//! Virtual Node Support //! -------------------- //! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. //! //! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick. use crate::{ events::VirtualEvent, innerlude::{empty_cell, Context, DomTree, ElementId, Properties, Scope, ScopeId, FC}, }; use bumpalo::{boxed::Box as BumpBox, Bump}; use std::{ cell::{Cell, RefCell}, fmt::{Arguments, Debug, Formatter}, marker::PhantomData, mem::ManuallyDrop, rc::Rc, }; /// Tools for the base unit of the virtual dom - the VNode /// VNodes are intended to be quickly-allocated, lightweight enum values. /// /// Components will be generating a lot of these very quickly, so we want to /// limit the amount of heap allocations / overly large enum sizes. pub enum VNode<'src> { Text(VText<'src>), Element(&'src VElement<'src>), Fragment(VFragment<'src>), Component(&'src VComponent<'src>), Suspended(VSuspended), Anchor(VAnchor), } impl<'src> VNode<'src> { pub fn key(&self) -> Option<&'src str> { match &self { VNode::Element(el) => el.key, VNode::Component(c) => c.key, VNode::Fragment(f) => f.key, VNode::Text(_t) => None, VNode::Suspended(s) => None, VNode::Anchor(f) => None, } } pub fn direct_id(&self) -> ElementId { self.try_direct_id().unwrap() } pub fn try_direct_id(&self) -> Option { match &self { VNode::Text(el) => el.dom_id.get(), VNode::Element(el) => el.dom_id.get(), VNode::Anchor(el) => el.dom_id.get(), VNode::Fragment(_) => None, VNode::Component(_) => None, VNode::Suspended(_) => None, } } } pub struct VAnchor { pub dom_id: Cell>, } pub struct VText<'src> { pub text: &'src str, pub dom_id: Cell>, pub is_static: bool, } pub struct VFragment<'src> { pub children: &'src [VNode<'src>], pub key: Option<&'src str>, pub is_static: bool, } pub trait DioxusElement { const TAG_NAME: &'static str; const NAME_SPACE: Option<&'static str>; #[inline] fn tag_name(&self) -> &'static str { Self::TAG_NAME } #[inline] fn namespace(&self) -> Option<&'static str> { Self::NAME_SPACE } } pub struct VElement<'a> { pub key: Option<&'a str>, // tag is always static pub tag_name: &'static str, pub namespace: Option<&'static str>, pub dom_id: Cell>, pub static_listeners: bool, pub listeners: &'a [Listener<'a>], pub static_attrs: bool, pub attributes: &'a [Attribute<'a>], pub static_children: bool, pub children: &'a [VNode<'a>], } /// An attribute on a DOM node, such as `id="my-thing"` or /// `href="https://example.com"`. #[derive(Clone, Debug)] pub struct Attribute<'a> { pub name: &'static str, pub value: &'a str, pub is_static: bool, pub is_volatile: bool, // Doesn't exist in the html spec, mostly used to denote "style" tags - could be for any type of group pub namespace: Option<&'static str>, } /// An event listener. /// IE onclick, onkeydown, etc pub struct Listener<'bump> { /// The type of event to listen for. pub(crate) event: &'static str, pub mounted_node: Cell>, pub(crate) callback: RefCell>>, } impl Listener<'_> { // serialize the listener event stuff to a string pub fn serialize(&self) { // } pub fn deserialize() { // } } /// Virtual Components for custom user-defined components /// Only supports the functional syntax pub struct VComponent<'src> { pub key: Option<&'src str>, pub ass_scope: Cell>, pub(crate) caller: Rc DomTree>, pub(crate) children: &'src [VNode<'src>], pub(crate) comparator: Option<&'src dyn Fn(&VComponent) -> bool>, pub(crate) drop_props: RefCell>>, pub is_static: bool, pub can_memoize: bool, // a pointer into the bump arena (given by the 'src lifetime) pub(crate) raw_props: *const (), // a pointer to the raw fn typ pub(crate) user_fc: *const (), } pub struct VSuspended { pub node: Rc>>, } /// This struct provides an ergonomic API to quickly build VNodes. /// /// NodeFactory is used to build VNodes in the component's memory space. /// This struct adds metadata to the final VNode about listeners, attributes, and children #[derive(Copy, Clone)] pub struct NodeFactory<'a> { pub(crate) bump: &'a Bump, } impl<'a> NodeFactory<'a> { pub fn new(bump: &'a Bump) -> NodeFactory<'a> { NodeFactory { bump } } #[inline] pub fn bump(&self) -> &'a bumpalo::Bump { &self.bump } pub fn render_directly(&self, lazy_nodes: LazyNodes<'a, F>) -> DomTree<'a> where F: FnOnce(NodeFactory<'a>) -> VNode<'a>, { Some(lazy_nodes.into_vnode(NodeFactory { bump: self.bump })) } pub fn unstable_place_holder() -> VNode<'static> { VNode::Text(VText { text: "", dom_id: empty_cell(), is_static: true, }) } /// Used in a place or two to make it easier to build vnodes from dummy text pub fn static_text(&self, text: &'static str) -> VNode<'a> { VNode::Text(VText { dom_id: empty_cell(), text, is_static: true, }) } /// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static /// /// Text that's static may be pointer compared, making it cheaper to diff pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) { match args.as_str() { Some(static_str) => (static_str, true), None => { use bumpalo::core_alloc::fmt::Write; let mut s = bumpalo::collections::String::new_in(self.bump()); s.write_fmt(args).unwrap(); (s.into_bump_str(), false) } } } /// Create some text that's allocated along with the other vnodes /// pub fn text(&self, args: Arguments) -> VNode<'a> { let (text, is_static) = self.raw_text(args); VNode::Text(VText { text, is_static, dom_id: empty_cell(), }) } pub fn element( &self, el: impl DioxusElement, listeners: L, attributes: A, children: V, key: Option, ) -> VNode<'a> where L: 'a + AsRef<[Listener<'a>]>, A: 'a + AsRef<[Attribute<'a>]>, V: 'a + AsRef<[VNode<'a>]>, { self.raw_element( el.tag_name(), el.namespace(), listeners, attributes, children, key, ) } pub fn raw_element( &self, tag: &'static str, namespace: Option<&'static str>, listeners: L, attributes: A, children: V, key: Option, ) -> VNode<'a> where L: 'a + AsRef<[Listener<'a>]>, A: 'a + AsRef<[Attribute<'a>]>, V: 'a + AsRef<[VNode<'a>]>, { let listeners: &'a L = self.bump().alloc(listeners); let listeners = listeners.as_ref(); let attributes: &'a A = self.bump().alloc(attributes); let attributes = attributes.as_ref(); let children: &'a V = self.bump().alloc(children); let children = children.as_ref(); let key = key.map(|f| self.raw_text(f).0); VNode::Element(self.bump().alloc(VElement { tag_name: tag, key, namespace, listeners, attributes, children, dom_id: empty_cell(), // todo: wire up more constization static_listeners: false, static_attrs: false, static_children: false, })) } pub fn suspended() -> VNode<'static> { VNode::Suspended(VSuspended { node: Rc::new(empty_cell()), }) } pub fn attr( &self, name: &'static str, val: Arguments, namespace: Option<&'static str>, is_volatile: bool, ) -> Attribute<'a> { let (value, is_static) = self.raw_text(val); Attribute { name, value, is_static, namespace, is_volatile, } } pub fn attr_with_alloc_val( &self, name: &'static str, val: &'a str, namespace: Option<&'static str>, is_volatile: bool, ) -> Attribute<'a> { Attribute { name, value: val, is_static: false, namespace, is_volatile, } } pub fn component( &self, component: FC

, props: P, key: Option, children: V, ) -> VNode<'a> where P: Properties + 'a, V: 'a + AsRef<[VNode<'a>]>, { let bump = self.bump(); // We don't want the fat part of the fat pointer // This function does static dispatch so we don't need any VTable stuff let children: &'a V = bump.alloc(children); let children = children.as_ref(); let props = bump.alloc(props); let raw_props = props as *mut P as *mut (); let user_fc = component as *const (); let comparator: Option<&dyn Fn(&VComponent) -> bool> = Some(bump.alloc_with(|| { move |other: &VComponent| { if user_fc == other.user_fc { // Safety // - We guarantee that FC

is the same by function pointer // - Because FC

is the same, then P must be the same (even with generics) // - Non-static P are autoderived to memoize as false // - This comparator is only called on a corresponding set of bumpframes let props_memoized = unsafe { let real_other: &P = &*(other.raw_props as *const _ as *const P); props.memoize(&real_other) }; // It's only okay to memoize if there are no children and the props can be memoized // Implementing memoize is unsafe and done automatically with the props trait match (props_memoized, children.len() == 0) { (true, true) => true, _ => false, } } else { false } } })); // create a closure to drop the props let mut has_dropped = false; let drop_props: &mut dyn FnMut() = bump.alloc_with(|| { move || unsafe { if !has_dropped { let real_other = raw_props as *mut _ as *mut P; let b = BumpBox::from_raw(real_other); std::mem::drop(b); has_dropped = true; } } }); let drop_props = unsafe { BumpBox::from_raw(drop_props) }; let is_static = children.len() == 0 && P::IS_STATIC && key.is_none(); let key = key.map(|f| self.raw_text(f).0); VNode::Component(bump.alloc_with(|| VComponent { user_fc, comparator, raw_props, children, caller: NodeFactory::create_component_caller(component, raw_props), is_static, drop_props: RefCell::new(Some(drop_props)), can_memoize: P::IS_STATIC, ass_scope: Cell::new(None), key, })) } pub fn create_component_caller<'g, P: 'g>( component: FC

, raw_props: *const (), ) -> Rc Fn(&'r Scope) -> DomTree<'r>> { type Captured<'a> = Rc Fn(&'r Scope) -> DomTree<'r> + 'a>; let caller: Captured = Rc::new(move |scp: &Scope| -> DomTree { // cast back into the right lifetime let safe_props: &'_ P = unsafe { &*(raw_props as *const P) }; let cx: Context

= Context { props: safe_props, scope: scp, }; let res = component(cx); let g2 = unsafe { std::mem::transmute(res) }; g2 }); unsafe { std::mem::transmute::<_, Captured<'static>>(caller) } } pub fn fragment_from_iter(self, node_iter: impl IntoVNodeList<'a>) -> VNode<'a> { let children = node_iter.into_vnode_list(self); VNode::Fragment(VFragment { children, key: None, is_static: false, }) } } /// Trait implementations for use in the rsx! and html! macros. /// /// ## Details /// /// This section provides convenience methods and trait implementations for converting common structs into a format accepted /// by the macros. /// /// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out. /// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type: /// ``` /// impl IntoIterator> /// ``` /// /// As such, all node creation must go through the factory, which is only availble in the component context. /// These strict requirements make it possible to manage lifetimes and state. pub trait IntoVNode<'a> { fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>; } pub trait IntoVNodeList<'a> { fn into_vnode_list(self, cx: NodeFactory<'a>) -> &'a [VNode<'a>]; } impl<'a, T, V> IntoVNodeList<'a> for T where T: IntoIterator, V: IntoVNode<'a>, { fn into_vnode_list(self, cx: NodeFactory<'a>) -> &'a [VNode<'a>] { let mut nodes = bumpalo::collections::Vec::new_in(cx.bump()); for node in self.into_iter() { nodes.push(node.into_vnode(cx)); } if cfg!(debug_assertions) { if nodes.len() > 1 { if nodes.last().unwrap().key().is_none() { log::error!( r#" Warning: Each child in an array or iterator should have a unique "key" prop. Not providing a key will lead to poor performance with lists. See docs.rs/dioxus for more information. --- To help you identify where this error is coming from, we've generated a backtrace. "#, ); } } } if nodes.len() == 0 { nodes.push(VNode::Anchor(VAnchor { dom_id: empty_cell(), })); } nodes.into_bump_slice() } } pub struct ScopeChildren<'a>(pub &'a [VNode<'a>]); impl Copy for ScopeChildren<'_> {} impl<'a> Clone for ScopeChildren<'a> { fn clone(&self) -> Self { ScopeChildren(self.0) } } impl ScopeChildren<'_> { pub unsafe fn extend_lifetime(self) -> ScopeChildren<'static> { std::mem::transmute(self) } pub unsafe fn unextend_lfetime<'a>(self) -> ScopeChildren<'a> { std::mem::transmute(self) } } impl<'a> IntoVNodeList<'a> for ScopeChildren<'a> { fn into_vnode_list(self, _: NodeFactory<'a>) -> &'a [VNode<'a>] { self.0 } } // For the case where a rendered VNode is passed into the rsx! macro through curly braces impl<'a> IntoIterator for VNode<'a> { type Item = VNode<'a>; type IntoIter = std::iter::Once; fn into_iter(self) -> Self::IntoIter { std::iter::once(self) } } // For the case where a rendered VNode is passed into the rsx! macro through curly braces impl<'a> IntoVNode<'a> for VNode<'a> { fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> { self } } /// A concrete type provider for closures that build VNode structures. /// /// This struct wraps lazy structs that build VNode trees Normally, we cannot perform a blanket implementation over /// closures, but if we wrap the closure in a concrete type, we can maintain separate implementations of IntoVNode. /// /// /// ```rust /// LazyNodes::new(|f| f.element("div", [], [], [] None)) /// ``` pub struct LazyNodes<'a, G> where G: FnOnce(NodeFactory<'a>) -> VNode<'a>, { inner: G, _p: PhantomData<&'a ()>, } impl<'a, G> LazyNodes<'a, G> where G: FnOnce(NodeFactory<'a>) -> VNode<'a>, { pub fn new(f: G) -> Self { Self { inner: f, _p: PhantomData {}, } } } // Our blanket impl impl<'a, G> IntoVNode<'a> for LazyNodes<'a, G> where G: FnOnce(NodeFactory<'a>) -> VNode<'a>, { fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> { (self.inner)(cx) } } // Our blanket impl impl<'a, G> IntoIterator for LazyNodes<'a, G> where G: FnOnce(NodeFactory<'a>) -> VNode<'a>, { type Item = Self; type IntoIter = std::iter::Once; fn into_iter(self) -> Self::IntoIter { std::iter::once(self) } } // Conveniently, we also support "null" (nothing) passed in impl IntoVNode<'_> for () { fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> { cx.fragment_from_iter(None as Option) } } // Conveniently, we also support "None" impl IntoVNode<'_> for Option<()> { fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> { cx.fragment_from_iter(None as Option) } } impl<'a> IntoVNode<'a> for Option> { fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> { match self { Some(n) => n, None => cx.fragment_from_iter(None as Option), } } } impl IntoVNode<'_> for &'static str { fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> { cx.static_text(self) } } impl IntoVNode<'_> for Arguments<'_> { fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> { cx.text(self) } } impl Debug for NodeFactory<'_> { fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { Ok(()) } } impl Debug for VNode<'_> { fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> { match &self { VNode::Element(el) => write!(s, "VElement {{ name: {} }}", el.tag_name), VNode::Text(t) => write!(s, "VText {{ text: {} }}", t.text), VNode::Anchor(a) => write!(s, "VAnchor"), VNode::Fragment(_) => write!(s, "fragment"), VNode::Suspended { .. } => write!(s, "suspended"), VNode::Component(_) => write!(s, "component"), } } }