2.1 KiB
Getting started: mobile
Dioxus is unique in that it actually supports mobile. However, support is very young and you might need to dip down into some of the primitives until better supported is ready.
Currently, only iOS is supported through us, however you can add android support by following the same instructions below, but using the android
guide in cargo-mobile
.
Also, Dioxus Desktop and Dioxus Mobile share the same codebase, and dioxus-mobile currently just re-exports dioxus-desktop.
Getting Set up
Getting set up with mobile can but quite challenging. The tooling here isn't great (yet) and might take some hacking around to get things working. macOS M1 is broadly unexplored and might not work for you.
We're going to be using cargo-mobile
to build for mobile. First, install it:
$ cargo install --git https://github.com/BrainiumLLC/cargo-mobile
And then initialize your app for the right platform. Use the winit
template for now. Right now, there's no "Dioxus" template in cargo-mobile.
$ cargo moble init
We're going to completely clear out the dependencies
it generates for us, swapping out winit
with dioxus-mobile
.
[package]
name = "dioxus-ios-demo"
version = "0.1.0"
authors = ["Jonathan Kelley <jkelleyrtp@gmail.com>"]
edition = "2018"
# leave the `lib` declaration
[lib]
crate-type = ["staticlib", "cdylib", "rlib"]
# leave the binary it generates for us
[[bin]]
name = "dioxus-ios-demo-desktop"
path = "gen/bin/desktop.rs"
# clear all the dependencies
[dependencies]
mobile-entry-point = "0.1.0"
dioxus = { version = "*", features = ["mobile"] }
simple_logger = "*"
Edit your lib.rs
:
// main.rs
use dioxus::prelude::*;
fn main() {
dioxus::mobile::launch(app);
}
fn app(cx: Scope) -> Element {
cx.render(rsx!{
div {
"hello world!"
}
})
}
To configure the webview, menubar, and other important desktop-specific features, checkout out some of the launch configuration in the API reference.
Future Steps
Make sure to read the Dioxus Guide if you already haven't!