mirror of
https://github.com/carlospolop/hacktricks
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184 lines
5.2 KiB
Markdown
184 lines
5.2 KiB
Markdown
# Z3 - Satisfiability Modulo Theories (SMT)
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Very basically, this tool will help us to find values for variables that need to satisfy some conditions and calculating them by hand will be so annoying. Therefore, you can indicate to Z3 the conditions the variables need to satisfy and it will find some values (if possible).
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## Basic Operations
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### Booleans/And/Or/Not
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```python
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#pip3 install z3-solver
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from z3 import *
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s = Solver() #The solver will be given the conditions
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x = Bool("x") #Declare the symbos x, y and z
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y = Bool("y")
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z = Bool("z")
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# (x or y or !z) and y
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s.add(And(Or(x,y,Not(z)),y))
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s.check() #If response is "sat" then the model is satifable, if "unsat" something is wrong
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print(s.model()) #Print valid values to satisfy the model
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```
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### Ints/Simplify/Reals
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```python
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from z3 import *
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x = Int('x')
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y = Int('y')
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#Simplify a "complex" ecuation
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print(simplify(And(x + 1 >= 3, x**2 + x**2 + y**2 + 2 >= 5)))
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#And(x >= 2, 2*x**2 + y**2 >= 3)
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#Note that Z3 is capable to treat irrational numbers (An irrational algebraic number is a root of a polynomial with integer coefficients. Internally, Z3 represents all these numbers precisely.)
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#so you can get the decimals you need from the solution
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r1 = Real('r1')
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r2 = Real('r2')
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#Solve the ecuation
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print(solve(r1**2 + r2**2 == 3, r1**3 == 2))
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#Solve the ecuation with 30 decimals
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set_option(precision=30)
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print(solve(r1**2 + r2**2 == 3, r1**3 == 2))
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```
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### Printing Model
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```python
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from z3 import *
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x, y, z = Reals('x y z')
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s = Solver()
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s.add(x > 1, y > 1, x + y > 3, z - x < 10)
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s.check()
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m = s.model()
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print ("x = %s" % m[x])
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for d in m.decls():
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print("%s = %s" % (d.name(), m[d]))
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```
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## Machine Arithmetic
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Modern CPUs and main-stream programming languages use arithmetic over **fixed-size bit-vectors**. Machine arithmetic is available in Z3Py as **Bit-Vectors**.
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```python
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from z3 import *
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x = BitVec('x', 16) #Bit vector variable "x" of length 16 bit
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y = BitVec('y', 16)
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e = BitVecVal(10, 16) #Bit vector with value 10 of length 16bits
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a = BitVecVal(-1, 16)
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b = BitVecVal(65535, 16)
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print(simplify(a == b)) #This is True!
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a = BitVecVal(-1, 32)
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b = BitVecVal(65535, 32)
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print(simplify(a == b)) #This is False
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```
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### Signed/Unsigned Numbers
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Z3 provides special signed versions of arithmetical operations where it makes a difference whether the **bit-vector is treated as signed or unsigned**. In Z3Py, the operators **<, <=, >, >=, /, % and >>** correspond to the **signed** versions. The corresponding **unsigned** operators are **ULT, ULE, UGT, UGE, UDiv, URem and LShR.**
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```python
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from z3 import *
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# Create to bit-vectors of size 32
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x, y = BitVecs('x y', 32)
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solve(x + y == 2, x > 0, y > 0)
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# Bit-wise operators
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# & bit-wise and
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# | bit-wise or
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# ~ bit-wise not
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solve(x & y == ~y)
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solve(x < 0)
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# using unsigned version of <
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solve(ULT(x, 0))
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```
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### Functions
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**Interpreted functio**ns such as arithmetic where the **function +** has a **fixed standard interpretation** (it adds two numbers). **Uninterpreted functions** and constants are **maximally flexible**; they allow **any interpretation** that is **consistent** with the **constraints** over the function or constant.
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Example: f applied twice to x results in x again, but f applied once to x is different from x.
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```python
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from z3 import *
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x = Int('x')
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y = Int('y')
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f = Function('f', IntSort(), IntSort())
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s = Solver()
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s.add(f(f(x)) == x, f(x) == y, x != y)
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s.check()
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m = s.model()
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print("f(f(x)) =", m.evaluate(f(f(x))))
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print("f(x) =", m.evaluate(f(x)))
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print(m.evaluate(f(2)))
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s.add(f(x) == 4) #Find the value that generates 4 as response
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s.check()
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print(m.model())
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```
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## Examples
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### Sudoku solver
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```python
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# 9x9 matrix of integer variables
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X = [ [ Int("x_%s_%s" % (i+1, j+1)) for j in range(9) ]
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for i in range(9) ]
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# each cell contains a value in {1, ..., 9}
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cells_c = [ And(1 <= X[i][j], X[i][j] <= 9)
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for i in range(9) for j in range(9) ]
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# each row contains a digit at most once
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rows_c = [ Distinct(X[i]) for i in range(9) ]
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# each column contains a digit at most once
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cols_c = [ Distinct([ X[i][j] for i in range(9) ])
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for j in range(9) ]
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# each 3x3 square contains a digit at most once
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sq_c = [ Distinct([ X[3*i0 + i][3*j0 + j]
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for i in range(3) for j in range(3) ])
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for i0 in range(3) for j0 in range(3) ]
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sudoku_c = cells_c + rows_c + cols_c + sq_c
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# sudoku instance, we use '0' for empty cells
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instance = ((0,0,0,0,9,4,0,3,0),
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(0,0,0,5,1,0,0,0,7),
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(0,8,9,0,0,0,0,4,0),
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(0,0,0,0,0,0,2,0,8),
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(0,6,0,2,0,1,0,5,0),
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(1,0,2,0,0,0,0,0,0),
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(0,7,0,0,0,0,5,2,0),
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(9,0,0,0,6,5,0,0,0),
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(0,4,0,9,7,0,0,0,0))
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instance_c = [ If(instance[i][j] == 0,
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True,
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X[i][j] == instance[i][j])
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for i in range(9) for j in range(9) ]
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s = Solver()
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s.add(sudoku_c + instance_c)
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if s.check() == sat:
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m = s.model()
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r = [ [ m.evaluate(X[i][j]) for j in range(9) ]
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for i in range(9) ]
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print_matrix(r)
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else:
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print "failed to solve"
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```
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## References
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* [https://ericpony.github.io/z3py-tutorial/guide-examples.htm](https://ericpony.github.io/z3py-tutorial/guide-examples.htm)
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