mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-12-21 01:53:15 +00:00
665 lines
19 KiB
Rust
665 lines
19 KiB
Rust
//! Virtual Node Support
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//! --------------------
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//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers.
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//!
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//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
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use crate::{
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events::VirtualEvent,
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innerlude::{empty_cell, Context, DomTree, ElementId, Properties, Scope, ScopeId, FC},
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};
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use bumpalo::{boxed::Box as BumpBox, Bump};
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use std::{
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cell::{Cell, RefCell},
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fmt::{Arguments, Debug, Formatter},
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marker::PhantomData,
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mem::ManuallyDrop,
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rc::Rc,
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};
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/// Tools for the base unit of the virtual dom - the VNode
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/// VNodes are intended to be quickly-allocated, lightweight enum values.
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///
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/// Components will be generating a lot of these very quickly, so we want to
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/// limit the amount of heap allocations / overly large enum sizes.
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pub enum VNode<'src> {
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Text(VText<'src>),
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Element(&'src VElement<'src>),
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Fragment(VFragment<'src>),
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Component(&'src VComponent<'src>),
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Suspended(VSuspended),
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Anchor(VAnchor),
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}
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impl<'src> VNode<'src> {
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pub fn key(&self) -> Option<&'src str> {
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match &self {
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VNode::Element(el) => el.key,
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VNode::Component(c) => c.key,
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VNode::Fragment(f) => f.key,
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VNode::Text(_t) => None,
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VNode::Suspended(s) => None,
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VNode::Anchor(f) => None,
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}
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}
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pub fn direct_id(&self) -> ElementId {
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self.try_direct_id().unwrap()
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}
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pub fn try_direct_id(&self) -> Option<ElementId> {
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match &self {
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VNode::Text(el) => el.dom_id.get(),
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VNode::Element(el) => el.dom_id.get(),
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VNode::Anchor(el) => el.dom_id.get(),
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VNode::Fragment(_) => None,
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VNode::Component(_) => None,
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VNode::Suspended(_) => None,
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}
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}
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}
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pub struct VAnchor {
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pub dom_id: Cell<Option<ElementId>>,
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}
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pub struct VText<'src> {
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pub text: &'src str,
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pub dom_id: Cell<Option<ElementId>>,
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pub is_static: bool,
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}
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pub struct VFragment<'src> {
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pub children: &'src [VNode<'src>],
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pub key: Option<&'src str>,
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pub is_static: bool,
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}
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pub trait DioxusElement {
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const TAG_NAME: &'static str;
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const NAME_SPACE: Option<&'static str>;
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#[inline]
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fn tag_name(&self) -> &'static str {
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Self::TAG_NAME
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}
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#[inline]
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fn namespace(&self) -> Option<&'static str> {
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Self::NAME_SPACE
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}
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}
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pub struct VElement<'a> {
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pub key: Option<&'a str>,
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// tag is always static
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pub tag_name: &'static str,
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pub namespace: Option<&'static str>,
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pub dom_id: Cell<Option<ElementId>>,
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pub static_listeners: bool,
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pub listeners: &'a [Listener<'a>],
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pub static_attrs: bool,
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pub attributes: &'a [Attribute<'a>],
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pub static_children: bool,
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pub children: &'a [VNode<'a>],
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}
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/// An attribute on a DOM node, such as `id="my-thing"` or
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/// `href="https://example.com"`.
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#[derive(Clone, Debug)]
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pub struct Attribute<'a> {
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pub name: &'static str,
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pub value: &'a str,
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pub is_static: bool,
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pub is_volatile: bool,
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// Doesn't exist in the html spec, mostly used to denote "style" tags - could be for any type of group
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pub namespace: Option<&'static str>,
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}
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/// An event listener.
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/// IE onclick, onkeydown, etc
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pub struct Listener<'bump> {
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/// The type of event to listen for.
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pub(crate) event: &'static str,
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pub mounted_node: Cell<Option<ElementId>>,
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pub(crate) callback: RefCell<Option<BumpBox<'bump, dyn FnMut(VirtualEvent) + 'bump>>>,
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}
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impl Listener<'_> {
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// serialize the listener event stuff to a string
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pub fn serialize(&self) {
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//
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}
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pub fn deserialize() {
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//
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}
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}
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/// Virtual Components for custom user-defined components
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/// Only supports the functional syntax
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pub struct VComponent<'src> {
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pub key: Option<&'src str>,
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pub ass_scope: Cell<Option<ScopeId>>,
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pub(crate) caller: Rc<dyn Fn(&Scope) -> DomTree>,
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pub(crate) children: &'src [VNode<'src>],
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pub(crate) comparator: Option<&'src dyn Fn(&VComponent) -> bool>,
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pub(crate) drop_props: RefCell<Option<BumpBox<'src, dyn FnMut()>>>,
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pub is_static: bool,
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pub can_memoize: bool,
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// a pointer into the bump arena (given by the 'src lifetime)
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pub(crate) raw_props: *const (),
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// a pointer to the raw fn typ
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pub(crate) user_fc: *const (),
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}
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pub struct VSuspended {
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pub node: Rc<Cell<Option<ElementId>>>,
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}
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/// This struct provides an ergonomic API to quickly build VNodes.
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///
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/// NodeFactory is used to build VNodes in the component's memory space.
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/// This struct adds metadata to the final VNode about listeners, attributes, and children
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#[derive(Copy, Clone)]
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pub struct NodeFactory<'a> {
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pub(crate) bump: &'a Bump,
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}
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impl<'a> NodeFactory<'a> {
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pub fn new(bump: &'a Bump) -> NodeFactory<'a> {
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NodeFactory { bump }
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}
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#[inline]
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pub fn bump(&self) -> &'a bumpalo::Bump {
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&self.bump
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}
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pub fn render_directly<F>(&self, lazy_nodes: LazyNodes<'a, F>) -> DomTree<'a>
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where
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F: FnOnce(NodeFactory<'a>) -> VNode<'a>,
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{
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Some(lazy_nodes.into_vnode(NodeFactory { bump: self.bump }))
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}
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pub fn unstable_place_holder() -> VNode<'static> {
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VNode::Text(VText {
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text: "",
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dom_id: empty_cell(),
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is_static: true,
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})
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}
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/// Used in a place or two to make it easier to build vnodes from dummy text
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pub fn static_text(&self, text: &'static str) -> VNode<'a> {
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VNode::Text(VText {
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dom_id: empty_cell(),
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text,
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is_static: true,
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})
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}
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/// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
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///
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/// Text that's static may be pointer compared, making it cheaper to diff
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pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
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match args.as_str() {
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Some(static_str) => (static_str, true),
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None => {
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use bumpalo::core_alloc::fmt::Write;
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let mut s = bumpalo::collections::String::new_in(self.bump());
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s.write_fmt(args).unwrap();
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(s.into_bump_str(), false)
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}
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}
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}
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/// Create some text that's allocated along with the other vnodes
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///
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pub fn text(&self, args: Arguments) -> VNode<'a> {
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let (text, is_static) = self.raw_text(args);
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VNode::Text(VText {
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text,
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is_static,
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dom_id: empty_cell(),
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})
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}
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pub fn element<L, A, V>(
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&self,
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el: impl DioxusElement,
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listeners: L,
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attributes: A,
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children: V,
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key: Option<Arguments>,
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) -> VNode<'a>
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where
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L: 'a + AsRef<[Listener<'a>]>,
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A: 'a + AsRef<[Attribute<'a>]>,
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V: 'a + AsRef<[VNode<'a>]>,
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{
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self.raw_element(
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el.tag_name(),
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el.namespace(),
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listeners,
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attributes,
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children,
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key,
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)
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}
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pub fn raw_element<L, A, V>(
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&self,
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tag: &'static str,
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namespace: Option<&'static str>,
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listeners: L,
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attributes: A,
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children: V,
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key: Option<Arguments>,
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) -> VNode<'a>
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where
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L: 'a + AsRef<[Listener<'a>]>,
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A: 'a + AsRef<[Attribute<'a>]>,
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V: 'a + AsRef<[VNode<'a>]>,
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{
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let listeners: &'a L = self.bump().alloc(listeners);
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let listeners = listeners.as_ref();
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let attributes: &'a A = self.bump().alloc(attributes);
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let attributes = attributes.as_ref();
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let children: &'a V = self.bump().alloc(children);
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let children = children.as_ref();
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let key = key.map(|f| self.raw_text(f).0);
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VNode::Element(self.bump().alloc(VElement {
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tag_name: tag,
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key,
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namespace,
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listeners,
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attributes,
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children,
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dom_id: empty_cell(),
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// todo: wire up more constization
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static_listeners: false,
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static_attrs: false,
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static_children: false,
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}))
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}
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pub fn suspended() -> VNode<'static> {
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VNode::Suspended(VSuspended {
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node: Rc::new(empty_cell()),
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})
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}
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pub fn attr(
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&self,
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name: &'static str,
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val: Arguments,
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namespace: Option<&'static str>,
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is_volatile: bool,
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) -> Attribute<'a> {
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let (value, is_static) = self.raw_text(val);
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Attribute {
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name,
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value,
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is_static,
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namespace,
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is_volatile,
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}
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}
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pub fn attr_with_alloc_val(
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&self,
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name: &'static str,
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val: &'a str,
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namespace: Option<&'static str>,
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is_volatile: bool,
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) -> Attribute<'a> {
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Attribute {
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name,
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value: val,
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is_static: false,
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namespace,
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is_volatile,
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}
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}
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pub fn component<P, V>(
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&self,
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component: FC<P>,
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props: P,
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key: Option<Arguments>,
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children: V,
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) -> VNode<'a>
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where
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P: Properties + 'a,
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V: 'a + AsRef<[VNode<'a>]>,
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{
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let bump = self.bump();
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// We don't want the fat part of the fat pointer
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// This function does static dispatch so we don't need any VTable stuff
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let children: &'a V = bump.alloc(children);
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let children = children.as_ref();
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let props = bump.alloc(props);
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let raw_props = props as *mut P as *mut ();
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let user_fc = component as *const ();
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let comparator: Option<&dyn Fn(&VComponent) -> bool> = Some(bump.alloc_with(|| {
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move |other: &VComponent| {
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if user_fc == other.user_fc {
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// Safety
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// - We guarantee that FC<P> is the same by function pointer
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// - Because FC<P> is the same, then P must be the same (even with generics)
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// - Non-static P are autoderived to memoize as false
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// - This comparator is only called on a corresponding set of bumpframes
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let props_memoized = unsafe {
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let real_other: &P = &*(other.raw_props as *const _ as *const P);
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props.memoize(&real_other)
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};
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// It's only okay to memoize if there are no children and the props can be memoized
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// Implementing memoize is unsafe and done automatically with the props trait
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match (props_memoized, children.len() == 0) {
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(true, true) => true,
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_ => false,
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}
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} else {
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false
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}
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}
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}));
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// create a closure to drop the props
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let mut has_dropped = false;
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let drop_props: &mut dyn FnMut() = bump.alloc_with(|| {
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move || unsafe {
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if !has_dropped {
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let real_other = raw_props as *mut _ as *mut P;
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let b = BumpBox::from_raw(real_other);
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std::mem::drop(b);
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has_dropped = true;
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}
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}
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});
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let drop_props = unsafe { BumpBox::from_raw(drop_props) };
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let is_static = children.len() == 0 && P::IS_STATIC && key.is_none();
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let key = key.map(|f| self.raw_text(f).0);
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VNode::Component(bump.alloc_with(|| VComponent {
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user_fc,
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comparator,
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raw_props,
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children,
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caller: NodeFactory::create_component_caller(component, raw_props),
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is_static,
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drop_props: RefCell::new(Some(drop_props)),
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can_memoize: P::IS_STATIC,
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ass_scope: Cell::new(None),
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key,
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}))
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}
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pub fn create_component_caller<'g, P: 'g>(
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component: FC<P>,
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raw_props: *const (),
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) -> Rc<dyn for<'r> Fn(&'r Scope) -> DomTree<'r>> {
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type Captured<'a> = Rc<dyn for<'r> Fn(&'r Scope) -> DomTree<'r> + 'a>;
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let caller: Captured = Rc::new(move |scp: &Scope| -> DomTree {
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// cast back into the right lifetime
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let safe_props: &'_ P = unsafe { &*(raw_props as *const P) };
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let cx: Context<P> = Context {
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props: safe_props,
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scope: scp,
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};
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let res = component(cx);
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let g2 = unsafe { std::mem::transmute(res) };
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g2
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});
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unsafe { std::mem::transmute::<_, Captured<'static>>(caller) }
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}
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pub fn fragment_from_iter(self, node_iter: impl IntoVNodeList<'a>) -> VNode<'a> {
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let children = node_iter.into_vnode_list(self);
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VNode::Fragment(VFragment {
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children,
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key: None,
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is_static: false,
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})
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}
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}
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/// Trait implementations for use in the rsx! and html! macros.
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///
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/// ## Details
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///
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/// This section provides convenience methods and trait implementations for converting common structs into a format accepted
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/// by the macros.
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///
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/// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
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/// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
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/// ```
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/// impl IntoIterator<Item = impl IntoVNode<'a>>
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/// ```
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///
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/// As such, all node creation must go through the factory, which is only availble in the component context.
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/// These strict requirements make it possible to manage lifetimes and state.
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pub trait IntoVNode<'a> {
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fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
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}
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pub trait IntoVNodeList<'a> {
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fn into_vnode_list(self, cx: NodeFactory<'a>) -> &'a [VNode<'a>];
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}
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impl<'a, T, V> IntoVNodeList<'a> for T
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where
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T: IntoIterator<Item = V>,
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V: IntoVNode<'a>,
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{
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fn into_vnode_list(self, cx: NodeFactory<'a>) -> &'a [VNode<'a>] {
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let mut nodes = bumpalo::collections::Vec::new_in(cx.bump());
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for node in self.into_iter() {
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nodes.push(node.into_vnode(cx));
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}
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if cfg!(debug_assertions) {
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if nodes.len() > 1 {
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if nodes.last().unwrap().key().is_none() {
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log::error!(
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r#"
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Warning: Each child in an array or iterator should have a unique "key" prop.
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Not providing a key will lead to poor performance with lists.
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See docs.rs/dioxus for more information.
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---
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To help you identify where this error is coming from, we've generated a backtrace.
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"#,
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);
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}
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}
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}
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if nodes.len() == 0 {
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nodes.push(VNode::Anchor(VAnchor {
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dom_id: empty_cell(),
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}));
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}
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nodes.into_bump_slice()
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}
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}
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|
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pub struct ScopeChildren<'a>(pub &'a [VNode<'a>]);
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impl Copy for ScopeChildren<'_> {}
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impl<'a> Clone for ScopeChildren<'a> {
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fn clone(&self) -> Self {
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ScopeChildren(self.0)
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}
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}
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impl ScopeChildren<'_> {
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pub unsafe fn extend_lifetime(self) -> ScopeChildren<'static> {
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std::mem::transmute(self)
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}
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pub unsafe fn unextend_lfetime<'a>(self) -> ScopeChildren<'a> {
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std::mem::transmute(self)
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}
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}
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impl<'a> IntoVNodeList<'a> for ScopeChildren<'a> {
|
|
fn into_vnode_list(self, _: NodeFactory<'a>) -> &'a [VNode<'a>] {
|
|
self.0
|
|
}
|
|
}
|
|
|
|
// For the case where a rendered VNode is passed into the rsx! macro through curly braces
|
|
impl<'a> IntoIterator for VNode<'a> {
|
|
type Item = VNode<'a>;
|
|
type IntoIter = std::iter::Once<Self::Item>;
|
|
fn into_iter(self) -> Self::IntoIter {
|
|
std::iter::once(self)
|
|
}
|
|
}
|
|
|
|
// For the case where a rendered VNode is passed into the rsx! macro through curly braces
|
|
impl<'a> IntoVNode<'a> for VNode<'a> {
|
|
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
|
|
self
|
|
}
|
|
}
|
|
|
|
/// A concrete type provider for closures that build VNode structures.
|
|
///
|
|
/// This struct wraps lazy structs that build VNode trees Normally, we cannot perform a blanket implementation over
|
|
/// closures, but if we wrap the closure in a concrete type, we can maintain separate implementations of IntoVNode.
|
|
///
|
|
///
|
|
/// ```rust
|
|
/// LazyNodes::new(|f| f.element("div", [], [], [] None))
|
|
/// ```
|
|
pub struct LazyNodes<'a, G>
|
|
where
|
|
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
|
|
{
|
|
inner: G,
|
|
_p: PhantomData<&'a ()>,
|
|
}
|
|
|
|
impl<'a, G> LazyNodes<'a, G>
|
|
where
|
|
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
|
|
{
|
|
pub fn new(f: G) -> Self {
|
|
Self {
|
|
inner: f,
|
|
_p: PhantomData {},
|
|
}
|
|
}
|
|
}
|
|
|
|
// Our blanket impl
|
|
impl<'a, G> IntoVNode<'a> for LazyNodes<'a, G>
|
|
where
|
|
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
|
|
{
|
|
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
|
(self.inner)(cx)
|
|
}
|
|
}
|
|
|
|
// Our blanket impl
|
|
impl<'a, G> IntoIterator for LazyNodes<'a, G>
|
|
where
|
|
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
|
|
{
|
|
type Item = Self;
|
|
type IntoIter = std::iter::Once<Self::Item>;
|
|
fn into_iter(self) -> Self::IntoIter {
|
|
std::iter::once(self)
|
|
}
|
|
}
|
|
|
|
// Conveniently, we also support "null" (nothing) passed in
|
|
impl IntoVNode<'_> for () {
|
|
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
|
cx.fragment_from_iter(None as Option<VNode>)
|
|
}
|
|
}
|
|
|
|
// Conveniently, we also support "None"
|
|
impl IntoVNode<'_> for Option<()> {
|
|
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
|
cx.fragment_from_iter(None as Option<VNode>)
|
|
}
|
|
}
|
|
impl<'a> IntoVNode<'a> for Option<VNode<'a>> {
|
|
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
|
match self {
|
|
Some(n) => n,
|
|
None => cx.fragment_from_iter(None as Option<VNode>),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl IntoVNode<'_> for &'static str {
|
|
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
|
cx.static_text(self)
|
|
}
|
|
}
|
|
impl IntoVNode<'_> for Arguments<'_> {
|
|
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
|
cx.text(self)
|
|
}
|
|
}
|
|
|
|
impl Debug for NodeFactory<'_> {
|
|
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
impl Debug for VNode<'_> {
|
|
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
|
|
match &self {
|
|
VNode::Element(el) => write!(s, "VElement {{ name: {} }}", el.tag_name),
|
|
VNode::Text(t) => write!(s, "VText {{ text: {} }}", t.text),
|
|
VNode::Anchor(a) => write!(s, "VAnchor"),
|
|
|
|
VNode::Fragment(_) => write!(s, "fragment"),
|
|
VNode::Suspended { .. } => write!(s, "suspended"),
|
|
VNode::Component(_) => write!(s, "component"),
|
|
}
|
|
}
|
|
}
|