/* SPDX-License-Identifier: MIT */ #ifndef FB_H #define FB_H #include "types.h" typedef struct { u32 *ptr; /* pointer to the start of the framebuffer */ u32 stride; /* framebuffer stride divided by four (i.e. stride in pixels) */ u32 depth; /* framebuffer depth (i.e. bits per pixel) */ u32 width; /* width of the framebuffer in pixels */ u32 height; /* height of the framebuffer in pixels */ } fb_t; typedef struct { u8 r; u8 g; u8 b; } rgb_t; extern fb_t fb; static inline rgb_t int2rgb(u32 c) { return (rgb_t){c >> 16, c >> 8, c}; } void fb_init(void); void fb_shutdown(void); void fb_blit(u32 x, u32 y, u32 w, u32 h, void *data, u32 stride); void fb_unblit(u32 x, u32 y, u32 w, u32 h, void *data, u32 stride); void fb_fill(u32 x, u32 y, u32 w, u32 h, rgb_t color); void fb_clear(rgb_t color); void fb_display_logo(void); void fb_restore_logo(void); void fb_improve_logo(void); void fb_console_scroll(u32 n); void fb_console_reserve_lines(u32 n); ssize_t fb_console_write(const char *bfr, size_t len); #endif