moonlight-qt/app/streaming/video/ffmpeg-renderers/vt.mm

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// Nasty hack to avoid conflict between AVFoundation and
// libavutil both defining AVMediaType
#define AVMediaType AVMediaType_FFmpeg
#include "vt.h"
#include "pacer/pacer.h"
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#undef AVMediaType
#include <SDL_syswm.h>
#include <Limelight.h>
#include <streaming/session.h>
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#include <mach/mach_time.h>
#include <mach/machine.h>
#include <sys/sysctl.h>
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#import <Cocoa/Cocoa.h>
#import <VideoToolbox/VideoToolbox.h>
#import <AVFoundation/AVFoundation.h>
#import <dispatch/dispatch.h>
#import <Metal/Metal.h>
@interface VTView : NSView
- (NSView *)hitTest:(NSPoint)point;
@end
@implementation VTView
- (NSView *)hitTest:(NSPoint)point {
Q_UNUSED(point);
return nil;
}
@end
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class VTRenderer : public IFFmpegRenderer
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{
public:
VTRenderer()
: m_HwContext(nullptr),
m_DisplayLayer(nullptr),
m_FormatDesc(nullptr),
m_StreamView(nullptr),
m_DisplayLink(nullptr),
m_LastAvColorSpace(AVCOL_SPC_UNSPECIFIED),
m_ColorSpace(nullptr),
m_VsyncMutex(nullptr),
m_VsyncPassed(nullptr)
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{
SDL_zero(m_OverlayTextFields);
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}
virtual ~VTRenderer() override
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{
if (m_DisplayLink != nullptr) {
CVDisplayLinkStop(m_DisplayLink);
CVDisplayLinkRelease(m_DisplayLink);
}
if (m_VsyncPassed != nullptr) {
SDL_DestroyCond(m_VsyncPassed);
}
if (m_VsyncMutex != nullptr) {
SDL_DestroyMutex(m_VsyncMutex);
}
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if (m_HwContext != nullptr) {
av_buffer_unref(&m_HwContext);
}
if (m_FormatDesc != nullptr) {
CFRelease(m_FormatDesc);
}
if (m_ColorSpace != nullptr) {
CGColorSpaceRelease(m_ColorSpace);
}
for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlayTextFields[i] != nullptr) {
[m_OverlayTextFields[i] removeFromSuperview];
}
}
if (m_StreamView != nullptr) {
[m_StreamView removeFromSuperview];
}
}
static
CVReturn
displayLinkOutputCallback(
CVDisplayLinkRef displayLink,
const CVTimeStamp* /* now */,
const CVTimeStamp* /* vsyncTime */,
CVOptionFlags,
CVOptionFlags*,
void *displayLinkContext)
{
auto me = reinterpret_cast<VTRenderer*>(displayLinkContext);
SDL_assert(displayLink == me->m_DisplayLink);
SDL_LockMutex(me->m_VsyncMutex);
SDL_CondSignal(me->m_VsyncPassed);
SDL_UnlockMutex(me->m_VsyncMutex);
return kCVReturnSuccess;
}
bool initializeVsyncCallback(SDL_SysWMinfo* info)
{
NSScreen* screen = [info->info.cocoa.window screen];
CVReturn status;
if (screen == nullptr) {
// Window not visible on any display, so use a
// CVDisplayLink that can work with all active displays.
// When we become visible, we'll recreate ourselves
// and associate with the new screen.
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"NSWindow is not visible on any display");
status = CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
}
else {
CGDirectDisplayID displayId = [[screen deviceDescription][@"NSScreenNumber"] unsignedIntValue];
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"NSWindow on display: %x",
displayId);
status = CVDisplayLinkCreateWithCGDisplay(displayId, &m_DisplayLink);
}
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create CVDisplayLink: %d",
status);
return false;
}
status = CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CVDisplayLinkSetOutputCallback() failed: %d",
status);
return false;
}
// The CVDisplayLink callback uses these, so we must initialize them before
// starting the callbacks.
m_VsyncMutex = SDL_CreateMutex();
m_VsyncPassed = SDL_CreateCond();
status = CVDisplayLinkStart(m_DisplayLink);
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CVDisplayLinkStart() failed: %d",
status);
return false;
}
return true;
}
virtual void waitToRender() override
{
if (m_DisplayLink != nullptr) {
// Vsync is enabled, so wait for a swap before returning
SDL_LockMutex(m_VsyncMutex);
if (SDL_CondWaitTimeout(m_VsyncPassed, m_VsyncMutex, 100) == SDL_MUTEX_TIMEDOUT) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"V-sync wait timed out after 100 ms");
}
SDL_UnlockMutex(m_VsyncMutex);
}
}
// Caller frees frame after we return
virtual void renderFrame(AVFrame* frame) override
{
OSStatus status;
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
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if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Resetting failed AVSampleBufferDisplay layer");
// Trigger the main thread to recreate the decoder
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
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}
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// FFmpeg 5.0+ sets the CVPixelBuffer attachments properly now, so we don't have to
// fix them up ourselves (except CGColorSpace and PAR attachments).
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// The VideoToolbox decoder attaches pixel aspect ratio information to the CVPixelBuffer
// which will rescale the video stream in accordance with the host display resolution
// to preserve the original aspect ratio of the host desktop. This behavior currently
// differs from the behavior of all other Moonlight Qt renderers, so we will strip
// these attachments for consistent behavior.
CVBufferRemoveAttachment(pixBuf, kCVImageBufferPixelAspectRatioKey);
// Reset m_ColorSpace if the colorspace changes. This can happen when
// a game enters HDR mode (Rec 601 -> Rec 2020).
if (frame->colorspace != m_LastAvColorSpace) {
if (m_ColorSpace != nullptr) {
CGColorSpaceRelease(m_ColorSpace);
m_ColorSpace = nullptr;
}
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switch (frame->colorspace) {
case AVCOL_SPC_BT709:
m_ColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_709);
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break;
case AVCOL_SPC_BT2020_NCL:
m_ColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_2020);
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break;
case AVCOL_SPC_SMPTE170M:
m_ColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
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break;
default:
break;
}
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m_LastAvColorSpace = frame->colorspace;
}
if (m_ColorSpace != nullptr) {
CVBufferSetAttachment(pixBuf, kCVImageBufferCGColorSpaceKey, m_ColorSpace, kCVAttachmentMode_ShouldPropagate);
}
// If the format has changed or doesn't exist yet, construct it with the
// pixel buffer data
if (!m_FormatDesc || !CMVideoFormatDescriptionMatchesImageBuffer(m_FormatDesc, pixBuf)) {
if (m_FormatDesc != nullptr) {
CFRelease(m_FormatDesc);
}
status = CMVideoFormatDescriptionCreateForImageBuffer(kCFAllocatorDefault,
pixBuf, &m_FormatDesc);
if (status != noErr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMVideoFormatDescriptionCreateForImageBuffer() failed: %d",
status);
return;
}
}
// Queue this sample for the next v-sync
CMSampleTimingInfo timingInfo = {
.duration = kCMTimeInvalid,
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.presentationTimeStamp = CMClockMakeHostTimeFromSystemUnits(mach_absolute_time()),
.decodeTimeStamp = kCMTimeInvalid,
};
CMSampleBufferRef sampleBuffer;
status = CMSampleBufferCreateReadyWithImageBuffer(kCFAllocatorDefault,
pixBuf,
m_FormatDesc,
&timingInfo,
&sampleBuffer);
if (status != noErr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMSampleBufferCreateReadyWithImageBuffer() failed: %d",
status);
return;
}
[m_DisplayLayer enqueueSampleBuffer:sampleBuffer];
CFRelease(sampleBuffer);
}
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virtual bool initialize(PDECODER_PARAMETERS params) override
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{
int err;
if (params->videoFormat & VIDEO_FORMAT_MASK_H264) {
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if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_H264)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No HW accelerated H.264 decode via VT");
return false;
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}
}
else if (params->videoFormat & VIDEO_FORMAT_MASK_H265) {
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if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No HW accelerated HEVC decode via VT");
return false;
}
// HEVC Main10 requires more extensive checks because there's no
// simple API to check for Main10 hardware decoding, and if we don't
// have it, we'll silently get software decoding with horrible performance.
if (params->videoFormat == VIDEO_FORMAT_H265_MAIN10) {
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
if (device == nullptr) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to get default Metal device");
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return false;
}
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// Exclude all GPUs earlier than macOSGPUFamily2
// https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1
if ([device supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily2_v1]) {
if ([device.name containsString:@"Intel"]) {
// 500-series Intel GPUs are Skylake and don't support Main10 hardware decoding
if ([device.name containsString:@" 5"]) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No HEVC Main10 support on Skylake iGPU");
[device release];
return false;
}
}
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else if ([device.name containsString:@"AMD"]) {
// FirePro D, M200, and M300 series GPUs don't support Main10 hardware decoding
if ([device.name containsString:@"FirePro D"] ||
[device.name containsString:@" M2"] ||
[device.name containsString:@" M3"]) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No HEVC Main10 support on AMD GPUs until Polaris");
[device release];
return false;
}
}
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No HEVC Main10 support on macOS GPUFamily1 GPUs");
[device release];
return false;
}
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[device release];
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}
}
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(params->window, &info)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
SDL_assert(info.subsystem == SDL_SYSWM_COCOA);
// SDL adds its own content view to listen for events.
// We need to add a subview for our display layer.
NSView* contentView = info.info.cocoa.window.contentView;
m_StreamView = [[VTView alloc] initWithFrame:contentView.bounds];
m_DisplayLayer = [[AVSampleBufferDisplayLayer alloc] init];
m_DisplayLayer.bounds = m_StreamView.bounds;
m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_StreamView.bounds), CGRectGetMidY(m_StreamView.bounds));
m_DisplayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
m_DisplayLayer.opaque = YES;
// This workaround prevents the image from going through processing that causes some
// color artifacts in some cases. HDR seems to be okay without this, so we'll exclude
// it out of caution. The artifacts seem to be far more significant on M1 Macs and
// the workaround can cause performance regressions on Intel Macs, so only use this
// on Apple silicon.
//
// https://github.com/moonlight-stream/moonlight-qt/issues/493
// https://github.com/moonlight-stream/moonlight-qt/issues/722
if (!(params->videoFormat & VIDEO_FORMAT_MASK_10BIT)) {
int err;
uint32_t cpuType;
size_t size = sizeof(cpuType);
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// Apple Silicon Macs have CPU_ARCH_ABI64 set, so we need to mask that off.
// For some reason, 64-bit Intel Macs don't seem to have CPU_ARCH_ABI64 set.
err = sysctlbyname("hw.cputype", &cpuType, &size, NULL, 0);
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if (err == 0 && (cpuType & ~CPU_ARCH_MASK) == CPU_TYPE_ARM) {
if (info.info.cocoa.window.screen != nullptr) {
m_DisplayLayer.shouldRasterize = YES;
m_DisplayLayer.rasterizationScale = info.info.cocoa.window.screen.backingScaleFactor;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to rasterize layer due to missing NSScreen");
SDL_assert(false);
}
}
else if (err != 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"sysctlbyname(hw.cputype) failed: %d", err);
}
}
// Create a layer-hosted view by setting the layer before wantsLayer
// This avoids us having to add our AVSampleBufferDisplayLayer as a
// sublayer of a layer-backed view which leaves a useless layer in
// the middle.
m_StreamView.layer = m_DisplayLayer;
m_StreamView.wantsLayer = YES;
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[contentView addSubview: m_StreamView];
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err = av_hwdevice_ctx_create(&m_HwContext,
AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
nullptr,
nullptr,
0);
if (err < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"av_hwdevice_ctx_create() failed for VT decoder: %d",
err);
return false;
}
if (params->enableFramePacing) {
if (!initializeVsyncCallback(&info)) {
return false;
}
}
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return true;
}
void updateOverlayOnMainThread(Overlay::OverlayType type)
{
// Lazy initialization for the overlay
if (m_OverlayTextFields[type] == nullptr) {
m_OverlayTextFields[type] = [[NSTextField alloc] initWithFrame:m_StreamView.bounds];
[m_OverlayTextFields[type] setBezeled:NO];
[m_OverlayTextFields[type] setDrawsBackground:NO];
[m_OverlayTextFields[type] setEditable:NO];
[m_OverlayTextFields[type] setSelectable:NO];
switch (type) {
case Overlay::OverlayDebug:
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[m_OverlayTextFields[type] setAlignment:NSTextAlignmentLeft];
break;
case Overlay::OverlayStatusUpdate:
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[m_OverlayTextFields[type] setAlignment:NSTextAlignmentRight];
break;
default:
break;
}
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(type);
[m_OverlayTextFields[type] setTextColor:[NSColor colorWithSRGBRed:color.r / 255.0 green:color.g / 255.0 blue:color.b / 255.0 alpha:color.a / 255.0]];
[m_OverlayTextFields[type] setFont:[NSFont messageFontOfSize:Session::get()->getOverlayManager().getOverlayFontSize(type)]];
[m_StreamView addSubview: m_OverlayTextFields[type]];
}
// Update text contents
[m_OverlayTextFields[type] setStringValue: [NSString stringWithUTF8String:Session::get()->getOverlayManager().getOverlayText(type)]];
// Unhide if it's enabled
[m_OverlayTextFields[type] setHidden: !Session::get()->getOverlayManager().isOverlayEnabled(type)];
}
static void updateDebugOverlayOnMainThread(void* context)
{
VTRenderer* me = (VTRenderer*)context;
me->updateOverlayOnMainThread(Overlay::OverlayDebug);
}
static void updateStatusOverlayOnMainThread(void* context)
{
VTRenderer* me = (VTRenderer*)context;
me->updateOverlayOnMainThread(Overlay::OverlayStatusUpdate);
}
virtual void notifyOverlayUpdated(Overlay::OverlayType type) override
{
// We must do the actual UI updates on the main thread, so queue an
// async callback on the main thread via GCD to do the UI update.
switch (type) {
case Overlay::OverlayDebug:
dispatch_async_f(dispatch_get_main_queue(), this, updateDebugOverlayOnMainThread);
break;
case Overlay::OverlayStatusUpdate:
dispatch_async_f(dispatch_get_main_queue(), this, updateStatusOverlayOnMainThread);
break;
default:
break;
}
}
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary**) override
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{
context->hw_device_ctx = av_buffer_ref(m_HwContext);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using VideoToolbox accelerated renderer");
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return true;
}
virtual bool needsTestFrame() override
{
// We used to trust VT to tell us whether decode will work, but
// there are cases where it can lie because the hardware technically
// can decode the format but VT is unserviceable for some other reason.
// Decoding the test frame will tell us for sure whether it will work.
return true;
}
int getDecoderColorspace() override
{
// macOS seems to handle Rec 601 best
return COLORSPACE_REC_601;
}
int getRendererAttributes() override
{
// AVSampleBufferDisplayLayer supports HDR output
return RENDERER_ATTRIBUTE_HDR_SUPPORT;
}
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private:
AVBufferRef* m_HwContext;
AVSampleBufferDisplayLayer* m_DisplayLayer;
CMVideoFormatDescriptionRef m_FormatDesc;
NSView* m_StreamView;
NSTextField* m_OverlayTextFields[Overlay::OverlayMax];
CVDisplayLinkRef m_DisplayLink;
AVColorSpace m_LastAvColorSpace;
CGColorSpaceRef m_ColorSpace;
SDL_mutex* m_VsyncMutex;
SDL_cond* m_VsyncPassed;
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};
IFFmpegRenderer* VTRendererFactory::createRenderer() {
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return new VTRenderer();
}