mirror of
https://github.com/romancm/gamebrary
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31 lines
No EOL
1.4 KiB
Markdown
31 lines
No EOL
1.4 KiB
Markdown
1. **Book/Game Controller Combo:**
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Combine a book shape with a game controller to represent the fusion of a library and gaming.
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2. **Controller Spine:**
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Create a book spine that looks like a game controller, symbolizing a library of games.
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3. **Open Book with Game Elements:**
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Design an open book with game-related symbols or characters emerging from the pages.
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4. **Bookshelf with Game Icons:**
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Illustrate a bookshelf filled with game icons or symbols to convey the idea of a diverse game library.
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5. **Play Button as a Book:**
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Integrate a play button into the design, making it look like a book to emphasize the gaming aspect.
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6. **Game Controller Book Pages:**
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Design a book with pages that resemble the buttons of a game controller.
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7. **Joystick within a Book:**
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Place a joystick or gamepad inside an open book to create a unique and cohesive image.
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8. **Pixelated Book:**
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Use pixel art to represent a book, adding a nostalgic touch for gamers.
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9. **Book with Game Pieces:**
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Incorporate traditional board game pieces within the design, showcasing a variety of games.
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10. **D-pad Book:**
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Form a book shape with a D-pad (directional pad) on the cover.
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Remember to consider color schemes that resonate with the gaming theme, and aim for a design that is versatile and recognizable at different sizes. If possible, seek feedback from your target audience to ensure the logo resonates with gamers and represents the essence of Gamebrary. |