mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-20 17:43:49 +00:00
101 lines
3.1 KiB
Rust
101 lines
3.1 KiB
Rust
use crate::any_props::VComponentProps;
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use crate::arena::ElementPath;
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use crate::component::Component;
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use crate::diff::DirtyScope;
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use crate::future_container::FutureQueue;
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use crate::innerlude::SchedulerMsg;
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use crate::mutations::Mutation;
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use crate::nodes::{Template, TemplateId};
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use crate::{
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arena::ElementId,
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scopes::{ScopeId, ScopeState},
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};
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use crate::{Element, Scope};
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use futures_channel::mpsc::{UnboundedReceiver, UnboundedSender};
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use slab::Slab;
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use std::collections::{BTreeSet, HashMap};
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pub struct VirtualDom {
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pub(crate) templates: HashMap<TemplateId, Template<'static>>,
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pub(crate) elements: Slab<ElementPath>,
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pub(crate) scopes: Slab<ScopeState>,
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pub(crate) scope_stack: Vec<ScopeId>,
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pub(crate) element_stack: Vec<ElementId>,
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pub(crate) dirty_scopes: BTreeSet<DirtyScope>,
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pub(crate) pending_futures: FutureQueue,
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pub(crate) sender: UnboundedSender<SchedulerMsg>,
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pub(crate) receiver: UnboundedReceiver<SchedulerMsg>,
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}
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impl VirtualDom {
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pub fn new(app: fn(Scope) -> Element) -> Self {
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let (sender, receiver) = futures_channel::mpsc::unbounded();
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let mut res = Self {
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templates: Default::default(),
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scopes: Slab::default(),
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elements: Default::default(),
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scope_stack: Vec::new(),
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element_stack: vec![ElementId(0)],
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dirty_scopes: BTreeSet::new(),
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pending_futures: FutureQueue::new(sender.clone()),
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receiver,
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sender,
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};
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let props = Box::into_raw(Box::new(VComponentProps::new_empty(app)));
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let props: *mut VComponentProps<(), ()> = unsafe { std::mem::transmute(props) };
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let root = res.new_scope(props);
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assert_eq!(root, ScopeId(0));
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res
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}
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/// Render the virtualdom, without processing any suspense.
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pub fn rebuild<'a>(&'a mut self, mutations: &mut Vec<Mutation<'a>>) {
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// let root = self.scopes.get(0).unwrap();
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let root_node = unsafe { std::mem::transmute(self.run_scope(ScopeId(0))) };
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// let root_node = unsafe { std::mem::transmute(root.root_node()) };
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self.scope_stack.push(ScopeId(0));
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self.create(mutations, root_node);
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self.scope_stack.pop();
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}
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/// Render what you can given the timeline and then move on
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pub async fn render_with_deadline<'a>(
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&'a mut self,
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future: impl std::future::Future<Output = ()>,
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mutations: &mut Vec<Mutation<'a>>,
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) {
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todo!()
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}
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// Whenever the future is canceled, the VirtualDom will be
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pub async fn render<'a>(&'a mut self, mutations: &mut Vec<Mutation<'a>>) {
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//
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}
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/// Wait for futures internal to the virtualdom
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///
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/// This is cancel safe, so if the future is dropped, you can push events into the virtualdom
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pub async fn wait_for_work(&mut self) {}
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pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState> {
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self.scopes.get(id.0)
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}
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pub fn base_scope(&self) -> &ScopeState {
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self.scopes.get(0).unwrap()
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}
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}
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impl Drop for VirtualDom {
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fn drop(&mut self) {
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// self.drop_scope(ScopeId(0));
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}
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}
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