decode thread
virtual void renderFrameOnMainThread() {}
private:
static void slLogCallback(void* context, ESLVideoLog logLevel, const char* message);
CSLVideoContext* m_VideoContext;
CSLVideoStream* m_VideoStream;
};