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3cbe6ff96e
* fix: outdated readme * Fix missing readme --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
105 lines
4 KiB
Markdown
105 lines
4 KiB
Markdown
# `dioxus-html`: Html (and SVG) Namespace for Dioxus
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[![Crates.io][crates-badge]][crates-url]
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[![MIT licensed][mit-badge]][mit-url]
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[![Build Status][actions-badge]][actions-url]
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[![Discord chat][discord-badge]][discord-url]
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[crates-badge]: https://img.shields.io/crates/v/dioxus-html.svg
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[crates-url]: https://crates.io/crates/dioxus-html
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[mit-badge]: https://img.shields.io/badge/license-MIT-blue.svg
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[mit-url]: https://github.com/dioxuslabs/dioxus/blob/master/LICENSE
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[actions-badge]: https://github.com/dioxuslabs/dioxus/actions/workflows/main.yml/badge.svg
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[actions-url]: https://github.com/dioxuslabs/dioxus/actions?query=workflow%3ACI+branch%3Amaster
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[discord-badge]: https://img.shields.io/discord/899851952891002890.svg?logo=discord&style=flat-square
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[discord-url]: https://discord.gg/XgGxMSkvUM
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[Website](https://dioxuslabs.com) |
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[Guides](https://dioxuslabs.com/learn/0.5/) |
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[API Docs](https://docs.rs/dioxus-html/latest/dioxus_html) |
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[Chat](https://discord.gg/XgGxMSkvUM)
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## Overview
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The Dioxus `rsx!` and `html!` macros can accept any compile-time correct namespace on top of NodeFactory. This crate provides the HTML (and SVG) namespaces which get imported in the Dioxus prelude.
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However, this abstraction enables you to add any namespace of elements, provided they're in scope when rsx! is called. For an example, a UI that is designed for Augmented Reality might use different primitives than HTML:
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```rust
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use ar_namespace::*;
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rsx! {
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magic_div {
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magic_header {}
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magic_paragraph {
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on_magic_click: move |event| {
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//
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}
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}
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}
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}
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```
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This is currently a not-very-explored part of Dioxus. However, the namespacing system does make it possible to provide syntax highlighting, documentation, "go to definition" and compile-time correctness, so it's worth having it abstracted.
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## How it works:
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Elements for dioxus must implement the (simple) DioxusElement trait to be used in the rsx! macro.
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```rust
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struct div;
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impl DioxusElement for div {
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const TAG_NAME: &'static str = "div";
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const NAME_SPACE: Option<&'static str> = None;
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}
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```
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All elements should be defined as a zero-sized-struct (also known as unit struct). These structs are zero-cost and just provide the type-level trickery to Rust for compile-time correct templates.
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Attributes would then be implemented as constants on these unit structs.
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The HTML namespace is defined mostly with macros. However, the expanded form would look something like this:
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```rust
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struct base;
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impl DioxusElement for base {
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const TAG_NAME: &'static str = "base";
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const NAME_SPACE: Option<&'static str> = None;
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}
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impl base {
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const href: (&'static str, Option<'static str>, bool) = ("href", None, false);
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const target: (&'static str, Option<'static str>, bool) = ("target", None, false);
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}
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```
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Because attributes are defined as methods on the unit struct, they guard the attribute creation behind a compile-time correct interface.
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## How to extend it:
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Whenever the rsx! macro is called, it relies on a module `dioxus_elements` to be in scope. When you enable the `html` feature in dioxus, this module gets imported in the prelude. However, you can extend this with your own set of custom elements by making your own `dioxus_elements` module and re-exporting the html namespace.
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```rust
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mod dioxus_elements {
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use dioxus::prelude::dioxus_elements::*;
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struct my_element;
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impl DioxusElement for my_element {
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const TAG_NAME: &'static str = "base";
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const NAME_SPACE: Option<&'static str> = None;
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}
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}
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```
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## Contributing
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- Report issues on our [issue tracker](https://github.com/dioxuslabs/dioxus/issues).
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- Join the discord and ask questions!
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## License
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This project is licensed under the [MIT license].
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[mit license]: https://github.com/DioxusLabs/dioxus/blob/master/LICENSE-MIT
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Unless you explicitly state otherwise, any contribution intentionally submitted
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for inclusion in Dioxus by you shall be licensed as MIT without any additional
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terms or conditions.
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