dioxus/packages/core/src/nodes.rs
2021-08-21 13:24:47 -04:00

665 lines
19 KiB
Rust

//! Virtual Node Support
//! --------------------
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers.
//!
//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
use crate::{
events::VirtualEvent,
innerlude::{empty_cell, Context, DomTree, ElementId, Properties, Scope, ScopeId, FC},
};
use bumpalo::{boxed::Box as BumpBox, Bump};
use std::{
cell::{Cell, RefCell},
fmt::{Arguments, Debug, Formatter},
marker::PhantomData,
mem::ManuallyDrop,
rc::Rc,
};
/// Tools for the base unit of the virtual dom - the VNode
/// VNodes are intended to be quickly-allocated, lightweight enum values.
///
/// Components will be generating a lot of these very quickly, so we want to
/// limit the amount of heap allocations / overly large enum sizes.
pub enum VNode<'src> {
Text(VText<'src>),
Element(&'src VElement<'src>),
Fragment(VFragment<'src>),
Component(&'src VComponent<'src>),
Suspended(VSuspended),
Anchor(VAnchor),
}
impl<'src> VNode<'src> {
pub fn key(&self) -> Option<&'src str> {
match &self {
VNode::Element(el) => el.key,
VNode::Component(c) => c.key,
VNode::Fragment(f) => f.key,
VNode::Text(_t) => None,
VNode::Suspended(s) => None,
VNode::Anchor(f) => None,
}
}
pub fn direct_id(&self) -> ElementId {
self.try_direct_id().unwrap()
}
pub fn try_direct_id(&self) -> Option<ElementId> {
match &self {
VNode::Text(el) => el.dom_id.get(),
VNode::Element(el) => el.dom_id.get(),
VNode::Anchor(el) => el.dom_id.get(),
VNode::Fragment(_) => None,
VNode::Component(_) => None,
VNode::Suspended(_) => None,
}
}
}
pub struct VAnchor {
pub dom_id: Cell<Option<ElementId>>,
}
pub struct VText<'src> {
pub text: &'src str,
pub dom_id: Cell<Option<ElementId>>,
pub is_static: bool,
}
pub struct VFragment<'src> {
pub children: &'src [VNode<'src>],
pub key: Option<&'src str>,
pub is_static: bool,
}
pub trait DioxusElement {
const TAG_NAME: &'static str;
const NAME_SPACE: Option<&'static str>;
#[inline]
fn tag_name(&self) -> &'static str {
Self::TAG_NAME
}
#[inline]
fn namespace(&self) -> Option<&'static str> {
Self::NAME_SPACE
}
}
pub struct VElement<'a> {
pub key: Option<&'a str>,
// tag is always static
pub tag_name: &'static str,
pub namespace: Option<&'static str>,
pub dom_id: Cell<Option<ElementId>>,
pub static_listeners: bool,
pub listeners: &'a [Listener<'a>],
pub static_attrs: bool,
pub attributes: &'a [Attribute<'a>],
pub static_children: bool,
pub children: &'a [VNode<'a>],
}
/// An attribute on a DOM node, such as `id="my-thing"` or
/// `href="https://example.com"`.
#[derive(Clone, Debug)]
pub struct Attribute<'a> {
pub name: &'static str,
pub value: &'a str,
pub is_static: bool,
pub is_volatile: bool,
// Doesn't exist in the html spec, mostly used to denote "style" tags - could be for any type of group
pub namespace: Option<&'static str>,
}
/// An event listener.
/// IE onclick, onkeydown, etc
pub struct Listener<'bump> {
/// The type of event to listen for.
pub(crate) event: &'static str,
pub mounted_node: Cell<Option<ElementId>>,
pub(crate) callback: RefCell<Option<BumpBox<'bump, dyn FnMut(VirtualEvent) + 'bump>>>,
}
impl Listener<'_> {
// serialize the listener event stuff to a string
pub fn serialize(&self) {
//
}
pub fn deserialize() {
//
}
}
/// Virtual Components for custom user-defined components
/// Only supports the functional syntax
pub struct VComponent<'src> {
pub key: Option<&'src str>,
pub ass_scope: Cell<Option<ScopeId>>,
pub(crate) caller: Rc<dyn Fn(&Scope) -> DomTree>,
pub(crate) children: &'src [VNode<'src>],
pub(crate) comparator: Option<&'src dyn Fn(&VComponent) -> bool>,
pub(crate) drop_props: RefCell<Option<BumpBox<'src, dyn FnMut()>>>,
pub is_static: bool,
pub can_memoize: bool,
// a pointer into the bump arena (given by the 'src lifetime)
pub(crate) raw_props: *const (),
// a pointer to the raw fn typ
pub(crate) user_fc: *const (),
}
pub struct VSuspended {
pub node: Rc<Cell<Option<ElementId>>>,
}
/// This struct provides an ergonomic API to quickly build VNodes.
///
/// NodeFactory is used to build VNodes in the component's memory space.
/// This struct adds metadata to the final VNode about listeners, attributes, and children
#[derive(Copy, Clone)]
pub struct NodeFactory<'a> {
pub(crate) bump: &'a Bump,
}
impl<'a> NodeFactory<'a> {
pub fn new(bump: &'a Bump) -> NodeFactory<'a> {
NodeFactory { bump }
}
#[inline]
pub fn bump(&self) -> &'a bumpalo::Bump {
&self.bump
}
pub fn render_directly<F>(&self, lazy_nodes: LazyNodes<'a, F>) -> DomTree<'a>
where
F: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
Some(lazy_nodes.into_vnode(NodeFactory { bump: self.bump }))
}
pub fn unstable_place_holder() -> VNode<'static> {
VNode::Text(VText {
text: "",
dom_id: empty_cell(),
is_static: true,
})
}
/// Used in a place or two to make it easier to build vnodes from dummy text
pub fn static_text(&self, text: &'static str) -> VNode<'a> {
VNode::Text(VText {
dom_id: empty_cell(),
text,
is_static: true,
})
}
/// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
///
/// Text that's static may be pointer compared, making it cheaper to diff
pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
match args.as_str() {
Some(static_str) => (static_str, true),
None => {
use bumpalo::core_alloc::fmt::Write;
let mut s = bumpalo::collections::String::new_in(self.bump());
s.write_fmt(args).unwrap();
(s.into_bump_str(), false)
}
}
}
/// Create some text that's allocated along with the other vnodes
///
pub fn text(&self, args: Arguments) -> VNode<'a> {
let (text, is_static) = self.raw_text(args);
VNode::Text(VText {
text,
is_static,
dom_id: empty_cell(),
})
}
pub fn element<L, A, V>(
&self,
el: impl DioxusElement,
listeners: L,
attributes: A,
children: V,
key: Option<Arguments>,
) -> VNode<'a>
where
L: 'a + AsRef<[Listener<'a>]>,
A: 'a + AsRef<[Attribute<'a>]>,
V: 'a + AsRef<[VNode<'a>]>,
{
self.raw_element(
el.tag_name(),
el.namespace(),
listeners,
attributes,
children,
key,
)
}
pub fn raw_element<L, A, V>(
&self,
tag: &'static str,
namespace: Option<&'static str>,
listeners: L,
attributes: A,
children: V,
key: Option<Arguments>,
) -> VNode<'a>
where
L: 'a + AsRef<[Listener<'a>]>,
A: 'a + AsRef<[Attribute<'a>]>,
V: 'a + AsRef<[VNode<'a>]>,
{
let listeners: &'a L = self.bump().alloc(listeners);
let listeners = listeners.as_ref();
let attributes: &'a A = self.bump().alloc(attributes);
let attributes = attributes.as_ref();
let children: &'a V = self.bump().alloc(children);
let children = children.as_ref();
let key = key.map(|f| self.raw_text(f).0);
VNode::Element(self.bump().alloc(VElement {
tag_name: tag,
key,
namespace,
listeners,
attributes,
children,
dom_id: empty_cell(),
// todo: wire up more constization
static_listeners: false,
static_attrs: false,
static_children: false,
}))
}
pub fn suspended() -> VNode<'static> {
VNode::Suspended(VSuspended {
node: Rc::new(empty_cell()),
})
}
pub fn attr(
&self,
name: &'static str,
val: Arguments,
namespace: Option<&'static str>,
is_volatile: bool,
) -> Attribute<'a> {
let (value, is_static) = self.raw_text(val);
Attribute {
name,
value,
is_static,
namespace,
is_volatile,
}
}
pub fn attr_with_alloc_val(
&self,
name: &'static str,
val: &'a str,
namespace: Option<&'static str>,
is_volatile: bool,
) -> Attribute<'a> {
Attribute {
name,
value: val,
is_static: false,
namespace,
is_volatile,
}
}
pub fn component<P, V>(
&self,
component: FC<P>,
props: P,
key: Option<Arguments>,
children: V,
) -> VNode<'a>
where
P: Properties + 'a,
V: 'a + AsRef<[VNode<'a>]>,
{
let bump = self.bump();
// We don't want the fat part of the fat pointer
// This function does static dispatch so we don't need any VTable stuff
let children: &'a V = bump.alloc(children);
let children = children.as_ref();
let props = bump.alloc(props);
let raw_props = props as *mut P as *mut ();
let user_fc = component as *const ();
let comparator: Option<&dyn Fn(&VComponent) -> bool> = Some(bump.alloc_with(|| {
move |other: &VComponent| {
if user_fc == other.user_fc {
// Safety
// - We guarantee that FC<P> is the same by function pointer
// - Because FC<P> is the same, then P must be the same (even with generics)
// - Non-static P are autoderived to memoize as false
// - This comparator is only called on a corresponding set of bumpframes
let props_memoized = unsafe {
let real_other: &P = &*(other.raw_props as *const _ as *const P);
props.memoize(&real_other)
};
// It's only okay to memoize if there are no children and the props can be memoized
// Implementing memoize is unsafe and done automatically with the props trait
match (props_memoized, children.len() == 0) {
(true, true) => true,
_ => false,
}
} else {
false
}
}
}));
// create a closure to drop the props
let mut has_dropped = false;
let drop_props: &mut dyn FnMut() = bump.alloc_with(|| {
move || unsafe {
if !has_dropped {
let real_other = raw_props as *mut _ as *mut P;
let b = BumpBox::from_raw(real_other);
std::mem::drop(b);
has_dropped = true;
}
}
});
let drop_props = unsafe { BumpBox::from_raw(drop_props) };
let is_static = children.len() == 0 && P::IS_STATIC && key.is_none();
let key = key.map(|f| self.raw_text(f).0);
VNode::Component(bump.alloc_with(|| VComponent {
user_fc,
comparator,
raw_props,
children,
caller: NodeFactory::create_component_caller(component, raw_props),
is_static,
drop_props: RefCell::new(Some(drop_props)),
can_memoize: P::IS_STATIC,
ass_scope: Cell::new(None),
key,
}))
}
pub fn create_component_caller<'g, P: 'g>(
component: FC<P>,
raw_props: *const (),
) -> Rc<dyn for<'r> Fn(&'r Scope) -> DomTree<'r>> {
type Captured<'a> = Rc<dyn for<'r> Fn(&'r Scope) -> DomTree<'r> + 'a>;
let caller: Captured = Rc::new(move |scp: &Scope| -> DomTree {
// cast back into the right lifetime
let safe_props: &'_ P = unsafe { &*(raw_props as *const P) };
let cx: Context<P> = Context {
props: safe_props,
scope: scp,
};
let res = component(cx);
let g2 = unsafe { std::mem::transmute(res) };
g2
});
unsafe { std::mem::transmute::<_, Captured<'static>>(caller) }
}
pub fn fragment_from_iter(self, node_iter: impl IntoVNodeList<'a>) -> VNode<'a> {
let children = node_iter.into_vnode_list(self);
VNode::Fragment(VFragment {
children,
key: None,
is_static: false,
})
}
}
/// Trait implementations for use in the rsx! and html! macros.
///
/// ## Details
///
/// This section provides convenience methods and trait implementations for converting common structs into a format accepted
/// by the macros.
///
/// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
/// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
/// ```
/// impl IntoIterator<Item = impl IntoVNode<'a>>
/// ```
///
/// As such, all node creation must go through the factory, which is only availble in the component context.
/// These strict requirements make it possible to manage lifetimes and state.
pub trait IntoVNode<'a> {
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
}
pub trait IntoVNodeList<'a> {
fn into_vnode_list(self, cx: NodeFactory<'a>) -> &'a [VNode<'a>];
}
impl<'a, T, V> IntoVNodeList<'a> for T
where
T: IntoIterator<Item = V>,
V: IntoVNode<'a>,
{
fn into_vnode_list(self, cx: NodeFactory<'a>) -> &'a [VNode<'a>] {
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump());
for node in self.into_iter() {
nodes.push(node.into_vnode(cx));
}
if cfg!(debug_assertions) {
if nodes.len() > 1 {
if nodes.last().unwrap().key().is_none() {
log::error!(
r#"
Warning: Each child in an array or iterator should have a unique "key" prop.
Not providing a key will lead to poor performance with lists.
See docs.rs/dioxus for more information.
---
To help you identify where this error is coming from, we've generated a backtrace.
"#,
);
}
}
}
if nodes.len() == 0 {
nodes.push(VNode::Anchor(VAnchor {
dom_id: empty_cell(),
}));
}
nodes.into_bump_slice()
}
}
pub struct ScopeChildren<'a>(pub &'a [VNode<'a>]);
impl Copy for ScopeChildren<'_> {}
impl<'a> Clone for ScopeChildren<'a> {
fn clone(&self) -> Self {
ScopeChildren(self.0)
}
}
impl ScopeChildren<'_> {
pub unsafe fn extend_lifetime(self) -> ScopeChildren<'static> {
std::mem::transmute(self)
}
pub unsafe fn unextend_lfetime<'a>(self) -> ScopeChildren<'a> {
std::mem::transmute(self)
}
}
impl<'a> IntoVNodeList<'a> for ScopeChildren<'a> {
fn into_vnode_list(self, _: NodeFactory<'a>) -> &'a [VNode<'a>] {
self.0
}
}
// For the case where a rendered VNode is passed into the rsx! macro through curly braces
impl<'a> IntoIterator for VNode<'a> {
type Item = VNode<'a>;
type IntoIter = std::iter::Once<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
std::iter::once(self)
}
}
// For the case where a rendered VNode is passed into the rsx! macro through curly braces
impl<'a> IntoVNode<'a> for VNode<'a> {
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
self
}
}
/// A concrete type provider for closures that build VNode structures.
///
/// This struct wraps lazy structs that build VNode trees Normally, we cannot perform a blanket implementation over
/// closures, but if we wrap the closure in a concrete type, we can maintain separate implementations of IntoVNode.
///
///
/// ```rust
/// LazyNodes::new(|f| f.element("div", [], [], [] None))
/// ```
pub struct LazyNodes<'a, G>
where
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
inner: G,
_p: PhantomData<&'a ()>,
}
impl<'a, G> LazyNodes<'a, G>
where
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
pub fn new(f: G) -> Self {
Self {
inner: f,
_p: PhantomData {},
}
}
}
// Our blanket impl
impl<'a, G> IntoVNode<'a> for LazyNodes<'a, G>
where
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
(self.inner)(cx)
}
}
// Our blanket impl
impl<'a, G> IntoIterator for LazyNodes<'a, G>
where
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
type Item = Self;
type IntoIter = std::iter::Once<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
std::iter::once(self)
}
}
// Conveniently, we also support "null" (nothing) passed in
impl IntoVNode<'_> for () {
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
cx.fragment_from_iter(None as Option<VNode>)
}
}
// Conveniently, we also support "None"
impl IntoVNode<'_> for Option<()> {
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
cx.fragment_from_iter(None as Option<VNode>)
}
}
impl<'a> IntoVNode<'a> for Option<VNode<'a>> {
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
match self {
Some(n) => n,
None => cx.fragment_from_iter(None as Option<VNode>),
}
}
}
impl IntoVNode<'_> for &'static str {
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
cx.static_text(self)
}
}
impl IntoVNode<'_> for Arguments<'_> {
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
cx.text(self)
}
}
impl Debug for NodeFactory<'_> {
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Ok(())
}
}
impl Debug for VNode<'_> {
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
match &self {
VNode::Element(el) => write!(s, "VElement {{ name: {} }}", el.tag_name),
VNode::Text(t) => write!(s, "VText {{ text: {} }}", t.text),
VNode::Anchor(a) => write!(s, "VAnchor"),
VNode::Fragment(_) => write!(s, "fragment"),
VNode::Suspended { .. } => write!(s, "suspended"),
VNode::Component(_) => write!(s, "component"),
}
}
}