hacktricks/mobile-apps-pentesting/android-app-pentesting/google-ctf-2018-shall-we-play-a-game.md

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# Google CTF 2018 - Shall We Play a Game?
Download the APK here:
I am going to upload the APK to [https://appetize.io/](https://appetize.io) (free account) to see how the apk is behaving:
![](<../../.gitbook/assets/image (46).png>)
Looks like you need to win 1000000 times to get the flag.
Following the steps from [pentesting Android](./) you can decompile the application to get the smali code and read the Java code using jadx.
Reading the java code:
![](<../../.gitbook/assets/image (47).png>)
It looks like the function that is going print the flag is **m(). **
## **Smali changes**
### **Call m() the first time**
Lets make the application call m() if the variable _this.o != 1000000_ to do so, just cange the condition:
```
if-ne v0, v9, :cond_2
```
to:
```
if-eq v0, v9, :cond_2
```
![Before](<../../.gitbook/assets/image (48).png>)
![After](<../../.gitbook/assets/image (49).png>)
Follow the steps of [pentest Android](./) to recompile and sign the APK. Then, upload it to [https://appetize.io/](https://appetize.io) and lets see what happens:
![](<../../.gitbook/assets/image (50).png>)
Looks like the flag is written without being completely decrypted. Probably the m() function should be called 1000000 times.
**Other way** to do this is to not change the instrucction but change the compared instructions:
![](<../../.gitbook/assets/image (55).png>)
**Another way** is instead of comparing with 1000000, set the value to 1 so this.o is compared with 1:
![](<../../.gitbook/assets/image (57).png>)
A forth way is to add an instruction to move to value of v9(1000000) to v0 _(this.o)_:
![](<../../.gitbook/assets/image (58).png>)
![](<../../.gitbook/assets/image (52).png>)
## Solution
Make the application run the loop 100000 times when you win the first time. To do so, you only need to create the** :goto\_6 **loop and make the application **junp there if **_**this.o**_** does not value 100000**:
![](<../../.gitbook/assets/image (59).png>)
You need to do this inside a physical device as (I don't know why) this doesn't work in an emulated device.