m1n1/src/fb.h
Hector Martin 0203aa6d3d proxy: Add framebuffer ops
Signed-off-by: Hector Martin <marcan@marcan.st>
2021-05-08 03:42:21 +09:00

45 lines
1 KiB
C

/* SPDX-License-Identifier: MIT */
#ifndef FB_H
#define FB_H
#include "types.h"
typedef struct {
u32 *ptr; /* pointer to the start of the framebuffer */
u32 stride; /* framebuffer stride divided by four (i.e. stride in pixels) */
u32 depth; /* framebuffer depth (i.e. bits per pixel) */
u32 width; /* width of the framebuffer in pixels */
u32 height; /* height of the framebuffer in pixels */
} fb_t;
typedef struct {
u8 r;
u8 g;
u8 b;
} rgb_t;
extern fb_t fb;
static inline rgb_t int2rgb(u32 c)
{
return (rgb_t){c >> 16, c >> 8, c};
}
void fb_init(void);
void fb_shutdown(void);
void fb_blit(u32 x, u32 y, u32 w, u32 h, void *data, u32 stride);
void fb_unblit(u32 x, u32 y, u32 w, u32 h, void *data, u32 stride);
void fb_fill(u32 x, u32 y, u32 w, u32 h, rgb_t color);
void fb_clear(rgb_t color);
void fb_display_logo(void);
void fb_restore_logo(void);
void fb_improve_logo(void);
void fb_console_scroll(u32 n);
void fb_console_reserve_lines(u32 n);
ssize_t fb_console_write(const char *bfr, size_t len);
#endif