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2 KiB
2 KiB
This module includes all life-cycle related mechanics, including the virtual DOM, scopes, properties, and lifecycles.
The VirtualDom is designed as so:
VDOM contains:
- An arena of component scopes.
- A scope contains
- lifecycle data
- hook data
- A scope contains
- Event queue
- An event
A VDOM is
- constructed from anything that implements "component"
A "Component" is anything (normally functions) that can be ran with a context to produce VNodes
- Must implement properties-builder trait which produces a properties builder
A Context
- Is a consumable struct
- Made of references to properties
- Holds a reference (lockable) to the underlying scope
- Is partially thread-safe
How to interact with the real dom?
idea: use only u32
pros:
- allows for 4,294,967,295 nodes (enough)
- u32 is relatively small
- doesn't add type noise
- allows virtualdom to stay completely generic
cons:
- cost of querying individual nodes (about 7ns per node query for all sizes w/ nohasher)
- 2-3 ns query cost with slotmap
- old IDs need to be manually freed when subtrees are destroyed
- can be collected as garbage after every render
- loss of ids between renders........................
- each new render doesn't know which node the old one was connected to unless it is visited
- When are nodes not visited during diffing?
- They are predetermined to be removed (a parent was probed)
- something with keys?
- I think all nodes must be visited between diffs
idea: leak raw nodes and then reclaim them on drop
Fiber/Concurrency
Dioxus is designed to support partial rendering. Partial rendering means that not every component will be rendered on every tick. If some components were diffed.
Any given component will only be rendered on a single thread, so data inside of components does not need to be send/sync.
To schedule a render outside of the main component, the suspense
method is exposed. Suspense
consumes a future (valid for `bump) lifetime