fish-shell/cmake/MacApp.cmake

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CMake
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# This is Mac-only.
if (NOT APPLE)
return()
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endif (NOT APPLE)
# The source tree containing certain macOS resources.
set(OSX_DIR ${CMAKE_CURRENT_SOURCE_DIR}/osx)
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set(RESOURCE_FILES
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${OSX_DIR}/launch_fish.scpt
${OSX_DIR}/fish_term_icon.icns
${CMAKE_CURRENT_SOURCE_DIR}/build_tools/osx_package_scripts/add-shell
${OSX_DIR}/install.sh
)
# Resource files must be present in the source list.
add_executable(fish_macapp EXCLUDE_FROM_ALL
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${OSX_DIR}/osx_fish_launcher.m
${RESOURCE_FILES}
)
# Compute the version. Note this is done at generation time, not build time,
# so cmake must be re-run after version changes for the app to be updated. But
# generally this will be run by make_pkg.sh which always re-runs cmake.
execute_process(
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build_tools/git_version_gen.sh --stdout
COMMAND cut -d- -f1
OUTPUT_VARIABLE FISH_SHORT_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
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# Note CMake appends .app, so the real output name will be fish.app.
# This target does not include the 'base' resource.
set_target_properties(fish_macapp PROPERTIES OUTPUT_NAME "fish")
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find_library(FOUNDATION_LIB Foundation)
target_link_libraries(fish_macapp ${FOUNDATION_LIB})
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set_target_properties(fish_macapp PROPERTIES
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MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${OSX_DIR}/CMakeMacAppInfo.plist.in
MACOSX_BUNDLE_GUI_IDENTIFIER "com.ridiculousfish.fish-shell"
MACOSX_BUNDLE_SHORT_VERSION_STRING ${FISH_SHORT_VERSION}
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RESOURCE "${RESOURCE_FILES}"
)
# The fish Mac app contains a fish installation inside the package.
# Here is where it gets built.
# Copy into the fish mac app after.
set(MACAPP_FISH_BUILDROOT ${CMAKE_CURRENT_BINARY_DIR}/macapp_buildroot/base)
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add_custom_command(TARGET fish_macapp POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory ${MACAPP_FISH_BUILDROOT}
COMMAND DESTDIR=${MACAPP_FISH_BUILDROOT} ${CMAKE_COMMAND}
--build ${CMAKE_CURRENT_BINARY_DIR} --target install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${MACAPP_FISH_BUILDROOT}/..
$<TARGET_BUNDLE_CONTENT_DIR:fish_macapp>/Resources/
VERBATIM
)
# The entitlements file.
set(MACAPP_ENTITLEMENTS "${CMAKE_SOURCE_DIR}/osx/MacApp.entitlements")
# Target to sign the macapp.
# Note that a POST_BUILD step happens before resources are copied,
# and therefore would be too early.
add_custom_target(signed_fish_macapp
DEPENDS fish_macapp "${MACAPP_ENTITLEMENTS}"
COMMAND codesign --force --deep
--options runtime
--entitlements "${MACAPP_ENTITLEMENTS}"
--sign "${MAC_CODESIGN_ID}"
$<TARGET_BUNDLE_DIR:fish_macapp>
VERBATIM
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)
# Group our targets in a folder.
set_property(TARGET fish_macapp signed_fish_macapp PROPERTY FOLDER macapp)