mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-10 14:44:12 +00:00
35 lines
2.4 KiB
Markdown
35 lines
2.4 KiB
Markdown
|
|
// ## RequestAnimationFrame and RequestIdleCallback
|
|
// ------------------------------------------------
|
|
// React implements "jank free rendering" by deliberately not blocking the browser's main thread. For large diffs, long
|
|
// running work, and integration with things like React-Three-Fiber, it's extremeley important to avoid blocking the
|
|
// main thread.
|
|
//
|
|
// React solves this problem by breaking up the rendering process into a "diff" phase and a "render" phase. In Dioxus,
|
|
// the diff phase is non-blocking, using "work_with_deadline" to allow the browser to process other events. When the diff phase
|
|
// is finally complete, the VirtualDOM will return a set of "Mutations" for this crate to apply.
|
|
//
|
|
// Here, we schedule the "diff" phase during the browser's idle period, achieved by calling RequestIdleCallback and then
|
|
// setting a timeout from the that completes when the idleperiod is over. Then, we call requestAnimationFrame
|
|
//
|
|
// From Google's guide on rAF and rIC:
|
|
// -----------------------------------
|
|
//
|
|
// If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
|
|
// which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
|
|
// of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
|
|
// frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
|
|
// which is a potential performance bottleneck.
|
|
//
|
|
// Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
|
|
// and as such we could easily go past the deadline the browser provided.
|
|
//
|
|
// The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
|
|
// browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
|
|
// be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
|
|
// to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
|
|
//
|
|
// Essentially:
|
|
// ------------
|
|
// - Do the VDOM work during the idlecallback
|
|
// - Do DOM work in the next requestAnimationFrame callback
|