moonlight-qt/app/gui/AppView.qml

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QML
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import QtQuick 2.9
import QtQuick.Dialogs 1.2
import QtQuick.Controls 2.2
import AppModel 1.0
import ComputerManager 1.0
GridView {
property int computerIndex
property AppModel appModel : createModel()
property bool activated
id: appGrid
focus: true
activeFocusOnTab: true
leftMargin: (parent.width % (cellWidth + rightMargin)) / 2
topMargin: 20
rightMargin: 5
bottomMargin: 5
cellWidth: 225; cellHeight: 385;
function computerLost()
{
// Go back to the PC view on PC loss
stackView.pop()
}
Component.onCompleted: {
// Don't show any highlighted item until interacting with them.
// We do this here instead of onActivated to avoid losing the user's
// selection when backing out of a different page of the app.
currentIndex = -1
}
StackView.onActivated: {
appModel.computerLost.connect(computerLost)
activated = true
}
StackView.onDeactivating: {
appModel.computerLost.disconnect(computerLost)
activated = false
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}
function createModel()
{
var model = Qt.createQmlObject('import AppModel 1.0; AppModel {}', parent, '')
model.initialize(ComputerManager, computerIndex)
return model
}
model: appModel
delegate: NavigableItemDelegate {
width: 200; height: 335;
grid: appGrid
Image {
id: appIcon
anchors.horizontalCenter: parent.horizontalCenter
y: 20
source: model.boxart
sourceSize {
width: 150
height: 200
}
width: sourceSize.width
height: sourceSize.height
fillMode: Image.Pad
}
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ToolButton {
id: resumeButton
anchors.verticalCenterOffset: -50
anchors.centerIn: appIcon
visible: model.running
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implicitWidth: 125
implicitHeight: 125
Image {
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
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onClicked: {
launchOrResumeSelectedApp()
}
ToolTip.text: "Resume Game"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
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ToolButton {
id: quitButton
anchors.verticalCenterOffset: 50
anchors.centerIn: appIcon
visible: model.running
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implicitWidth: 125
implicitHeight: 125
Image {
source: "qrc:/res/baseline-cancel-24px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
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onClicked: {
doQuitGame()
}
ToolTip.text: "Quit Game"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
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Label {
id: appNameText
text: model.name
width: parent.width
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height: 125
anchors.top: appIcon.bottom
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font.pointSize: 22
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
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elide: Text.ElideRight
// Display a tooltip with the full name if it's truncated
ToolTip.text: model.name
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: (parent.hovered || parent.highlighted) && truncated
}
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function launchOrResumeSelectedApp()
{
var runningIndex = appModel.getRunningAppIndex()
if (runningIndex >= 0 && runningIndex !== index) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.nextAppName = model.name
quitAppDialog.nextAppIndex = index
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quitAppDialog.open()
return
}
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
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stackView.push(segue)
}
onClicked: {
if (model.running) {
// This will primarily be keyboard/gamepad driven so use
// open() instead of popup()
appContextMenu.open()
}
else {
launchOrResumeSelectedApp()
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}
}
Keys.onMenuPressed: {
if (model.running) {
// This will primarily be keyboard/gamepad driven so use
// open() instead of popup()
appContextMenu.open()
}
}
function doQuitGame() {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = false
quitAppDialog.open()
}
NavigableMenu {
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id: appContextMenu
NavigableMenuItem {
parentMenu: appContextMenu
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text: model.running ? "Resume Game" : "Launch Game"
onTriggered: {
appContextMenu.close()
launchOrResumeSelectedApp()
}
}
NavigableMenuItem {
parentMenu: appContextMenu
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text: "Quit Game"
onTriggered: doQuitGame()
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visible: model.running
}
}
}
MessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
property string appName : ""
property bool segueToStream : false
property string nextAppName: ""
property int nextAppIndex: 0
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName}
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
params.nextAppName = nextAppName
params.nextSession = appModel.createSessionForApp(nextAppIndex)
}
else {
params.nextAppName = null
params.nextSession = null
}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
appModel.quitRunningApp()
}
onYes: quitApp()
// For keyboard/gamepad navigation
onAccepted: quitApp()
}
ScrollBar.vertical: ScrollBar {
// Manually hide the scrollbar to prevent it from being drawn on top
// of the StreamSegue during the transition. It can sometimes get stuck
// there since we're not consistently pumping the event loop while
// starting the stream.
visible: activated
parent: appGrid.parent
anchors {
top: appGrid.top
left: appGrid.right
bottom: appGrid.bottom
leftMargin: -10
}
}
}