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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
362 lines
20 KiB
Markdown
362 lines
20 KiB
Markdown
# Sonic
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English | [中文](README_ZH_CN.md)
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A blazingly fast JSON serializing & deserializing library, accelerated by JIT (just-in-time compiling) and SIMD (single-instruction-multiple-data).
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## Requirement
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- Go 1.15~1.20
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- Linux/MacOS/Windows
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- Amd64 ARCH
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## Features
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- Runtime object binding without code generation
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- Complete APIs for JSON value manipulation
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- Fast, fast, fast!
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## Benchmarks
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For **all sizes** of json and **all scenarios** of usage, **Sonic performs best**.
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- [Medium](https://github.com/bytedance/sonic/blob/main/decoder/testdata_test.go#L19) (13KB, 300+ key, 6 layers)
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```powershell
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goversion: 1.17.1
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goos: darwin
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goarch: amd64
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cpu: Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
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BenchmarkEncoder_Generic_Sonic-16 32393 ns/op 402.40 MB/s 11965 B/op 4 allocs/op
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BenchmarkEncoder_Generic_Sonic_Fast-16 21668 ns/op 601.57 MB/s 10940 B/op 4 allocs/op
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BenchmarkEncoder_Generic_JsonIter-16 42168 ns/op 309.12 MB/s 14345 B/op 115 allocs/op
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BenchmarkEncoder_Generic_GoJson-16 65189 ns/op 199.96 MB/s 23261 B/op 16 allocs/op
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BenchmarkEncoder_Generic_StdLib-16 106322 ns/op 122.60 MB/s 49136 B/op 789 allocs/op
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BenchmarkEncoder_Binding_Sonic-16 6269 ns/op 2079.26 MB/s 14173 B/op 4 allocs/op
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BenchmarkEncoder_Binding_Sonic_Fast-16 5281 ns/op 2468.16 MB/s 12322 B/op 4 allocs/op
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BenchmarkEncoder_Binding_JsonIter-16 20056 ns/op 649.93 MB/s 9488 B/op 2 allocs/op
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BenchmarkEncoder_Binding_GoJson-16 8311 ns/op 1568.32 MB/s 9481 B/op 1 allocs/op
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BenchmarkEncoder_Binding_StdLib-16 16448 ns/op 792.52 MB/s 9479 B/op 1 allocs/op
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BenchmarkEncoder_Parallel_Generic_Sonic-16 6681 ns/op 1950.93 MB/s 12738 B/op 4 allocs/op
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BenchmarkEncoder_Parallel_Generic_Sonic_Fast-16 4179 ns/op 3118.99 MB/s 10757 B/op 4 allocs/op
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BenchmarkEncoder_Parallel_Generic_JsonIter-16 9861 ns/op 1321.84 MB/s 14362 B/op 115 allocs/op
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BenchmarkEncoder_Parallel_Generic_GoJson-16 18850 ns/op 691.52 MB/s 23278 B/op 16 allocs/op
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BenchmarkEncoder_Parallel_Generic_StdLib-16 45902 ns/op 283.97 MB/s 49174 B/op 789 allocs/op
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BenchmarkEncoder_Parallel_Binding_Sonic-16 1480 ns/op 8810.09 MB/s 13049 B/op 4 allocs/op
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BenchmarkEncoder_Parallel_Binding_Sonic_Fast-16 1209 ns/op 10785.23 MB/s 11546 B/op 4 allocs/op
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BenchmarkEncoder_Parallel_Binding_JsonIter-16 6170 ns/op 2112.58 MB/s 9504 B/op 2 allocs/op
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BenchmarkEncoder_Parallel_Binding_GoJson-16 3321 ns/op 3925.52 MB/s 9496 B/op 1 allocs/op
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BenchmarkEncoder_Parallel_Binding_StdLib-16 3739 ns/op 3486.49 MB/s 9480 B/op 1 allocs/op
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BenchmarkDecoder_Generic_Sonic-16 66812 ns/op 195.10 MB/s 57602 B/op 723 allocs/op
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BenchmarkDecoder_Generic_Sonic_Fast-16 54523 ns/op 239.07 MB/s 49786 B/op 313 allocs/op
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BenchmarkDecoder_Generic_StdLib-16 124260 ns/op 104.90 MB/s 50869 B/op 772 allocs/op
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BenchmarkDecoder_Generic_JsonIter-16 91274 ns/op 142.81 MB/s 55782 B/op 1068 allocs/op
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BenchmarkDecoder_Generic_GoJson-16 88569 ns/op 147.17 MB/s 66367 B/op 973 allocs/op
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BenchmarkDecoder_Binding_Sonic-16 32557 ns/op 400.38 MB/s 28302 B/op 137 allocs/op
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BenchmarkDecoder_Binding_Sonic_Fast-16 28649 ns/op 455.00 MB/s 24999 B/op 34 allocs/op
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BenchmarkDecoder_Binding_StdLib-16 111437 ns/op 116.97 MB/s 10576 B/op 208 allocs/op
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BenchmarkDecoder_Binding_JsonIter-16 35090 ns/op 371.48 MB/s 14673 B/op 385 allocs/op
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BenchmarkDecoder_Binding_GoJson-16 28738 ns/op 453.59 MB/s 22039 B/op 49 allocs/op
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BenchmarkDecoder_Parallel_Generic_Sonic-16 12321 ns/op 1057.91 MB/s 57233 B/op 723 allocs/op
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BenchmarkDecoder_Parallel_Generic_Sonic_Fast-16 10644 ns/op 1224.64 MB/s 49362 B/op 313 allocs/op
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BenchmarkDecoder_Parallel_Generic_StdLib-16 57587 ns/op 226.35 MB/s 50874 B/op 772 allocs/op
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BenchmarkDecoder_Parallel_Generic_JsonIter-16 38666 ns/op 337.12 MB/s 55789 B/op 1068 allocs/op
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BenchmarkDecoder_Parallel_Generic_GoJson-16 30259 ns/op 430.79 MB/s 66370 B/op 974 allocs/op
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BenchmarkDecoder_Parallel_Binding_Sonic-16 5965 ns/op 2185.28 MB/s 27747 B/op 137 allocs/op
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BenchmarkDecoder_Parallel_Binding_Sonic_Fast-16 5170 ns/op 2521.31 MB/s 24715 B/op 34 allocs/op
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BenchmarkDecoder_Parallel_Binding_StdLib-16 27582 ns/op 472.58 MB/s 10576 B/op 208 allocs/op
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BenchmarkDecoder_Parallel_Binding_JsonIter-16 13571 ns/op 960.51 MB/s 14685 B/op 385 allocs/op
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BenchmarkDecoder_Parallel_Binding_GoJson-16 10031 ns/op 1299.51 MB/s 22111 B/op 49 allocs/op
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BenchmarkGetOne_Sonic-16 3276 ns/op 3975.78 MB/s 24 B/op 1 allocs/op
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BenchmarkGetOne_Gjson-16 9431 ns/op 1380.81 MB/s 0 B/op 0 allocs/op
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BenchmarkGetOne_Jsoniter-16 51178 ns/op 254.46 MB/s 27936 B/op 647 allocs/op
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BenchmarkGetOne_Parallel_Sonic-16 216.7 ns/op 60098.95 MB/s 24 B/op 1 allocs/op
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BenchmarkGetOne_Parallel_Gjson-16 1076 ns/op 12098.62 MB/s 0 B/op 0 allocs/op
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BenchmarkGetOne_Parallel_Jsoniter-16 17741 ns/op 734.06 MB/s 27945 B/op 647 allocs/op
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BenchmarkSetOne_Sonic-16 9571 ns/op 1360.61 MB/s 1584 B/op 17 allocs/op
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BenchmarkSetOne_Sjson-16 36456 ns/op 357.22 MB/s 52180 B/op 9 allocs/op
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BenchmarkSetOne_Jsoniter-16 79475 ns/op 163.86 MB/s 45862 B/op 964 allocs/op
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BenchmarkSetOne_Parallel_Sonic-16 850.9 ns/op 15305.31 MB/s 1584 B/op 17 allocs/op
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BenchmarkSetOne_Parallel_Sjson-16 18194 ns/op 715.77 MB/s 52247 B/op 9 allocs/op
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BenchmarkSetOne_Parallel_Jsoniter-16 33560 ns/op 388.05 MB/s 45892 B/op 964 allocs/op
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```
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- [Small](https://github.com/bytedance/sonic/blob/main/testdata/small.go) (400B, 11 keys, 3 layers)
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![small benchmarks](./docs/imgs/bench-small.png)
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- [Large](https://github.com/bytedance/sonic/blob/main/testdata/twitter.json) (635KB, 10000+ key, 6 layers)
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![large benchmarks](./docs/imgs/bench-large.png)
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See [bench.sh](https://github.com/bytedance/sonic/blob/main/bench.sh) for benchmark codes.
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## How it works
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See [INTRODUCTION.md](./docs/INTRODUCTION.md).
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## Usage
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### Marshal/Unmarshal
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Default behaviors are mostly consistent with `encoding/json`, except HTML escaping form (see [Escape HTML](https://github.com/bytedance/sonic/blob/main/README.md#escape-html)) and `SortKeys` feature (optional support see [Sort Keys](https://github.com/bytedance/sonic/blob/main/README.md#sort-keys)) that is **NOT** in conformity to [RFC8259](https://datatracker.ietf.org/doc/html/rfc8259).
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```go
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import "github.com/bytedance/sonic"
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var data YourSchema
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// Marshal
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output, err := sonic.Marshal(&data)
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// Unmarshal
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err := sonic.Unmarshal(output, &data)
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```
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### Streaming IO
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Sonic supports decoding json from `io.Reader` or encoding objects into `io.`Writer`, aims at handling multiple values as well as reducing memory consumption.
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- encoder
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```go
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var o1 = map[string]interface{}{
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"a": "b",
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}
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var o2 = 1
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var w = bytes.NewBuffer(nil)
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var enc = sonic.ConfigDefault.NewEncoder(w)
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enc.Encode(o1)
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enc.Encode(o2)
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fmt.Println(w.String())
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// Output:
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// {"a":"b"}
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// 1
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```
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- decoder
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```go
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var o = map[string]interface{}{}
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var r = strings.NewReader(`{"a":"b"}{"1":"2"}`)
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var dec = sonic.ConfigDefault.NewDecoder(r)
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dec.Decode(&o)
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dec.Decode(&o)
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fmt.Printf("%+v", o)
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// Output:
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// map[1:2 a:b]
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```
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### Use Number/Use Int64
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```go
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import "github.com/bytedance/sonic/decoder"
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var input = `1`
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var data interface{}
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// default float64
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dc := decoder.NewDecoder(input)
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dc.Decode(&data) // data == float64(1)
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// use json.Number
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dc = decoder.NewDecoder(input)
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dc.UseNumber()
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dc.Decode(&data) // data == json.Number("1")
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// use int64
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dc = decoder.NewDecoder(input)
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dc.UseInt64()
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dc.Decode(&data) // data == int64(1)
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root, err := sonic.GetFromString(input)
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// Get json.Number
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jn := root.Number()
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jm := root.InterfaceUseNumber().(json.Number) // jn == jm
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// Get float64
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fn := root.Float64()
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fm := root.Interface().(float64) // jn == jm
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```
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### Sort Keys
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On account of the performance loss from sorting (roughly 10%), sonic doesn't enable this feature by default. If your component depends on it to work (like [zstd](https://github.com/facebook/zstd)), Use it like this:
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```go
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import "github.com/bytedance/sonic"
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import "github.com/bytedance/sonic/encoder"
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// Binding map only
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m := map[string]interface{}{}
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v, err := encoder.Encode(m, encoder.SortMapKeys)
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// Or ast.Node.SortKeys() before marshal
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var root := sonic.Get(JSON)
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err := root.SortKeys()
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```
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### Escape HTML
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On account of the performance loss (roughly 15%), sonic doesn't enable this feature by default. You can use `encoder.EscapeHTML` option to open this feature (align with `encoding/json.HTMLEscape`).
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```go
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import "github.com/bytedance/sonic"
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v := map[string]string{"&&":"<>"}
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ret, err := Encode(v, EscapeHTML) // ret == `{"\u0026\u0026":{"X":"\u003c\u003e"}}`
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```
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### Compact Format
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Sonic encodes primitive objects (struct/map...) as compact-format JSON by default, except marshaling `json.RawMessage` or `json.Marshaler`: sonic ensures validating their output JSON but **DONOT** compacting them for performance concerns. We provide the option `encoder.CompactMarshaler` to add compacting process.
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### Print Error
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If there invalid syntax in input JSON, sonic will return `decoder.SyntaxError`, which supports pretty-printing of error position
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```go
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import "github.com/bytedance/sonic"
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import "github.com/bytedance/sonic/decoder"
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var data interface{}
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err := sonic.UnmarshalString("[[[}]]", &data)
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if err != nil {
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/* One line by default */
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println(e.Error()) // "Syntax error at index 3: invalid char\n\n\t[[[}]]\n\t...^..\n"
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/* Pretty print */
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if e, ok := err.(decoder.SyntaxError); ok {
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/*Syntax error at index 3: invalid char
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[[[}]]
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...^..
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*/
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print(e.Description())
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} else if me, ok := err.(*decoder.MismatchTypeError); ok {
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// decoder.MismatchTypeError is new to Sonic v1.6.0
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print(me.Description())
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}
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}
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```
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#### Mismatched Types [Sonic v1.6.0]
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If there a **mismatch-typed** value for a given key, sonic will report `decoder.MismatchTypeError` (if there are many, report the last one), but still skip wrong the value and keep decoding next JSON.
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```go
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import "github.com/bytedance/sonic"
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import "github.com/bytedance/sonic/decoder"
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var data = struct{
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A int
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B int
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}{}
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err := UnmarshalString(`{"A":"1","B":1}`, &data)
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println(err.Error()) // Mismatch type int with value string "at index 5: mismatched type with value\n\n\t{\"A\":\"1\",\"B\":1}\n\t.....^.........\n"
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fmt.Printf("%+v", data) // {A:0 B:1}
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```
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### Ast.Node
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Sonic/ast.Node is a completely self-contained AST for JSON. It implements serialization and deserialization both and provides robust APIs for obtaining and modification of generic data.
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#### Get/Index
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Search partial JSON by given paths, which must be non-negative integer or string, or nil
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```go
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import "github.com/bytedance/sonic"
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input := []byte(`{"key1":[{},{"key2":{"key3":[1,2,3]}}]}`)
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// no path, returns entire json
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root, err := sonic.Get(input)
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raw := root.Raw() // == string(input)
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// multiple paths
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root, err := sonic.Get(input, "key1", 1, "key2")
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sub := root.Get("key3").Index(2).Int64() // == 3
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```
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**Tip**: since `Index()` uses offset to locate data, which is much faster than scanning like `Get()`, we suggest you use it as much as possible. And sonic also provides another API `IndexOrGet()` to underlying use offset as well as ensure the key is matched.
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#### Set/Unset
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Modify the json content by Set()/Unset()
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```go
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import "github.com/bytedance/sonic"
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// Set
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exist, err := root.Set("key4", NewBool(true)) // exist == false
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alias1 := root.Get("key4")
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println(alias1.Valid()) // true
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alias2 := root.Index(1)
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println(alias1 == alias2) // true
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// Unset
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exist, err := root.UnsetByIndex(1) // exist == true
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println(root.Get("key4").Check()) // "value not exist"
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```
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#### Serialize
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To encode `ast.Node` as json, use `MarshalJson()` or `json.Marshal()` (MUST pass the node's pointer)
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```go
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import (
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"encoding/json"
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"github.com/bytedance/sonic"
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)
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buf, err := root.MarshalJson()
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println(string(buf)) // {"key1":[{},{"key2":{"key3":[1,2,3]}}]}
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exp, err := json.Marshal(&root) // WARN: use pointer
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println(string(buf) == string(exp)) // true
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```
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#### APIs
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- validation: `Check()`, `Error()`, `Valid()`, `Exist()`
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- searching: `Index()`, `Get()`, `IndexPair()`, `IndexOrGet()`, `GetByPath()`
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- go-type casting: `Int64()`, `Float64()`, `String()`, `Number()`, `Bool()`, `Map[UseNumber|UseNode]()`, `Array[UseNumber|UseNode]()`, `Interface[UseNumber|UseNode]()`
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- go-type packing: `NewRaw()`, `NewNumber()`, `NewNull()`, `NewBool()`, `NewString()`, `NewObject()`, `NewArray()`
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- iteration: `Values()`, `Properties()`, `ForEach()`, `SortKeys()`
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- modification: `Set()`, `SetByIndex()`, `Add()`
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## Compatibility
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Sonic **DOES NOT** ensure to support all environments, due to the difficulty of developing high-performance codes. For developers who use sonic to build their applications in different environments, we have the following suggestions:
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- Developing on **Mac M1**: Make sure you have Rosetta 2 installed on your machine, and set `GOARCH=amd64` when building your application. Rosetta 2 can automatically translate x86 binaries to arm64 binaries and run x86 applications on Mac M1.
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- Developing on **Linux arm64**: You can install qemu and use the `qemu-x86_64 -cpu max` command to convert x86 binaries to amr64 binaries for applications built with sonic. The qemu can achieve a similar transfer effect to Rosetta 2 on Mac M1.
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For developers who want to use sonic on Linux arm64 without qemu, or those who want to handle JSON strictly consistent with `encoding/json`, we provide some compatible APIs as `sonic.API`
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- `ConfigDefault`: the sonic's default config (`EscapeHTML=false`,`SortKeys=false`...) to run on sonic-supporting environment. It will fall back to `encoding/json` with the corresponding config, and some options like `SortKeys=false` will be invalid.
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- `ConfigStd`: the std-compatible config (`EscapeHTML=true`,`SortKeys=true`...) to run on sonic-supporting environment. It will fall back to `encoding/json`.
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- `ConfigFastest`: the fastest config (`NoQuoteTextMarshaler=true`) to run on sonic-supporting environment. It will fall back to `encoding/json` with the corresponding config, and some options will be invalid.
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## Tips
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### Pretouch
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Since Sonic uses [golang-asm](https://github.com/twitchyliquid64/golang-asm) as a JIT assembler, which is NOT very suitable for runtime compiling, first-hit running of a huge schema may cause request-timeout or even process-OOM. For better stability, we advise **using `Pretouch()` for huge-schema or compact-memory applications** before `Marshal()/Unmarshal()`.
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```go
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import (
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"reflect"
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"github.com/bytedance/sonic"
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"github.com/bytedance/sonic/option"
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)
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func init() {
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var v HugeStruct
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// For most large types (nesting depth <= option.DefaultMaxInlineDepth)
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err := sonic.Pretouch(reflect.TypeOf(v))
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// with more CompileOption...
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err := sonic.Pretouch(reflect.TypeOf(v),
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// If the type is too deep nesting (nesting depth > option.DefaultMaxInlineDepth),
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// you can set compile recursive loops in Pretouch for better stability in JIT.
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option.WithCompileRecursiveDepth(loop),
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// For a large nested struct, try to set a smaller depth to reduce compiling time.
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option.WithCompileMaxInlineDepth(depth),
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)
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}
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```
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### Copy string
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When decoding **string values without any escaped characters**, sonic references them from the origin JSON buffer instead of mallocing a new buffer to copy. This helps a lot for CPU performance but may leave the whole JSON buffer in memory as long as the decoded objects are being used. In practice, we found the extra memory introduced by referring JSON buffer is usually 20% ~ 80% of decoded objects. Once an application holds these objects for a long time (for example, cache the decoded objects for reusing), its in-use memory on the server may go up. We provide the option `decoder.CopyString()` for users to choose not to reference the JSON buffer, which may cause a decline in CPU performance to some degree.
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### Pass string or []byte?
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For alignment to `encoding/json`, we provide API to pass `[]byte` as an argument, but the string-to-bytes copy is conducted at the same time considering safety, which may lose performance when the origin JSON is huge. Therefore, you can use `UnmarshalString()` and `GetFromString()` to pass a string, as long as your origin data is a string or **nocopy-cast** is safe for your []byte. We also provide API `MarshalString()` for convenient **nocopy-cast** of encoded JSON []byte, which is safe since sonic's output bytes is always duplicated and unique.
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### Accelerate `encoding.TextMarshaler`
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To ensure data security, sonic.Encoder quotes and escapes string values from `encoding.TextMarshaler` interfaces by default, which may degrade performance much if most of your data is in form of them. We provide `encoder.NoQuoteTextMarshaler` to skip these operations, which means you **MUST** ensure their output string escaped and quoted following [RFC8259](https://datatracker.ietf.org/doc/html/rfc8259).
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### Better performance for generic data
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In **fully-parsed** scenario, `Unmarshal()` performs better than `Get()`+`Node.Interface()`. But if you only have a part of the schema for specific json, you can combine `Get()` and `Unmarshal()` together:
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```go
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import "github.com/bytedance/sonic"
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node, err := sonic.GetFromString(_TwitterJson, "statuses", 3, "user")
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var user User // your partial schema...
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err = sonic.UnmarshalString(node.Raw(), &user)
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```
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Even if you don't have any schema, use `ast.Node` as the container of generic values instead of `map` or `interface`:
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```go
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import "github.com/bytedance/sonic"
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root, err := sonic.GetFromString(_TwitterJson)
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user := root.GetByPath("statuses", 3, "user") // === root.Get("status").Index(3).Get("user")
|
|
err = user.Check()
|
|
|
|
// err = user.LoadAll() // only call this when you want to use 'user' concurrently...
|
|
go someFunc(user)
|
|
```
|
|
Why? Because `ast.Node` stores its children using `array`:
|
|
- `Array`'s performance is **much better** than `Map` when Inserting (Deserialize) and Scanning (Serialize) data;
|
|
- **Hashing** (`map[x]`) is not as efficient as **Indexing** (`array[x]`), which `ast.Node` can conduct on **both array and object**;
|
|
- Using `Interface()`/`Map()` means Sonic must parse all the underlying values, while `ast.Node` can parse them **on demand**.
|
|
|
|
**CAUTION:** `ast.Node` **DOESN'T** ensure concurrent security directly, due to its **lazy-load** design. However, you can call `Node.Load()`/`Node.LoadAll()` to achieve that, which may bring performance reduction while it still works faster than converting to `map` or `interface{}`
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## Community
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Sonic is a subproject of [CloudWeGo](https://www.cloudwego.io/). We are committed to building a cloud native ecosystem.
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