moonlight-qt/app/gui/AppView.qml

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QML
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import QtQuick 2.9
import QtQuick.Controls 2.2
import AppModel 1.0
import ComputerManager 1.0
GridView {
property int computerIndex
property AppModel appModel : createModel()
anchors.fill: parent
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
anchors.topMargin: 5
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 225; cellHeight: 350;
focus: true
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Component.onCompleted: {
// Start polling when this view is shown
ComputerManager.startPolling()
}
Component.onDestruction: {
// Stop polling when this view is destroyed
ComputerManager.stopPollingAsync()
}
function createModel()
{
var model = Qt.createQmlObject('import AppModel 1.0; AppModel {}', parent, '')
model.initialize(ComputerManager, computerIndex)
return model
}
model: appModel
delegate: Item {
width: 200; height: 300;
Component.onCompleted: {
if (model.running) {
appNameText.text = "<font color=\"green\">Running</font><font color=\"white\"> - </font>" + appNameText.text
}
}
Image {
id: appIcon
anchors.horizontalCenter: parent.horizontalCenter;
source: model.boxart
sourceSize {
width: 150
height: 200
}
}
Text {
id: appNameText
text: model.name
color: "white"
width: parent.width
height: 100
anchors.top: appIcon.bottom
font.pointSize: 26
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
}
MouseArea {
anchors.fill: parent
onClicked: {
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// TODO: Check if a different game is running
var session = appModel.createSessionForApp(index)
// Don't poll while the stream is running
ComputerManager.stopPollingAsync()
// Run the streaming session to completion
session.exec()
// Start polling again
ComputerManager.startPolling()
}
}
}
}