fish-shell/src/iothread.h
ridiculousfish 0863c237b0 Make thread_id a visible thing
Every thread now has a non-recyclable thread id. This will be an aid in
debugging.
2019-05-29 12:34:11 -07:00

89 lines
3.6 KiB
C++

// Handles IO that may hang.
#ifndef FISH_IOTHREAD_H
#define FISH_IOTHREAD_H
#include <pthread.h>
#include <functional>
#include <type_traits>
/// Runs a command on a thread.
///
/// \param handler The function to execute on a background thread. Accepts an arbitrary context
/// pointer, and returns an int, which is passed to the completionCallback.
/// \param completionCallback The function to execute on the main thread once the background thread
/// is complete. Accepts an int (the return value of handler) and the context.
/// \param context A arbitary context pointer to pass to the handler and completion callback.
/// \return A sequence number, currently not very useful.
int iothread_perform_base(int (*handler)(void *), void (*completionCallback)(void *, int),
void *context);
/// Gets the fd on which to listen for completion callbacks.
///
/// \return A file descriptor on which to listen for completion callbacks.
int iothread_port(void);
/// Services one iothread competion callback.
void iothread_service_completion(void);
/// Waits for all iothreads to terminate.
void iothread_drain_all(void);
// Internal implementation
int iothread_perform_impl(std::function<void(void)> &&func, std::function<void(void)> &&completion);
// Template helpers
// This is the glue part of the handler-completion handoff
// In general we can just allocate an object, move the result of the handler into it,
// and then call the completion with that object. However if our type is void,
// this won't work (new void() fails!). So we have to use this template.
// The type T is the return type of HANDLER and the argument to COMPLETION
template <typename T>
struct _iothread_trampoline {
template <typename HANDLER, typename COMPLETION>
static int perform(const HANDLER &handler, const COMPLETION &completion) {
T *result = new T(); // TODO: placement new?
return iothread_perform_impl([=]() { *result = handler(); },
[=]() {
completion(std::move(*result));
delete result;
});
}
};
// Void specialization
template <>
struct _iothread_trampoline<void> {
template <typename HANDLER, typename COMPLETION>
static int perform(const HANDLER &handler, const COMPLETION &completion) {
return iothread_perform_impl(handler, completion);
}
};
// iothread_perform invokes a handler on a background thread, and then a completion function
// on the main thread. The value returned from the handler is passed to the completion.
// In other words, this is like COMPLETION(HANDLER()) except the handler part is invoked
// on a background thread.
template <typename HANDLER, typename COMPLETION>
int iothread_perform(const HANDLER &handler, const COMPLETION &completion) {
return _iothread_trampoline<decltype(handler())>::perform(handler, completion);
}
// variant of iothread_perform without a completion handler
inline int iothread_perform(std::function<void(void)> &&func) {
return iothread_perform_impl(std::move(func), {});
}
/// Performs a function on the main thread, blocking until it completes.
void iothread_perform_on_main(std::function<void(void)> &&func);
/// Creates a pthread, manipulating the signal mask so that the thread receives no signals.
/// The pthread runs \p func.
/// \returns true on success, false on failure.
bool make_pthread(pthread_t *result, void *(*func)(void *), void *param);
bool make_pthread(pthread_t *result, std::function<void(void)> &&func);
/// \returns a thread ID for this thread.
/// Thread IDs are never repeated.
uint64_t thread_id();
#endif