Allow Multiple dependencies for states in the RealDom (native core) (#412)

* WIP multable deps

* WIP: refactor and genralize state macro

* add traversable trait

* update tui to use elementid to index dom
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Demonthos 2022-07-06 23:50:22 -05:00 committed by GitHub
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19 changed files with 990 additions and 1103 deletions

View file

@ -243,11 +243,11 @@ You've probably noticed that many elements in the `rsx!` macros support on-hover
# Native Core
Renderers take a lot of work. If you are creating a renderer in rust, native core provides some utilites to implement a renderer. It provides an abstraction over DomEdits and handles layout for you.
If you are creating a renderer in rust, native core provides some utilites to implement a renderer. It provides an abstraction over DomEdits and handles layout for you.
## RealDom
The `RealDom` is a higher level abstraction over updating the Dom. It updates with `DomEdits` and provides a way to lazily update the state of nodes based on what attributes change.
The `RealDom` is a higher level abstraction over updating the Dom. It updates with `DomEdits` and provides a way to incrementally update the state of nodes based on what attributes change.
### Example
@ -267,43 +267,52 @@ cx.render(rsx!{
In this tree the color depends on the parent's color. The size depends on the childrens size, the current text, and a text size. The border depends on only the current node.
```mermaid
flowchart TB
subgraph context
text_width(text width)
end
subgraph div
state1(state)-->color1(color)
state1(state)-->border1(border)
border1-.->text_width
linkStyle 2 stroke:#5555ff,stroke-width:4px;
state1(state)-->layout_width1(layout width)
end
subgraph p
state2(state)-->color2(color)
color2-.->color1(color)
linkStyle 5 stroke:#0000ff,stroke-width:4px;
state2(state)-->border2(border)
border2-.->text_width
linkStyle 7 stroke:#5555ff,stroke-width:4px;
state2(state)-->layout_width2(layout width)
layout_width1-.->layout_width2
linkStyle 9 stroke:#aaaaff,stroke-width:4px;
end
subgraph hello world
state3(state)-->color3(color)
color3-.->color2(color)
linkStyle 11 stroke:#0000ff,stroke-width:4px;
state3(state)-->border3(border)
border3-.->text_width
linkStyle 13 stroke:#5555ff,stroke-width:4px;
state3(state)-->layout_width3(layout width)
layout_width2-.->layout_width3
linkStyle 15 stroke:#aaaaff,stroke-width:4px;
end
```
In the following diagram arrows represent dataflow:
To help in building a Dom, native core provides four traits: State, ChildDepState, ParentDepState, and NodeDepState and a RealDom struct.
[![](https://mermaid.ink/img/pako:eNqdVNFqgzAU_RXJXizUUZPJmIM-jO0LukdhpCbO0JhIGteW0n9fNK1Oa0brfUnu9VxyzzkXjyCVhIIYZFzu0hwr7X2-JcIzsa3W3wqXuZdKoele22oddfa1Y0Tnfn31muvMfqeCDNq3GmvaNROmaKqZFO1DPTRhP8MOd1fTWYNDvzlmQbBMJZcq9JtjNgY1mLVUhBqQPQeojl3wGCw5PsjqnIe-zXqEL8GZ2Kz0gVMPmoeU3ND4IcuiaLGY2zRouuKncv_qGKv3VodpJe0JVU6QCQ5kgqMyWQVr8hbk4hm1PBcmsuwmnrCVH94rP7xN_ucp8sOB_EPSfz9drYVrkpc_AmH8_yTjJueUc-ntpOJkgt2os9tKjcYlt-DLUiD3UsB2KZCLcwjv3Aq33-g2v0M0xXA0MBy5DUdXi-gcJZriuLmAOSioKjAj5ld8rMsJ0DktaAJicyVYbRKQiJPBVSUx438QpqUCcYb5ls4BrrRcHUTaFizqnWGzR8W5evoFI-bJdw)](https://mermaid-js.github.io/mermaid-live-editor/edit#pako:eNqdVNFqgzAU_RXJXizUUZPJmIM-jO0LukdhpCbO0JhIGteW0n9fNK1Oa0brfUnu9VxyzzkXjyCVhIIYZFzu0hwr7X2-JcIzsa3W3wqXuZdKoele22oddfa1Y0Tnfn31muvMfqeCDNq3GmvaNROmaKqZFO1DPTRhP8MOd1fTWYNDvzlmQbBMJZcq9JtjNgY1mLVUhBqQPQeojl3wGCw5PsjqnIe-zXqEL8GZ2Kz0gVMPmoeU3ND4IcuiaLGY2zRouuKncv_qGKv3VodpJe0JVU6QCQ5kgqMyWQVr8hbk4hm1PBcmsuwmnrCVH94rP7xN_ucp8sOB_EPSfz9drYVrkpc_AmH8_yTjJueUc-ntpOJkgt2os9tKjcYlt-DLUiD3UsB2KZCLcwjv3Aq33-g2v0M0xXA0MBy5DUdXi-gcJZriuLmAOSioKjAj5ld8rMsJ0DktaAJicyVYbRKQiJPBVSUx438QpqUCcYb5ls4BrrRcHUTaFizqnWGzR8W5evoFI-bJdw)
[//]: # "%% mermaid flow chart"
[//]: # "flowchart TB"
[//]: # " subgraph context"
[//]: # " text_width(text width)"
[//]: # " end"
[//]: # " subgraph state"
[//]: # " direction TB"
[//]: # " subgraph div state"
[//]: # " direction TB"
[//]: # " state1(state)-->color1(color)"
[//]: # " state1-->border1(border)"
[//]: # " text_width-.->layout_width1(layout width)"
[//]: # " linkStyle 2 stroke:#ff5500,stroke-width:4px;"
[//]: # " state1-->layout_width1"
[//]: # " end"
[//]: # " subgraph p state"
[//]: # " direction TB"
[//]: # " state2(state)-->color2(color)"
[//]: # " color1-.->color2"
[//]: # " linkStyle 5 stroke:#0000ff,stroke-width:4px;"
[//]: # " state2-->border2(border)"
[//]: # " text_width-.->layout_width2(layout width)"
[//]: # " linkStyle 7 stroke:#ff5500,stroke-width:4px;"
[//]: # " state2-->layout_width2"
[//]: # " layout_width2-.->layout_width1"
[//]: # " linkStyle 9 stroke:#00aa00,stroke-width:4px;"
[//]: # " end"
[//]: # " subgraph hello world state"
[//]: # " direction TB"
[//]: # " state3(state)-->border3(border)"
[//]: # " state3-->color3(color)"
[//]: # " color2-.->color3"
[//]: # " linkStyle 12 stroke:#0000ff,stroke-width:4px;"
[//]: # " text_width-.->layout_width3(layout width)"
[//]: # " linkStyle 13 stroke:#ff5500,stroke-width:4px;"
[//]: # " state3-->layout_width3"
[//]: # " layout_width3-.->layout_width2"
[//]: # " linkStyle 15 stroke:#00aa00,stroke-width:4px;"
[//]: # " end"
[//]: # " end"
To help in building a Dom, native core provides four traits: State, ChildDepState, ParentDepState, and NodeDepState and a RealDom struct. The ChildDepState, ParentDepState, and NodeDepState provide a way to discribe how some information in a node relates to that of its relatives. By providing how to build a single node from its relations, native-core will derive a way to update the state of all nodes for you with ```#[derive(State)]```. Once you have a state you can provide it as a generic to RealDom. RealDom provides all of the methods to interact and update your new dom.
```rust
use dioxus_native_core::node_ref::*;

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@ -83,7 +83,7 @@ mod util {
}
pub fn expr_to_single_string(expr: &syn::Expr) -> Option<String> {
if let syn::Expr::Path(path) = &*expr {
if let syn::Expr::Path(path) = expr {
path_to_single_string(&path.path)
} else {
None
@ -779,13 +779,12 @@ Finally, call `.build()` to create the instance of `{name}`.
// NOTE: both auto_into and strip_option affect `arg_type` and `arg_expr`, but the order of
// nesting is different so we have to do this little dance.
let arg_type = if field.builder_attr.strip_option {
let internal_type = field.type_from_inside_option(false).ok_or_else(|| {
field.type_from_inside_option(false).ok_or_else(|| {
Error::new_spanned(
&field_type,
"can't `strip_option` - field is not `Option<...>`",
)
})?;
internal_type
})?
} else {
field_type
};

View file

@ -937,7 +937,7 @@ pub mod on {
feature = "serialize",
derive(serde_repr::Serialize_repr, serde_repr::Deserialize_repr)
)]
#[derive(Clone, Copy, Debug, PartialEq)]
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[repr(u8)]
pub enum KeyCode {
// That key has no keycode, = 0

View file

@ -2,11 +2,12 @@ extern crate proc_macro;
mod sorted_slice;
use dioxus_native_core::state::MemberId;
use proc_macro::TokenStream;
use quote::format_ident;
use quote::{quote, ToTokens, __private::Span};
use quote::{quote, ToTokens};
use sorted_slice::StrSlice;
use syn::parenthesized;
use syn::parse::ParseBuffer;
use syn::punctuated::Punctuated;
use syn::{
self,
parse::{Parse, ParseStream, Result},
@ -51,228 +52,99 @@ fn impl_derive_macro(ast: &syn::DeriveInput) -> TokenStream {
let strct = Struct::new(type_name.clone(), &fields);
match StateStruct::parse(&fields, &strct) {
Ok(state_strct) => {
let node_dep_state_fields = state_strct
let members: Vec<_> = state_strct
.state_members
.iter()
.filter(|f| f.dep_kind == DepKind::Node)
.map(|f| f.reduce_self());
let child_dep_state_fields = state_strct
.state_members
.iter()
.filter(|f| f.dep_kind == DepKind::Child)
.map(|f| f.reduce_self());
let parent_dep_state_fields = state_strct
.state_members
.iter()
.filter(|f| f.dep_kind == DepKind::Parent)
.map(|f| f.reduce_self());
let node_iter = state_strct
.state_members
.iter()
.filter(|m| m.dep_kind == DepKind::Node);
let node_ids = node_iter.clone().map(|m| m.member_id.0);
let node_ids_clone = node_ids.clone();
let node_types = node_iter.map(|f| &f.mem.ty);
let child_iter = state_strct
.state_members
.iter()
.filter(|m| m.dep_kind == DepKind::Child);
let child_ids = child_iter.clone().map(|m| m.member_id.0);
let child_ids_clone = child_ids.clone();
let child_types = child_iter.map(|f| &f.mem.ty);
let parent_iter = state_strct
.state_members
.iter()
.filter(|m| m.dep_kind == DepKind::Parent);
let parent_ids = parent_iter.clone().map(|m| m.member_id.0);
let parent_ids_clone = parent_ids.clone();
let parent_types = parent_iter.map(|f| &f.mem.ty);
let type_name_str = type_name.to_string();
let child_states = &state_strct.child_states;
let member_size = state_strct.state_members.len();
let child_state_ty = child_states.iter().map(|m| &m.ty);
let child_state_idents: Vec<_> = child_states.iter().map(|m| &m.ident).collect();
let sum_const_declarations = child_state_ty.clone().enumerate().map(|(i, ty)| {
let ident = format_ident!("__{}_SUM_{}", i, type_name.to_string());
let ident_minus = format_ident!("__{}_SUM_{}_minus", i, type_name.to_string());
if i == 0 {
quote!(const #ident_minus: usize = #member_size + #ty::SIZE - 1;
const #ident: usize = #member_size + #ty::SIZE;)
} else {
let prev_ident = format_ident!("__{}_SUM_{}", i - 1, type_name.to_string());
quote!(const #ident_minus: usize = #prev_ident + #ty::SIZE - 1;
const #ident: usize = #prev_ident + #ty::SIZE;)
}
});
let sum_idents: Vec<_> = std::iter::once(quote!(#member_size))
.chain((0..child_states.len()).map(|i| {
let ident = format_ident!("__{}_SUM_{}", i, type_name.to_string());
quote!(#ident)
}))
.map(|m| &m.mem.ident)
.collect();
let member_types = state_strct.state_members.iter().map(|m| &m.mem.ty);
let resolve_members = state_strct
.state_members
.iter()
.map(|m| state_strct.resolve(m));
let child_state_ranges: Vec<_> = (0..child_state_ty.len())
.map(|i| {
let current = format_ident!("__{}_SUM_{}_minus", i, type_name.to_string());
let previous = if i == 0 {
quote!(#member_size)
} else {
let ident = format_ident!("__{}_SUM_{}", i - 1, type_name.to_string());
quote!(#ident)
};
quote!(#previous..=#current)
})
.collect();
let child_types = state_strct.child_states.iter().map(|s| &s.ty);
let child_members = state_strct.child_states.iter().map(|s| &s.ident);
let gen = quote! {
#(
#sum_const_declarations
)*
impl State for #type_name{
const SIZE: usize = #member_size #( + #child_state_ty::SIZE)*;
fn update_node_dep_state<'a>(
&'a mut self,
ty: dioxus_native_core::state::MemberId,
node: &'a dioxus_core::VNode<'a>,
impl State for #type_name {
fn update<'a, T: dioxus_native_core::traversable::Traversable<Node = Self, Id = dioxus_core::ElementId>>(
dirty: &[(dioxus_core::ElementId, dioxus_native_core::node_ref::NodeMask)],
state_tree: &'a mut T,
vdom: &'a dioxus_core::VirtualDom,
ctx: &anymap::AnyMap,
) -> Option<dioxus_native_core::state::NodeStatesChanged>{
use dioxus_native_core::state::NodeDepState as _;
use dioxus_native_core::state::State as _;
match ty.0{
#(
#node_ids => #node_dep_state_fields,
)*
#(
#child_state_ranges => {
self.#child_state_idents.update_node_dep_state(
ty - #sum_idents,
node,
vdom,
ctx,
).map(|mut changed|{
for id in &mut changed.node_dep{
*id += #sum_idents;
}
changed
})
}
)*
_ => panic!("{:?} not in {}", ty, #type_name_str),
) -> fxhash::FxHashSet<dioxus_core::ElementId>{
#[derive(Eq, PartialEq)]
struct HeightOrdering {
height: u16,
id: dioxus_core::ElementId,
}
}
fn update_parent_dep_state<'a>(
&'a mut self,
ty: dioxus_native_core::state::MemberId,
node: &'a dioxus_core::VNode<'a>,
vdom: &'a dioxus_core::VirtualDom,
parent: Option<&Self>,
ctx: &anymap::AnyMap,
) -> Option<dioxus_native_core::state::ParentStatesChanged>{
use dioxus_native_core::state::ParentDepState as _;
match ty.0{
#(
#parent_ids => #parent_dep_state_fields,
)*
#(
#child_state_ranges => {
self.#child_state_idents.update_parent_dep_state(
ty - #sum_idents,
node,
vdom,
parent.map(|p| &p.#child_state_idents),
ctx,
).map(|mut changed|{
for id in &mut changed.node_dep{
*id += #sum_idents;
}
for id in &mut changed.parent_dep{
*id += #sum_idents;
}
changed
})
impl HeightOrdering {
fn new(height: u16, id: dioxus_core::ElementId) -> Self {
HeightOrdering {
height,
id,
}
)*
_ => panic!("{:?} not in {}", ty, #type_name_str),
}
}
}
fn update_child_dep_state<'a>(
&'a mut self,
ty: dioxus_native_core::state::MemberId,
node: &'a dioxus_core::VNode<'a>,
vdom: &'a dioxus_core::VirtualDom,
children: &[&Self],
ctx: &anymap::AnyMap,
) -> Option<dioxus_native_core::state::ChildStatesChanged>{
use dioxus_native_core::state::ChildDepState as _;
match ty.0{
#(
#child_ids => #child_dep_state_fields,
)*
#(
#child_state_ranges => {
self.#child_state_idents.update_child_dep_state(
ty - #sum_idents,
node,
vdom,
&children.iter().map(|p| &p.#child_state_idents).collect::<Vec<_>>(),
ctx,
).map(|mut changed|{
for id in &mut changed.node_dep{
*id += #sum_idents;
}
for id in &mut changed.child_dep{
*id += #sum_idents;
}
changed
})
}
)*
_ => panic!("{:?} not in {}", ty, #type_name_str),
impl Ord for HeightOrdering {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.height.cmp(&other.height).then(self.id.0.cmp(&other.id.0))
}
}
}
fn child_dep_types(&self, mask: &dioxus_native_core::node_ref::NodeMask) -> Vec<dioxus_native_core::state::MemberId>{
let mut dep_types = Vec::new();
#(if #child_types::NODE_MASK.overlaps(mask) {
dep_types.push(dioxus_native_core::state::MemberId(#child_ids_clone));
})*
#(
dep_types.extend(self.#child_state_idents.child_dep_types(mask).into_iter().map(|id| id + #sum_idents));
)*
dep_types
}
impl PartialOrd for HeightOrdering {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(&other))
}
}
fn parent_dep_types(&self, mask: &dioxus_native_core::node_ref::NodeMask) -> Vec<dioxus_native_core::state::MemberId>{
let mut dep_types = Vec::new();
#(if #parent_types::NODE_MASK.overlaps(mask) {
dep_types.push(dioxus_native_core::state::MemberId(#parent_ids_clone));
})*
#(
dep_types.extend(self.#child_state_idents.parent_dep_types(mask).into_iter().map(|id| id + #sum_idents));
)*
dep_types
}
struct MembersDirty {
#(#members: bool, )*
}
impl MembersDirty {
fn new() -> Self {
Self {#(#members: false),*}
}
fn any(&self) -> bool {
#(self.#members || )* false
}
}
let mut dirty_elements = fxhash::FxHashSet::default();
// the states of any elements that are dirty
let mut states = fxhash::FxHashMap::default();
for (id, mask) in dirty {
let members_dirty = MembersDirty {
#(#members: #member_types::NODE_MASK.overlaps(mask),)*
};
if members_dirty.any(){
states.insert(*id, members_dirty);
}
dirty_elements.insert(*id);
}
fn node_dep_types(&self, mask: &dioxus_native_core::node_ref::NodeMask) -> Vec<dioxus_native_core::state::MemberId>{
let mut dep_types = Vec::new();
#(if #node_types::NODE_MASK.overlaps(mask) {
dep_types.push(dioxus_native_core::state::MemberId(#node_ids_clone));
})*
#(
dep_types.extend(self.#child_state_idents.node_dep_types(mask).into_iter().map(|id| id + #sum_idents));
#resolve_members;
)*
dep_types
#(
dirty_elements.extend(
<#child_types as dioxus_native_core::state::State>::update(
dirty,
&mut state_tree.map(|n| &n.#child_members, |n| &mut n.#child_members),
vdom,
ctx,
)
);
)*
dirty_elements
}
}
};
@ -282,6 +154,12 @@ fn impl_derive_macro(ast: &syn::DeriveInput) -> TokenStream {
}
}
struct Depenadants<'a> {
node: Vec<&'a Member>,
child: Vec<&'a Member>,
parent: Vec<&'a Member>,
}
struct Struct {
name: Ident,
members: Vec<Member>,
@ -302,7 +180,7 @@ struct StateStruct<'a> {
impl<'a> StateStruct<'a> {
fn parse(fields: &[&'a Field], strct: &'a Struct) -> Result<Self> {
let mut parse_err = Ok(());
let state_members = strct
let mut unordered_state_members: Vec<_> = strct
.members
.iter()
.zip(fields.iter())
@ -312,7 +190,44 @@ impl<'a> StateStruct<'a> {
parse_err = Err(err);
None
}
});
})
.collect();
parse_err?;
let mut state_members = Vec::new();
while !unordered_state_members.is_empty() {
let mut resolved = false;
for i in 0..unordered_state_members.len() {
let mem = &mut unordered_state_members[i];
if mem.dep_mems.iter().all(|(dep, resolved)| {
*resolved || (*dep == mem.mem && mem.dep_kind != DepKind::Node)
}) {
let mem = unordered_state_members.remove(i);
// mark any dependancy that depends on this member as resolved
for member in unordered_state_members.iter_mut() {
for (dep, resolved) in &mut member.dep_mems {
*resolved |= *dep == mem.mem;
}
}
state_members.push(mem);
resolved = true;
break;
}
}
if !resolved {
return Err(Error::new(
strct.name.span(),
format!(
"{} has circular dependacy in {:?}",
strct.name,
unordered_state_members
.iter()
.map(|m| format!("{}", &m.mem.ident))
.collect::<Vec<_>>()
),
));
}
}
let child_states = strct
.members
@ -328,177 +243,234 @@ impl<'a> StateStruct<'a> {
})
.map(|(m, _)| m);
#[derive(Debug, Clone)]
struct DepNode<'a> {
state_mem: StateMember<'a>,
depandants: Vec<DepNode<'a>>,
}
impl<'a> DepNode<'a> {
fn new(state_mem: StateMember<'a>) -> Self {
Self {
state_mem,
depandants: Vec::new(),
}
}
/// flattens the node in pre order
fn flatten(self) -> Vec<StateMember<'a>> {
let DepNode {
state_mem,
depandants,
} = self;
let mut flat = vec![state_mem];
for d in depandants {
flat.append(&mut d.flatten());
}
flat
}
fn set_ids(&mut self, current_id: &mut usize) {
self.state_mem.member_id = dioxus_native_core::state::MemberId(*current_id);
// if the node depends on itself, we need to add the dependency seperately
if let Some(dep) = self.state_mem.dep_mem {
if dep == self.state_mem.mem {
self.state_mem
.dependants
.push((MemberId(*current_id), self.state_mem.dep_kind.clone()));
}
}
*current_id += 1;
for d in &mut self.depandants {
self.state_mem
.dependants
.push((MemberId(*current_id), d.state_mem.dep_kind.clone()));
d.set_ids(current_id);
}
}
fn contains_member(&self, member: &Member) -> bool {
if self.state_mem.mem == member {
true
} else {
self.depandants.iter().any(|d| d.contains_member(member))
}
}
// check if there are any mixed child/parent dependancies
fn check(&self) -> Option<Error> {
self.kind().err()
}
fn kind(&self) -> Result<&DepKind> {
fn reduce_kind<'a>(dk1: &'a DepKind, dk2: &'a DepKind) -> Result<&'a DepKind> {
match (dk1, dk2) {
(DepKind::Child, DepKind::Parent) | (DepKind::Parent, DepKind::Child) => {
Err(Error::new(
Span::call_site(),
"There is a ChildDepState that depends on a ParentDepState",
))
}
// node dep state takes the lowest priority
(DepKind::Node, important) | (important, DepKind::Node) => Ok(important),
// they are the same
(fst, _) => Ok(fst),
}
}
reduce_kind(
self.depandants
.iter()
.try_fold(&DepKind::Node, |dk1, dk2| reduce_kind(dk1, dk2.kind()?))?,
&self.state_mem.dep_kind,
)
}
fn insert_dependant(&mut self, other: DepNode<'a>) -> bool {
let dep = other.state_mem.dep_mem.unwrap();
if self.contains_member(dep) {
if self.state_mem.mem == dep {
self.depandants.push(other);
true
} else {
self.depandants
.iter_mut()
.find(|d| d.contains_member(dep))
.unwrap()
.insert_dependant(other)
}
} else {
false
}
}
}
// members need to be sorted so that members are updated after the members they depend on
let mut roots: Vec<DepNode> = vec![];
for m in state_members {
if let Some(dep) = m.dep_mem {
let root_depends_on = roots
.iter()
.filter_map(|m| m.state_mem.dep_mem)
.any(|d| m.mem == d);
Ok(Self {
state_members,
child_states: child_states.collect(),
})
}
if let Some(r) = roots.iter_mut().find(|r| r.contains_member(dep)) {
let new = DepNode::new(m);
if root_depends_on {
return Err(Error::new(
new.state_mem.mem.ident.span(),
format!("{} has a circular dependancy", new.state_mem.mem.ident),
));
fn get_depenadants(&self, mem: &Member) -> Depenadants {
let mut dependants = Depenadants {
node: Vec::new(),
child: Vec::new(),
parent: Vec::new(),
};
for member in &self.state_members {
for (dep, _) in &member.dep_mems {
if *dep == mem {
match member.dep_kind {
DepKind::Node => dependants.node.push(member.mem),
DepKind::Child => dependants.child.push(member.mem),
DepKind::Parent => dependants.parent.push(member.mem),
}
// return Err(Error::new(new.state_mem.mem.ident.span(), "stuff"));
r.insert_dependant(new);
continue;
}
}
let mut new = DepNode::new(m);
let mut i = 0;
while i < roots.len() {
if roots[i].state_mem.dep_mem == Some(new.state_mem.mem) {
let child = roots.remove(i);
new.insert_dependant(child);
} else {
i += 1;
}
}
roots.push(new);
}
parse_err?;
let mut current_id = 0;
for r in &mut roots {
r.set_ids(&mut current_id);
}
if let Some(err) = roots.iter().find_map(DepNode::check) {
Err(err)
} else {
let state_members: Vec<_> = roots
.into_iter()
.flat_map(|r| r.flatten().into_iter())
.collect();
dependants
}
Ok(Self {
state_members,
child_states: child_states.collect(),
})
fn update_dependants(&self, mem: &Member) -> impl ToTokens {
let dep = self.get_depenadants(mem);
let update_child_dependants = if dep.child.is_empty() {
quote!()
} else {
let insert = dep.child.iter().map(|d|{
if *d == mem {
quote! {
let seeking = HeightOrdering::new(state_tree.height(parent_id).unwrap(), parent_id);
if let Err(idx) = resolution_order
.binary_search_by(|ordering| ordering.cmp(&seeking).reverse()){
resolution_order.insert(
idx,
seeking,
);
}
}
} else {
quote! {}
}
});
let update: Vec<_> = dep
.child
.iter()
.map(|d| {
let ident = &d.ident;
quote! {
dirty.#ident = true;
}
})
.collect();
quote! {
if let Some(parent_id) = state_tree.parent(id) {
#(#insert)*
if let Some(dirty) = states.get_mut(&parent_id) {
#(#update)*
}
else {
let mut dirty = MembersDirty::new();
#(#update)*
states.insert(parent_id, dirty);
}
}
}
};
let node_dependants: Vec<_> = dep.node.iter().map(|d| &d.ident).collect();
let update_node_dependants = quote! {#(members_dirty.#node_dependants = true;)*};
let update_parent_dependants = if dep.parent.is_empty() {
quote!()
} else {
let insert = dep.parent.iter().map(|d| {
if *d == mem {
quote! {
let seeking = HeightOrdering::new(state_tree.height(*child_id).unwrap(), *child_id);
if let Err(idx) = resolution_order
.binary_search(&seeking){
resolution_order.insert(
idx,
seeking,
);
}
}
} else {
quote! {}
}
});
let update: Vec<_> = dep
.parent
.iter()
.map(|d| {
let ident = &d.ident;
quote! {
dirty.#ident = true;
}
})
.collect();
quote! {
for child_id in state_tree.children(id) {
#(#insert)*
if let Some(dirty) = states.get_mut(&child_id) {
#(#update)*
}
else {
let mut dirty = MembersDirty::new();
#(#update)*
states.insert(*child_id, dirty);
}
}
}
};
quote! {
#update_node_dependants
#update_child_dependants
#update_parent_dependants
}
}
fn resolve(&self, mem: &StateMember) -> impl ToTokens {
let reduce_member = mem.reduce_self();
let update_dependant = self.update_dependants(mem.mem);
let member = &mem.mem.ident;
match mem.dep_kind {
DepKind::Parent => {
quote! {
// resolve parent dependant state
let mut resolution_order = states.keys().copied().map(|id| HeightOrdering::new(state_tree.height(id).unwrap(), id)).collect::<Vec<_>>();
resolution_order.sort();
let mut i = 0;
while i < resolution_order.len(){
let id = resolution_order[i].id;
let vnode = vdom.get_element(id).unwrap();
let members_dirty = states.get_mut(&id).unwrap();
let (current_state, parent) = state_tree.get_node_parent_mut(id);
let current_state = current_state.unwrap();
if members_dirty.#member && #reduce_member {
dirty_elements.insert(id);
#update_dependant
}
i += 1;
}
}
}
DepKind::Child => {
quote! {
// resolve child dependant state
let mut resolution_order = states.keys().copied().map(|id| HeightOrdering::new(state_tree.height(id).unwrap(), id)).collect::<Vec<_>>();
resolution_order.sort_by(|height_ordering1, height_ordering2| {
height_ordering1.cmp(&height_ordering2).reverse()
});
let mut i = 0;
while i < resolution_order.len(){
let id = resolution_order[i].id;
let vnode = vdom.get_element(id).unwrap();
let members_dirty = states.get_mut(&id).unwrap();
let (current_state, children) = state_tree.get_node_children_mut(id);
let current_state = current_state.unwrap();
if members_dirty.#member && #reduce_member {
dirty_elements.insert(id);
#update_dependant
}
i += 1;
}
}
}
DepKind::Node => {
quote! {
// resolve node dependant state
let mut resolution_order = states.keys().copied().collect::<Vec<_>>();
let mut i = 0;
while i < resolution_order.len(){
let id = resolution_order[i];
let vnode = vdom.get_element(id).unwrap();
let members_dirty = states.get_mut(&id).unwrap();
let current_state = state_tree.get_mut(id).unwrap();
if members_dirty.#member && #reduce_member {
dirty_elements.insert(id);
#update_dependant
}
i += 1;
}
}
}
}
}
}
fn try_parenthesized(input: ParseStream) -> Result<ParseBuffer> {
let inside;
parenthesized!(inside in input);
Ok(inside)
}
struct Dependancy {
ctx_ty: Option<Type>,
dep: Option<Ident>,
deps: Vec<Ident>,
}
impl Parse for Dependancy {
fn parse(input: ParseStream) -> Result<Self> {
let dep = input
.parse()
.ok()
.filter(|i: &Ident| format!("{}", i) != "NONE");
let deps: Option<Punctuated<Ident, Token![,]>> = {
try_parenthesized(input)
.ok()
.and_then(|inside| inside.parse_terminated(Ident::parse).ok())
};
let deps: Vec<_> = deps
.map(|deps| deps.into_iter().collect())
.or_else(|| {
input
.parse::<Ident>()
.ok()
.filter(|i: &Ident| format!("{}", i) != "NONE")
.map(|i| vec![i])
})
.unwrap_or_default();
let comma: Option<Token![,]> = input.parse().ok();
let ctx_ty = input.parse().ok();
Ok(Self {
ctx_ty: comma.and(ctx_ty),
dep,
deps,
})
}
}
@ -522,11 +494,9 @@ impl Member {
struct StateMember<'a> {
mem: &'a Member,
dep_kind: DepKind,
dep_mem: Option<&'a Member>,
// the depenancy and if it is satified
dep_mems: Vec<(&'a Member, bool)>,
ctx_ty: Option<Type>,
dependants: Vec<(dioxus_native_core::state::MemberId, DepKind)>,
// This is just the index of the final order of the struct it is used to communicate which parts need updated and what order to update them in.
member_id: dioxus_native_core::state::MemberId,
}
impl<'a> StateMember<'a> {
@ -548,26 +518,26 @@ impl<'a> StateMember<'a> {
})?;
match a.parse_args::<Dependancy>() {
Ok(dependancy) => {
let dep_mem = if let Some(name) = &dependancy.dep {
if let Some(found) = parent.members.iter().find(|m| &m.ident == name) {
Some(found)
} else {
err = Err(Error::new(
name.span(),
format!("{} not found in {}", name, parent.name),
));
None
}
} else {
None
};
let dep_mems = dependancy
.deps
.iter()
.filter_map(|name| {
if let Some(found) = parent.members.iter().find(|m| &m.ident == name) {
Some((found, false))
} else {
err = Err(Error::new(
name.span(),
format!("{} not found in {}", name, parent.name),
));
None
}
})
.collect();
Some(Self {
mem,
dep_kind,
dep_mem,
dep_mems,
ctx_ty: dependancy.ctx_ty,
dependants: Vec::new(),
member_id: dioxus_native_core::state::MemberId(0),
})
}
Err(e) => {
@ -592,111 +562,26 @@ impl<'a> StateMember<'a> {
} else {
quote! {&()}
};
let states_changed = {
let child_dep = self
.dependants
.iter()
.filter(|(_, kind)| kind == &DepKind::Child)
.map(|(id, _)| id.0);
let parent_dep = self
.dependants
.iter()
.filter(|(_, kind)| kind == &DepKind::Parent)
.map(|(id, _)| id.0);
let node_dep = self
.dependants
.iter()
.filter(|(_, kind)| kind == &DepKind::Node)
.map(|(id, _)| id.0);
match self.dep_kind {
DepKind::Node => {
quote! {
dioxus_native_core::state::NodeStatesChanged{
node_dep: vec![#(dioxus_native_core::state::MemberId(#node_dep), )*],
}
}
}
DepKind::Child => {
quote! {
dioxus_native_core::state::ChildStatesChanged{
node_dep: vec![#(dioxus_native_core::state::MemberId(#node_dep), )*],
child_dep: vec![#(dioxus_native_core::state::MemberId(#child_dep), )*],
}
}
}
DepKind::Parent => {
quote! {
dioxus_native_core::state::ParentStatesChanged{
node_dep: vec![#(dioxus_native_core::state::MemberId(#node_dep), )*],
parent_dep: vec![#(dioxus_native_core::state::MemberId(#parent_dep), )*],
}
}
}
}
};
let ty = &self.mem.ty;
let node_view =
quote!(dioxus_native_core::node_ref::NodeView::new(node, #ty::NODE_MASK, vdom));
if let Some(dep_ident) = &self.dep_mem.map(|m| &m.ident) {
match self.dep_kind {
DepKind::Node => {
quote!({
if self.#ident.reduce(#node_view, &self.#dep_ident, #get_ctx){
Some(#states_changed)
} else{
None
}
})
}
DepKind::Child => {
quote!({
if self.#ident.reduce(#node_view, children.iter().map(|s| &s.#dep_ident), #get_ctx){
Some(#states_changed)
} else{
None
}
})
}
DepKind::Parent => {
quote!({
if self.#ident.reduce(#node_view, parent.as_ref().map(|p| &p.#dep_ident), #get_ctx){
Some(#states_changed)
} else{
None
}
})
}
quote!(dioxus_native_core::node_ref::NodeView::new(vnode, #ty::NODE_MASK, vdom));
let dep_idents = self.dep_mems.iter().map(|m| &m.0.ident);
match self.dep_kind {
DepKind::Node => {
quote!({
current_state.#ident.reduce(#node_view, (#(&current_state.#dep_idents,)*), #get_ctx)
})
}
} else {
match self.dep_kind {
DepKind::Node => {
quote!({
if self.#ident.reduce(#node_view, &(), #get_ctx){
Some(#states_changed)
} else{
None
}
})
}
DepKind::Child => {
quote!({
if self.#ident.reduce(#node_view, std::iter::empty(), #get_ctx){
Some(#states_changed)
} else{
None
}
})
}
DepKind::Parent => {
quote!({
if self.#ident.reduce(#node_view, Some(&()), #get_ctx){
Some(#states_changed)
} else{
None
}
})
}
DepKind::Child => {
quote!({
current_state.#ident.reduce(#node_view, children.iter().map(|c| (#(&c.#dep_idents)*)), #get_ctx)
})
}
DepKind::Parent => {
quote!({
current_state.#ident.reduce(#node_view, parent.as_ref().map(|p| (#(&p.#dep_idents)*)), #get_ctx)
})
}
}
}

View file

@ -0,0 +1,256 @@
use anymap::AnyMap;
use dioxus::core as dioxus_core;
use dioxus::prelude::*;
use dioxus_native_core::node_ref::*;
use dioxus_native_core::real_dom::*;
use dioxus_native_core::state::{ChildDepState, NodeDepState, ParentDepState, State};
use dioxus_native_core_macro::State;
macro_rules! dep {
( child( $name:ty, $dep:ty ) ) => {
impl ChildDepState for $name {
type Ctx = ();
type DepState = $dep;
const NODE_MASK: NodeMask = NodeMask::ALL;
fn reduce<'a>(
&mut self,
_: NodeView,
_: impl Iterator<Item = &'a Self::DepState>,
_: &Self::Ctx,
) -> bool
where
Self::DepState: 'a,
{
self.0 += 1;
true
}
}
};
( parent( $name:ty, $dep:ty ) ) => {
impl ParentDepState for $name {
type Ctx = ();
type DepState = $dep;
const NODE_MASK: NodeMask = NodeMask::ALL;
fn reduce(
&mut self,
_: NodeView,
_: Option<&Self::DepState>,
_: &Self::Ctx,
) -> bool {
self.0 += 1;
true
}
}
};
( node( $name:ty, ($($l:lifetime),*), $dep:ty ) ) => {
impl<$($l),*> NodeDepState<$dep> for $name {
type Ctx = ();
const NODE_MASK: NodeMask = NodeMask::ALL;
fn reduce(
&mut self,
_: NodeView,
_: $dep,
_: &Self::Ctx,
) -> bool {
self.0 += 1;
true
}
}
};
}
macro_rules! test_state{
( $s:ty, child: ( $( $child:ident ),* ), node: ( $( $node:ident ),* ), parent: ( $( $parent:ident ),* ) ) => {
#[test]
fn state_reduce_initally_called_minimally() {
#[allow(non_snake_case)]
fn Base(cx: Scope) -> Element {
rsx!(cx, div {
div{
div{
p{}
}
p{
"hello"
}
div{
h1{}
}
p{
"world"
}
}
})
}
let vdom = VirtualDom::new(Base);
let mutations = vdom.create_vnodes(rsx! {
div {
div{
div{
p{}
}
p{
"hello"
}
div{
h1{}
}
p{
"world"
}
}
}
});
let mut dom: RealDom<$s> = RealDom::new();
let nodes_updated = dom.apply_mutations(vec![mutations]);
let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
dom.traverse_depth_first(|n| {
$(
assert_eq!(n.state.$child.0, 1);
)*
$(
assert_eq!(n.state.$node.0, 1);
)*
$(
assert_eq!(n.state.$parent.0, 1);
)*
});
}
}
}
mod node_depends_on_child_and_parent {
use super::*;
#[derive(Debug, Clone, Default, PartialEq)]
struct Node(i32);
dep!(node(Node, ('a, 'b), (&'a Child, &'b Parent)));
#[derive(Debug, Clone, Default, PartialEq)]
struct Child(i32);
dep!(child(Child, Child));
#[derive(Debug, Clone, Default, PartialEq)]
struct Parent(i32);
dep!(parent(Parent, Parent));
#[derive(Debug, Clone, Default, State)]
struct StateTester {
#[node_dep_state((child, parent))]
node: Node,
#[child_dep_state(child)]
child: Child,
#[parent_dep_state(parent)]
parent: Parent,
}
test_state!(StateTester, child: (child), node: (node), parent: (parent));
}
mod child_depends_on_node_that_depends_on_parent {
use super::*;
#[derive(Debug, Clone, Default, PartialEq)]
struct Node(i32);
dep!(node(Node, ('a), (&'a Parent,)));
#[derive(Debug, Clone, Default, PartialEq)]
struct Child(i32);
dep!(child(Child, Node));
#[derive(Debug, Clone, Default, PartialEq)]
struct Parent(i32);
dep!(parent(Parent, Parent));
#[derive(Debug, Clone, Default, State)]
struct StateTester {
#[node_dep_state(parent)]
node: Node,
#[child_dep_state(node)]
child: Child,
#[parent_dep_state(parent)]
parent: Parent,
}
test_state!(StateTester, child: (child), node: (node), parent: (parent));
}
mod parent_depends_on_node_that_depends_on_child {
use super::*;
#[derive(Debug, Clone, Default, PartialEq)]
struct Node(i32);
dep!(node(Node, ('a), (&'a Child,)));
#[derive(Debug, Clone, Default, PartialEq)]
struct Child(i32);
dep!(child(Child, Child));
#[derive(Debug, Clone, Default, PartialEq)]
struct Parent(i32);
dep!(parent(Parent, Node));
#[derive(Debug, Clone, Default, State)]
struct StateTester {
#[node_dep_state(child)]
node: Node,
#[child_dep_state(child)]
child: Child,
#[parent_dep_state(node)]
parent: Parent,
}
test_state!(StateTester, child: (child), node: (node), parent: (parent));
}
mod node_depends_on_other_node_state {
use super::*;
#[derive(Debug, Clone, Default, PartialEq)]
struct Node1(i32);
dep!(node(Node1, ('a), (&'a Node2,)));
#[derive(Debug, Clone, Default, PartialEq)]
struct Node2(i32);
dep!(node(Node2, (), ()));
#[derive(Debug, Clone, Default, State)]
struct StateTester {
#[node_dep_state((node2))]
node1: Node1,
#[node_dep_state()]
node2: Node2,
}
test_state!(StateTester, child: (), node: (node1, node2), parent: ());
}
mod node_child_and_parent_state_depends_on_self {
use super::*;
#[derive(Debug, Clone, Default, PartialEq)]
struct Node(i32);
dep!(node(Node, (), ()));
#[derive(Debug, Clone, Default, PartialEq)]
struct Child(i32);
dep!(child(Child, Child));
#[derive(Debug, Clone, Default, PartialEq)]
struct Parent(i32);
dep!(parent(Parent, Parent));
#[derive(Debug, Clone, Default, State)]
struct StateTester {
#[node_dep_state()]
node: Node,
#[child_dep_state(child)]
child: Child,
#[parent_dep_state(parent)]
parent: Parent,
}
test_state!(StateTester, child: (child), node: (node), parent: (parent));
}

View file

@ -51,8 +51,8 @@ fn remove_node() {
assert_eq!(dom.size(), 2);
assert!(&dom.contains_node(&VNode::Element(&root_div)));
assert_eq!(dom[1].height, 1);
assert_eq!(dom[2].height, 2);
assert_eq!(dom[ElementId(1)].height, 1);
assert_eq!(dom[ElementId(2)].height, 2);
let vdom = VirtualDom::new(Base);
let mutations = vdom.diff_lazynodes(
@ -80,7 +80,7 @@ fn remove_node() {
assert_eq!(dom.size(), 1);
assert!(&dom.contains_node(&VNode::Element(&new_root_div)));
assert_eq!(dom[1].height, 1);
assert_eq!(dom[ElementId(1)].height, 1);
}
#[test]
@ -113,7 +113,7 @@ fn add_node() {
assert_eq!(dom.size(), 1);
assert!(&dom.contains_node(&VNode::Element(&root_div)));
assert_eq!(dom[1].height, 1);
assert_eq!(dom[ElementId(1)].height, 1);
let vdom = VirtualDom::new(Base);
let mutations = vdom.diff_lazynodes(
@ -152,6 +152,6 @@ fn add_node() {
assert_eq!(dom.size(), 2);
assert!(&dom.contains_node(&VNode::Element(&new_root_div)));
assert_eq!(dom[1].height, 1);
assert_eq!(dom[2].height, 2);
assert_eq!(dom[ElementId(1)].height, 1);
assert_eq!(dom[ElementId(2)].height, 2);
}

View file

@ -40,7 +40,7 @@ fn initial_build_simple() {
};
assert_eq!(dom.size(), 1);
assert!(&dom.contains_node(&VNode::Element(&root_div)));
assert_eq!(dom[1].height, 1);
assert_eq!(dom[ElementId(1)].height, 1);
}
#[test]
@ -119,10 +119,10 @@ fn initial_build_with_children() {
};
assert_eq!(dom.size(), 6);
assert!(&dom.contains_node(&VNode::Element(&root_div)));
assert_eq!(dom[1].height, 1);
assert_eq!(dom[2].height, 2);
assert_eq!(dom[3].height, 3);
assert_eq!(dom[4].height, 3);
assert_eq!(dom[5].height, 4);
assert_eq!(dom[6].height, 3);
assert_eq!(dom[ElementId(1)].height, 1);
assert_eq!(dom[ElementId(2)].height, 2);
assert_eq!(dom[ElementId(3)].height, 3);
assert_eq!(dom[ElementId(4)].height, 3);
assert_eq!(dom[ElementId(5)].height, 4);
assert_eq!(dom[ElementId(6)].height, 3);
}

View file

@ -1,5 +1,6 @@
use anymap::AnyMap;
use dioxus::core as dioxus_core;
use dioxus::core::ElementId;
use dioxus::core::{AttributeValue, DomEdit, Mutations};
use dioxus::prelude::*;
use dioxus_native_core::node_ref::*;
@ -49,13 +50,14 @@ impl ChildDepState for ChildDepCallCounter {
const NODE_MASK: NodeMask = NodeMask::ALL;
fn reduce<'a>(
&mut self,
_: NodeView,
node: NodeView,
_: impl Iterator<Item = &'a Self::DepState>,
_: &Self::Ctx,
) -> bool
where
Self::DepState: 'a,
{
println!("{self:?} {:?}: {} {:?}", node.tag(), node.id(), node.text());
self.0 += 1;
true
}
@ -80,11 +82,10 @@ impl ParentDepState for ParentDepCallCounter {
#[derive(Debug, Clone, Default)]
struct NodeDepCallCounter(u32);
impl NodeDepState for NodeDepCallCounter {
impl NodeDepState<()> for NodeDepCallCounter {
type Ctx = ();
type DepState = ();
const NODE_MASK: NodeMask = NodeMask::ALL;
fn reduce(&mut self, _node: NodeView, _sibling: &Self::DepState, _ctx: &Self::Ctx) -> bool {
fn reduce(&mut self, _node: NodeView, _sibling: (), _ctx: &Self::Ctx) -> bool {
self.0 += 1;
true
}
@ -133,11 +134,10 @@ impl ParentDepState for PushedDownStateTester {
#[derive(Debug, Clone, PartialEq, Default)]
struct NodeStateTester(Option<String>, Vec<(String, String)>);
impl NodeDepState for NodeStateTester {
impl NodeDepState<()> for NodeStateTester {
type Ctx = u32;
type DepState = ();
const NODE_MASK: NodeMask = NodeMask::new_with_attrs(AttributeMask::All).with_tag();
fn reduce(&mut self, node: NodeView, _sibling: &Self::DepState, ctx: &Self::Ctx) -> bool {
fn reduce(&mut self, node: NodeView, _sibling: (), ctx: &Self::Ctx) -> bool {
assert_eq!(*ctx, 42);
*self = NodeStateTester(
node.tag().map(|s| s.to_string()),
@ -187,7 +187,7 @@ fn state_initial() {
ctx.insert(42u32);
let _to_rerender = dom.update_state(&vdom, nodes_updated, ctx);
let root_div = &dom[1];
let root_div = &dom[ElementId(1)];
assert_eq!(root_div.state.bubbled.0, Some("div".to_string()));
assert_eq!(
root_div.state.bubbled.1,
@ -204,7 +204,7 @@ fn state_initial() {
assert_eq!(root_div.state.node.0, Some("div".to_string()));
assert_eq!(root_div.state.node.1, vec![]);
let child_p = &dom[2];
let child_p = &dom[ElementId(2)];
assert_eq!(child_p.state.bubbled.0, Some("p".to_string()));
assert_eq!(child_p.state.bubbled.1, Vec::new());
assert_eq!(child_p.state.pushed.0, Some("p".to_string()));
@ -221,7 +221,7 @@ fn state_initial() {
vec![("color".to_string(), "red".to_string())]
);
let child_h1 = &dom[3];
let child_h1 = &dom[ElementId(3)];
assert_eq!(child_h1.state.bubbled.0, Some("h1".to_string()));
assert_eq!(child_h1.state.bubbled.1, Vec::new());
assert_eq!(child_h1.state.pushed.0, Some("h1".to_string()));
@ -236,64 +236,6 @@ fn state_initial() {
assert_eq!(child_h1.state.node.1, vec![]);
}
#[test]
fn state_reduce_initally_called_minimally() {
#[allow(non_snake_case)]
fn Base(cx: Scope) -> Element {
rsx!(cx, div {
div{
div{
p{}
}
p{
"hello"
}
div{
h1{}
}
p{
"world"
}
}
})
}
let vdom = VirtualDom::new(Base);
let mutations = vdom.create_vnodes(rsx! {
div {
div{
div{
p{}
}
p{
"hello"
}
div{
h1{}
}
p{
"world"
}
}
}
});
let mut dom: RealDom<CallCounterState> = RealDom::new();
let nodes_updated = dom.apply_mutations(vec![mutations]);
let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
dom.traverse_depth_first(|n| {
assert_eq!(n.state.part1.child_counter.0, 1);
assert_eq!(n.state.child_counter.0, 1);
assert_eq!(n.state.part2.parent_counter.0, 1);
assert_eq!(n.state.parent_counter.0, 1);
assert_eq!(n.state.part3.node_counter.0, 1);
assert_eq!(n.state.node_counter.0, 1);
});
}
#[test]
fn state_reduce_parent_called_minimally_on_update() {
#[allow(non_snake_case)]
@ -446,11 +388,15 @@ struct UnorderedDependanciesState {
#[derive(Debug, Clone, Default, PartialEq)]
struct ADepCallCounter(usize, BDepCallCounter);
impl NodeDepState for ADepCallCounter {
impl<'a> NodeDepState<(&'a BDepCallCounter,)> for ADepCallCounter {
type Ctx = ();
type DepState = BDepCallCounter;
const NODE_MASK: NodeMask = NodeMask::NONE;
fn reduce(&mut self, _node: NodeView, sibling: &Self::DepState, _ctx: &Self::Ctx) -> bool {
fn reduce(
&mut self,
_node: NodeView,
(sibling,): (&'a BDepCallCounter,),
_ctx: &Self::Ctx,
) -> bool {
self.0 += 1;
self.1 = sibling.clone();
true
@ -459,11 +405,15 @@ impl NodeDepState for ADepCallCounter {
#[derive(Debug, Clone, Default, PartialEq)]
struct BDepCallCounter(usize, CDepCallCounter);
impl NodeDepState for BDepCallCounter {
impl<'a> NodeDepState<(&'a CDepCallCounter,)> for BDepCallCounter {
type Ctx = ();
type DepState = CDepCallCounter;
const NODE_MASK: NodeMask = NodeMask::NONE;
fn reduce(&mut self, _node: NodeView, sibling: &Self::DepState, _ctx: &Self::Ctx) -> bool {
fn reduce(
&mut self,
_node: NodeView,
(sibling,): (&'a CDepCallCounter,),
_ctx: &Self::Ctx,
) -> bool {
self.0 += 1;
self.1 = sibling.clone();
true
@ -472,11 +422,10 @@ impl NodeDepState for BDepCallCounter {
#[derive(Debug, Clone, Default, PartialEq)]
struct CDepCallCounter(usize);
impl NodeDepState for CDepCallCounter {
impl NodeDepState<()> for CDepCallCounter {
type Ctx = ();
type DepState = ();
const NODE_MASK: NodeMask = NodeMask::ALL;
fn reduce(&mut self, _node: NodeView, _sibling: &Self::DepState, _ctx: &Self::Ctx) -> bool {
fn reduce(&mut self, _node: NodeView, _sibling: (), _ctx: &Self::Ctx) -> bool {
self.0 += 1;
true
}

View file

@ -2,4 +2,6 @@ pub mod layout_attributes;
pub mod node_ref;
pub mod real_dom;
pub mod state;
#[doc(hidden)]
pub mod traversable;
pub mod utils;

View file

@ -70,7 +70,7 @@ impl<'a> NodeView<'a> {
}
}
#[derive(PartialEq, Clone, Debug)]
#[derive(PartialEq, Eq, Clone, Debug)]
pub enum AttributeMask {
All,
Dynamic(Vec<&'static str>),
@ -175,7 +175,7 @@ impl Default for AttributeMask {
}
}
#[derive(Default, PartialEq, Clone, Debug)]
#[derive(Default, PartialEq, Eq, Clone, Debug)]
pub struct NodeMask {
// must be sorted
attritutes: AttributeMask,

View file

@ -1,17 +1,12 @@
use anymap::AnyMap;
use fxhash::{FxHashMap, FxHashSet};
use std::{
collections::VecDeque,
ops::{Index, IndexMut},
};
use std::ops::{Index, IndexMut};
use dioxus_core::{ElementId, Mutations, VNode, VirtualDom};
use crate::state::{union_ordered_iter, State};
use crate::{
node_ref::{AttributeMask, NodeMask},
state::MemberId,
};
use crate::node_ref::{AttributeMask, NodeMask};
use crate::state::State;
use crate::traversable::Traversable;
/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
/// The render state passes from parent to children and or accumulates state from children to parents.
@ -20,7 +15,7 @@ use crate::{
pub struct RealDom<S: State> {
root: usize,
nodes: Vec<Option<Node<S>>>,
nodes_listening: FxHashMap<&'static str, FxHashSet<usize>>,
nodes_listening: FxHashMap<&'static str, FxHashSet<ElementId>>,
node_stack: smallvec::SmallVec<[usize; 10]>,
}
@ -51,7 +46,7 @@ impl<S: State> RealDom<S> {
}
/// Updates the dom, up and down state and return a set of nodes that were updated pass this to update_state.
pub fn apply_mutations(&mut self, mutations_vec: Vec<Mutations>) -> Vec<(usize, NodeMask)> {
pub fn apply_mutations(&mut self, mutations_vec: Vec<Mutations>) -> Vec<(ElementId, NodeMask)> {
let mut nodes_updated = Vec::new();
for mutations in mutations_vec {
for e in mutations.edits {
@ -72,40 +67,44 @@ impl<S: State> RealDom<S> {
.drain(self.node_stack.len() - many as usize..)
.collect();
for ns in drained {
self.link_child(ns, target).unwrap();
nodes_updated.push((ns, NodeMask::ALL));
let id = ElementId(ns);
self.link_child(id, ElementId(target)).unwrap();
nodes_updated.push((id, NodeMask::ALL));
}
}
ReplaceWith { root, m } => {
let root = self.remove(root as usize).unwrap();
let root = self.remove(ElementId(root as usize)).unwrap();
let target = root.parent.unwrap().0;
let drained: Vec<_> = self.node_stack.drain(0..m as usize).collect();
for ns in drained {
nodes_updated.push((ns, NodeMask::ALL));
self.link_child(ns, target).unwrap();
let id = ElementId(ns);
nodes_updated.push((id, NodeMask::ALL));
self.link_child(id, ElementId(target)).unwrap();
}
}
InsertAfter { root, n } => {
let target = self[root as usize].parent.unwrap().0;
let target = self[ElementId(root as usize)].parent.unwrap().0;
let drained: Vec<_> = self.node_stack.drain(0..n as usize).collect();
for ns in drained {
nodes_updated.push((ns, NodeMask::ALL));
self.link_child(ns, target).unwrap();
let id = ElementId(ns);
nodes_updated.push((id, NodeMask::ALL));
self.link_child(id, ElementId(target)).unwrap();
}
}
InsertBefore { root, n } => {
let target = self[root as usize].parent.unwrap().0;
let target = self[ElementId(root as usize)].parent.unwrap().0;
let drained: Vec<_> = self.node_stack.drain(0..n as usize).collect();
for ns in drained {
nodes_updated.push((ns, NodeMask::ALL));
self.link_child(ns, target).unwrap();
let id = ElementId(ns);
nodes_updated.push((id, NodeMask::ALL));
self.link_child(id, ElementId(target)).unwrap();
}
}
Remove { root } => {
if let Some(parent) = self[root as usize].parent {
nodes_updated.push((parent.0, NodeMask::NONE));
if let Some(parent) = self[ElementId(root as usize)].parent {
nodes_updated.push((parent, NodeMask::NONE));
}
self.remove(root as usize).unwrap();
self.remove(ElementId(root as usize)).unwrap();
}
CreateTextNode { root, text } => {
let n = Node::new(
@ -152,26 +151,29 @@ impl<S: State> RealDom<S> {
scope: _,
root,
} => {
nodes_updated.push((root as usize, NodeMask::new().with_listeners()));
let id = ElementId(root as usize);
nodes_updated.push((id, NodeMask::new().with_listeners()));
if let Some(v) = self.nodes_listening.get_mut(event_name) {
v.insert(root as usize);
v.insert(id);
} else {
let mut hs = FxHashSet::default();
hs.insert(root as usize);
hs.insert(id);
self.nodes_listening.insert(event_name, hs);
}
}
RemoveEventListener { root, event } => {
nodes_updated.push((root as usize, NodeMask::new().with_listeners()));
let id = ElementId(root as usize);
nodes_updated.push((id, NodeMask::new().with_listeners()));
let v = self.nodes_listening.get_mut(event).unwrap();
v.remove(&(root as usize));
v.remove(&id);
}
SetText {
root,
text: new_text,
} => {
let target = &mut self[root as usize];
nodes_updated.push((root as usize, NodeMask::new().with_text()));
let id = ElementId(root as usize);
let target = &mut self[id];
nodes_updated.push((id, NodeMask::new().with_text()));
match &mut target.node_type {
NodeType::Text { text } => {
*text = new_text.to_string();
@ -180,18 +182,16 @@ impl<S: State> RealDom<S> {
}
}
SetAttribute { root, field, .. } => {
nodes_updated.push((
root as usize,
NodeMask::new_with_attrs(AttributeMask::single(field)),
));
let id = ElementId(root as usize);
nodes_updated
.push((id, NodeMask::new_with_attrs(AttributeMask::single(field))));
}
RemoveAttribute {
root, name: field, ..
} => {
nodes_updated.push((
root as usize,
NodeMask::new_with_attrs(AttributeMask::single(field)),
));
let id = ElementId(root as usize);
nodes_updated
.push((id, NodeMask::new_with_attrs(AttributeMask::single(field))));
}
PopRoot {} => {
self.node_stack.pop();
@ -203,309 +203,60 @@ impl<S: State> RealDom<S> {
nodes_updated
}
/// Seperated from apply_mutations because Mutations require a mutable reference to the VirtualDom.
pub fn update_state(
&mut self,
vdom: &VirtualDom,
nodes_updated: Vec<(usize, NodeMask)>,
nodes_updated: Vec<(ElementId, NodeMask)>,
ctx: AnyMap,
) -> Option<FxHashSet<usize>> {
#[derive(PartialEq, Clone, Debug)]
enum StatesToCheck {
All,
Some(Vec<MemberId>),
}
impl StatesToCheck {
fn union(&self, other: &Self) -> Self {
match (self, other) {
(Self::Some(s), Self::Some(o)) => Self::Some(union_ordered_iter(
s.iter().copied(),
o.iter().copied(),
s.len() + o.len(),
)),
_ => Self::All,
}
}
}
#[derive(Debug, Clone)]
struct NodeRef {
id: usize,
height: u16,
node_mask: NodeMask,
to_check: StatesToCheck,
}
impl NodeRef {
fn union_with(&mut self, other: &Self) {
self.node_mask = self.node_mask.union(&other.node_mask);
self.to_check = self.to_check.union(&other.to_check);
}
}
impl Eq for NodeRef {}
impl PartialEq for NodeRef {
fn eq(&self, other: &Self) -> bool {
self.id == other.id && self.height == other.height
}
}
impl Ord for NodeRef {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.partial_cmp(other).unwrap()
}
}
impl PartialOrd for NodeRef {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
// Sort nodes first by height, then if the height is the same id.
// The order of the id does not matter it just helps with binary search later
Some(self.height.cmp(&other.height).then(self.id.cmp(&other.id)))
}
}
let mut to_rerender = FxHashSet::default();
to_rerender.extend(nodes_updated.iter().map(|(id, _)| id));
let mut nodes_updated: Vec<_> = nodes_updated
.into_iter()
.map(|(id, mask)| NodeRef {
id,
height: self[id].height,
node_mask: mask,
to_check: StatesToCheck::All,
})
.collect();
nodes_updated.sort();
// Combine mutations that affect the same node.
let mut last_node: Option<NodeRef> = None;
let mut new_nodes_updated = VecDeque::new();
for current in nodes_updated.into_iter() {
if let Some(node) = &mut last_node {
if *node == current {
node.union_with(&current);
} else {
new_nodes_updated.push_back(last_node.replace(current).unwrap());
}
} else {
last_node = Some(current);
}
}
if let Some(node) = last_node {
new_nodes_updated.push_back(node);
}
let nodes_updated = new_nodes_updated;
// update the state that only depends on nodes. The order does not matter.
for node_ref in &nodes_updated {
let mut changed = false;
let node = &mut self[node_ref.id];
let mut ids = match &node_ref.to_check {
StatesToCheck::All => node.state.node_dep_types(&node_ref.node_mask),
// this should only be triggered from the current node, so all members will need to be checked
StatesToCheck::Some(_) => unreachable!(),
};
let mut i = 0;
while i < ids.len() {
let id = ids[i];
let node = &mut self[node_ref.id];
let vnode = node.element(vdom);
if let Some(members_effected) =
node.state.update_node_dep_state(id, vnode, vdom, &ctx)
{
debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
for m in &members_effected.node_dep {
if let Err(idx) = ids.binary_search(m) {
ids.insert(idx, *m);
}
}
changed = true;
}
i += 1;
}
if changed {
to_rerender.insert(node_ref.id);
}
}
// bubble up state. To avoid calling reduce more times than nessisary start from the bottom and go up.
let mut to_bubble = nodes_updated.clone();
while let Some(node_ref) = to_bubble.pop_back() {
let NodeRef {
id,
height,
node_mask,
to_check,
} = node_ref;
let (node, children) = self.get_node_children_mut(id).unwrap();
let children_state: Vec<_> = children.iter().map(|c| &c.state).collect();
let mut ids = match to_check {
StatesToCheck::All => node.state.child_dep_types(&node_mask),
StatesToCheck::Some(ids) => ids,
};
let mut changed = Vec::new();
let mut i = 0;
while i < ids.len() {
let id = ids[i];
let vnode = node.element(vdom);
if let Some(members_effected) =
node.state
.update_child_dep_state(id, vnode, vdom, &children_state, &ctx)
{
debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
for m in members_effected.node_dep {
if let Err(idx) = ids.binary_search(&m) {
ids.insert(idx, m);
}
}
for m in members_effected.child_dep {
changed.push(m);
}
}
i += 1;
}
if let Some(parent_id) = node.parent {
if !changed.is_empty() {
to_rerender.insert(id);
let i = to_bubble.partition_point(
|NodeRef {
id: other_id,
height: h,
..
}| {
*h < height - 1 || (*h == height - 1 && *other_id < parent_id.0)
},
);
// make sure the parent is not already queued
if i < to_bubble.len() && to_bubble[i].id == parent_id.0 {
to_bubble[i].to_check =
to_bubble[i].to_check.union(&StatesToCheck::Some(changed));
} else {
to_bubble.insert(
i,
NodeRef {
id: parent_id.0,
height: height - 1,
node_mask: NodeMask::NONE,
to_check: StatesToCheck::Some(changed),
},
);
}
}
}
}
// push down state. To avoid calling reduce more times than nessisary start from the top and go down.
let mut to_push = nodes_updated;
while let Some(node_ref) = to_push.pop_front() {
let NodeRef {
id,
height,
node_mask,
to_check,
} = node_ref;
let node = &self[id];
let mut ids = match to_check {
StatesToCheck::All => node.state.parent_dep_types(&node_mask),
StatesToCheck::Some(ids) => ids,
};
let mut changed = Vec::new();
let (node, parent) = self.get_node_parent_mut(id).unwrap();
let mut i = 0;
while i < ids.len() {
let id = ids[i];
let vnode = node.element(vdom);
let parent = parent.as_deref();
let state = &mut node.state;
if let Some(members_effected) =
state.update_parent_dep_state(id, vnode, vdom, parent.map(|n| &n.state), &ctx)
{
debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
for m in members_effected.node_dep {
if let Err(idx) = ids.binary_search(&m) {
ids.insert(idx, m);
}
}
for m in members_effected.parent_dep {
changed.push(m);
}
}
i += 1;
}
to_rerender.insert(id);
if !changed.is_empty() {
let node = &self[id];
if let NodeType::Element { children, .. } = &node.node_type {
for c in children {
let i = to_push.partition_point(
|NodeRef {
id: other_id,
height: h,
..
}| {
*h < height + 1 || (*h == height + 1 && *other_id < c.0)
},
);
if i < to_push.len() && to_push[i].id == c.0 {
to_push[i].to_check = to_push[i]
.to_check
.union(&StatesToCheck::Some(changed.clone()));
} else {
to_push.insert(
i,
NodeRef {
id: c.0,
height: height + 1,
node_mask: NodeMask::NONE,
to_check: StatesToCheck::Some(changed.clone()),
},
);
}
}
}
}
}
Some(to_rerender)
) -> FxHashSet<ElementId> {
S::update(
&nodes_updated,
&mut self.map(|n| &n.state, |n| &mut n.state),
vdom,
&ctx,
)
}
fn link_child(&mut self, child_id: usize, parent_id: usize) -> Option<()> {
fn link_child(&mut self, child_id: ElementId, parent_id: ElementId) -> Option<()> {
debug_assert_ne!(child_id, parent_id);
let parent = &mut self[parent_id];
parent.add_child(ElementId(child_id));
parent.add_child(child_id);
let parent_height = parent.height + 1;
self[child_id].set_parent(ElementId(parent_id));
self[child_id].set_parent(parent_id);
self.increase_height(child_id, parent_height);
Some(())
}
fn increase_height(&mut self, id: usize, amount: u16) {
fn increase_height(&mut self, id: ElementId, amount: u16) {
let n = &mut self[id];
n.height += amount;
if let NodeType::Element { children, .. } = &n.node_type {
for c in children.clone() {
self.increase_height(c.0, amount);
self.increase_height(c, amount);
}
}
}
// remove a node and it's children from the dom.
fn remove(&mut self, id: usize) -> Option<Node<S>> {
fn remove(&mut self, id: ElementId) -> Option<Node<S>> {
// We do not need to remove the node from the parent's children list for children.
fn inner<S: State>(dom: &mut RealDom<S>, id: usize) -> Option<Node<S>> {
let mut node = dom.nodes[id as usize].take()?;
fn inner<S: State>(dom: &mut RealDom<S>, id: ElementId) -> Option<Node<S>> {
let mut node = dom.nodes[id.0].take()?;
if let NodeType::Element { children, .. } = &mut node.node_type {
for c in children {
inner(dom, c.0)?;
inner(dom, *c)?;
}
}
Some(node)
}
let mut node = self.nodes[id as usize].take()?;
let mut node = self.nodes[id.0].take()?;
if let Some(parent) = node.parent {
let parent = &mut self[parent];
parent.remove_child(ElementId(id));
parent.remove_child(id);
}
if let NodeType::Element { children, .. } = &mut node.node_type {
for c in children {
inner(self, c.0)?;
inner(self, *c)?;
}
}
Some(node)
@ -521,62 +272,6 @@ impl<S: State> RealDom<S> {
self.nodes[id] = Some(node);
}
pub fn get(&self, id: usize) -> Option<&Node<S>> {
self.nodes.get(id)?.as_ref()
}
pub fn get_mut(&mut self, id: usize) -> Option<&mut Node<S>> {
self.nodes.get_mut(id)?.as_mut()
}
// this is safe because no node will have itself as a child
pub fn get_node_children_mut(
&mut self,
id: usize,
) -> Option<(&mut Node<S>, Vec<&mut Node<S>>)> {
let ptr = self.nodes.as_mut_ptr();
unsafe {
if id >= self.nodes.len() {
None
} else {
let node = &mut *ptr.add(id);
if let Some(node) = node.as_mut() {
let children = match &node.node_type {
NodeType::Element { children, .. } => children
.iter()
.map(|id| (&mut *ptr.add(id.0)).as_mut().unwrap())
.collect(),
_ => Vec::new(),
};
Some((node, children))
} else {
None
}
}
}
}
// this is safe because no node will have itself as a parent
pub fn get_node_parent_mut(
&mut self,
id: usize,
) -> Option<(&mut Node<S>, Option<&mut Node<S>>)> {
let ptr = self.nodes.as_mut_ptr();
unsafe {
let node = &mut *ptr.add(id);
if id >= self.nodes.len() {
None
} else if let Some(node) = node.as_mut() {
let parent = node
.parent
.map(|id| (&mut *ptr.add(id.0)).as_mut().unwrap());
Some((node, parent))
} else {
None
}
}
}
pub fn get_listening_sorted(&self, event: &'static str) -> Vec<&Node<S>> {
if let Some(nodes) = self.nodes_listening.get(event) {
let mut listening: Vec<_> = nodes.iter().map(|id| &self[*id]).collect();
@ -658,7 +353,7 @@ impl<S: State> RealDom<S> {
}
}
}
if let NodeType::Element { children, .. } = &self[self.root].node_type {
if let NodeType::Element { children, .. } = &self[ElementId(self.root)].node_type {
for c in children {
inner(self, *c, &mut f);
}
@ -677,7 +372,7 @@ impl<S: State> RealDom<S> {
}
}
let root = self.root;
if let NodeType::Element { children, .. } = &mut self[root].node_type {
if let NodeType::Element { children, .. } = &mut self[ElementId(root)].node_type {
for c in children.clone() {
inner(self, c, &mut f);
}
@ -685,30 +380,17 @@ impl<S: State> RealDom<S> {
}
}
impl<S: State> Index<usize> for RealDom<S> {
type Output = Node<S>;
fn index(&self, idx: usize) -> &Self::Output {
self.get(idx).expect("Node does not exist")
}
}
impl<S: State> Index<ElementId> for RealDom<S> {
type Output = Node<S>;
fn index(&self, idx: ElementId) -> &Self::Output {
&self[idx.0]
self.get(idx).unwrap()
}
}
impl<S: State> IndexMut<usize> for RealDom<S> {
fn index_mut(&mut self, idx: usize) -> &mut Self::Output {
self.get_mut(idx).expect("Node does not exist")
}
}
impl<S: State> IndexMut<ElementId> for RealDom<S> {
fn index_mut(&mut self, idx: ElementId) -> &mut Self::Output {
&mut self[idx.0]
self.get_mut(idx).unwrap()
}
}
@ -772,3 +454,35 @@ impl<S: State> Node<S> {
self.parent = Some(parent);
}
}
impl<T: State> Traversable for RealDom<T> {
type Id = ElementId;
type Node = Node<T>;
fn height(&self, id: Self::Id) -> Option<u16> {
Some(<Self as Traversable>::get(self, id)?.height)
}
fn get(&self, id: Self::Id) -> Option<&Self::Node> {
self.nodes.get(id.0)?.as_ref()
}
fn get_mut(&mut self, id: Self::Id) -> Option<&mut Self::Node> {
self.nodes.get_mut(id.0)?.as_mut()
}
fn children(&self, id: Self::Id) -> &[Self::Id] {
if let Some(node) = <Self as Traversable>::get(self, id) {
match &node.node_type {
NodeType::Element { children, .. } => children,
_ => &[],
}
} else {
&[]
}
}
fn parent(&self, id: Self::Id) -> Option<Self::Id> {
<Self as Traversable>::get(self, id).and_then(|n| n.parent)
}
}

View file

@ -1,13 +1,11 @@
use std::{
cmp::Ordering,
fmt::Debug,
ops::{Add, AddAssign, Sub, SubAssign},
};
use std::{cmp::Ordering, fmt::Debug};
use anymap::AnyMap;
use dioxus_core::VNode;
use dioxus_core::ElementId;
use fxhash::FxHashSet;
use crate::node_ref::{NodeMask, NodeView};
use crate::traversable::Traversable;
pub(crate) fn union_ordered_iter<T: Ord + Debug>(
s_iter: impl Iterator<Item = T>,
@ -50,7 +48,7 @@ pub trait ChildDepState {
/// The context is passed to the [ChildDepState::reduce] when it is pushed down.
/// This is sometimes nessisary for lifetime purposes.
type Ctx;
/// This must be either a [ChildDepState] or [NodeDepState]
/// This must be either a [ChildDepState], or [NodeDepState]
type DepState;
const NODE_MASK: NodeMask = NodeMask::NONE;
fn reduce<'a>(
@ -73,70 +71,77 @@ pub trait ParentDepState {
/// This must be either a [ParentDepState] or [NodeDepState]
type DepState;
const NODE_MASK: NodeMask = NodeMask::NONE;
fn reduce(&mut self, node: NodeView, parent: Option<&Self::DepState>, ctx: &Self::Ctx) -> bool;
fn reduce<'a>(
&mut self,
node: NodeView,
parent: Option<&'a Self::DepState>,
ctx: &Self::Ctx,
) -> bool;
}
/// This state that is upadated lazily. For example any propertys that do not effect other parts of the dom like bg-color.
/// Called when the current node's node properties are modified or a sibling's [NodeDepState] is modified.
/// Called at most once per update.
pub trait NodeDepState {
/// NodeDepState is the only state that can accept multiple dependancies, but only from the current node.
/// ```rust
/// impl<'a, 'b> NodeDepState<(&'a TextWrap, &'b ChildLayout)> for Layout {
/// type Ctx = LayoutCache;
/// const NODE_MASK: NodeMask =
/// NodeMask::new_with_attrs(AttributeMask::Static(&sorted_str_slice!([
/// "width", "height"
/// ])))
/// .with_text();
/// fn reduce<'a>(
/// &mut self,
/// node: NodeView,
/// siblings: (&'a TextWrap, &'b ChildLayout),
/// ctx: &Self::Ctx,
/// ) -> bool {
/// let old = self.clone();
/// let (text_wrap, child_layout) = siblings;
/// if TextWrap::Wrap == text_wrap {
/// if let Some(text) = node.text() {
/// let lines = text_wrap.get_lines(text);
/// self.width = lines.max_by(|l| l.len());
/// self.height = lines.len();
/// return old != self;
/// }
/// }
/// let mut width = child_layout.width;
/// let mut height = child_layout.width;
/// for attr in node.attributes() {
/// match attr.name {
/// "width" => {
/// width = attr.value.as_text().unwrap().parse().unwrap();
/// }
/// "height" => {
/// height = attr.value.as_text().unwrap().parse().unwrap();
/// }
/// _ => unreachable!(),
/// }
/// }
/// self.width = width;
/// self.height = height;
/// old != self
/// }
/// }
/// ```
/// The generic argument (Depstate) must be a tuple containing any number of borrowed elments that are either a [ChildDepState], [ParentDepState] or [NodeDepState].
pub trait NodeDepState<DepState> {
type Ctx;
type DepState: NodeDepState;
const NODE_MASK: NodeMask = NodeMask::NONE;
fn reduce(&mut self, node: NodeView, sibling: &Self::DepState, ctx: &Self::Ctx) -> bool;
}
#[derive(Debug)]
pub struct ChildStatesChanged {
pub node_dep: Vec<MemberId>,
pub child_dep: Vec<MemberId>,
}
#[derive(Debug)]
pub struct ParentStatesChanged {
pub node_dep: Vec<MemberId>,
pub parent_dep: Vec<MemberId>,
}
#[derive(Debug)]
pub struct NodeStatesChanged {
pub node_dep: Vec<MemberId>,
fn reduce(&mut self, node: NodeView, siblings: DepState, ctx: &Self::Ctx) -> bool;
}
/// Do not implement this trait. It is only meant to be derived and used through [crate::real_dom::RealDom].
pub trait State: Default + Clone {
const SIZE: usize;
fn update_node_dep_state<'a>(
&'a mut self,
ty: MemberId,
node: &'a VNode<'a>,
#[doc(hidden)]
fn update<'a, T: Traversable<Node = Self, Id = ElementId>>(
dirty: &[(ElementId, NodeMask)],
state_tree: &'a mut T,
vdom: &'a dioxus_core::VirtualDom,
ctx: &AnyMap,
) -> Option<NodeStatesChanged>;
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
fn child_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
fn update_parent_dep_state<'a>(
&'a mut self,
ty: MemberId,
node: &'a VNode<'a>,
vdom: &'a dioxus_core::VirtualDom,
parent: Option<&Self>,
ctx: &AnyMap,
) -> Option<ParentStatesChanged>;
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
fn parent_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
fn update_child_dep_state<'a>(
&'a mut self,
ty: MemberId,
node: &'a VNode<'a>,
vdom: &'a dioxus_core::VirtualDom,
children: &[&Self],
ctx: &AnyMap,
) -> Option<ChildStatesChanged>;
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
fn node_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
) -> FxHashSet<ElementId>;
}
// Todo: once GATs land we can model multable dependencies
@ -159,44 +164,14 @@ impl ChildDepState for () {
impl ParentDepState for () {
type Ctx = ();
type DepState = ();
fn reduce(&mut self, _: NodeView, _: Option<&Self::DepState>, _: &Self::Ctx) -> bool {
fn reduce<'a>(&mut self, _: NodeView, _: Option<&'a Self::DepState>, _: &Self::Ctx) -> bool {
false
}
}
impl NodeDepState for () {
impl NodeDepState<()> for () {
type Ctx = ();
type DepState = ();
fn reduce(&mut self, _: NodeView, _sibling: &Self::DepState, _: &Self::Ctx) -> bool {
fn reduce(&mut self, _: NodeView, _sibling: (), _: &Self::Ctx) -> bool {
false
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct MemberId(pub usize);
impl Sub<usize> for MemberId {
type Output = MemberId;
fn sub(self, rhs: usize) -> Self::Output {
MemberId(self.0 - rhs)
}
}
impl Add<usize> for MemberId {
type Output = MemberId;
fn add(self, rhs: usize) -> Self::Output {
MemberId(self.0 + rhs)
}
}
impl SubAssign<usize> for MemberId {
fn sub_assign(&mut self, rhs: usize) {
*self = *self - rhs;
}
}
impl AddAssign<usize> for MemberId {
fn add_assign(&mut self, rhs: usize) {
*self = *self + rhs;
}
}

View file

@ -0,0 +1,100 @@
pub trait Traversable {
type Id: Copy;
type Node;
fn height(&self, id: Self::Id) -> Option<u16>;
fn get(&self, id: Self::Id) -> Option<&Self::Node>;
fn get_mut(&mut self, id: Self::Id) -> Option<&mut Self::Node>;
fn children(&self, node: Self::Id) -> &[Self::Id];
fn parent(&self, node: Self::Id) -> Option<Self::Id>;
fn map<N, F: Fn(&Self::Node) -> &N, FMut: Fn(&mut Self::Node) -> &mut N>(
&mut self,
f: F,
f_mut: FMut,
) -> Map<Self, N, F, FMut>
where
Self: Sized,
{
Map {
tree: self,
f,
f_mut,
}
}
// this is safe because no node will have itself as it's parent
fn get_node_parent_mut(
&mut self,
id: Self::Id,
) -> (Option<&mut Self::Node>, Option<&mut Self::Node>) {
let node = self.get_mut(id).map(|n| n as *mut _);
let parent = self
.parent(id)
.and_then(|n| self.get_mut(n))
.map(|n| n as *mut _);
unsafe { (node.map(|n| &mut *n), parent.map(|n| &mut *n)) }
}
// this is safe because no node will have itself as a child
fn get_node_children_mut(
&mut self,
id: Self::Id,
) -> (Option<&mut Self::Node>, Vec<&mut Self::Node>) {
let node = self.get_mut(id).map(|n| n as *mut _);
let mut children = Vec::new();
let children_indexes = self.children(id).to_vec();
for id in children_indexes {
if let Some(n) = self.get_mut(id) {
children.push(unsafe { &mut *(n as *mut _) });
}
}
unsafe { (node.map(|n| &mut *n), children) }
}
}
pub struct Map<
'a,
T: Traversable,
N,
F: Fn(&<T as Traversable>::Node) -> &N,
FMut: Fn(&mut <T as Traversable>::Node) -> &mut N,
> {
f: F,
f_mut: FMut,
tree: &'a mut T,
}
impl<
'a,
T: Traversable,
N,
F: Fn(&<T as Traversable>::Node) -> &N,
FMut: Fn(&mut <T as Traversable>::Node) -> &mut N,
> Traversable for Map<'a, T, N, F, FMut>
{
type Id = <T as Traversable>::Id;
type Node = N;
fn height(&self, id: Self::Id) -> Option<u16> {
self.tree.height(id)
}
fn get(&self, id: Self::Id) -> Option<&Self::Node> {
self.tree.get(id).map(&self.f)
}
fn get_mut(&mut self, id: Self::Id) -> Option<&mut Self::Node> {
self.tree.get_mut(id).map(&self.f_mut)
}
fn children(&self, id: Self::Id) -> &[Self::Id] {
self.tree.children(id)
}
fn parent(&self, id: Self::Id) -> Option<Self::Id> {
self.tree.parent(id)
}
}

View file

@ -62,13 +62,12 @@ pub(crate) struct Focus {
pub level: FocusLevel,
}
impl NodeDepState for Focus {
impl NodeDepState<()> for Focus {
type Ctx = ();
type DepState = ();
const NODE_MASK: NodeMask =
NodeMask::new_with_attrs(AttributeMask::Static(FOCUS_ATTRIBUTES)).with_listeners();
fn reduce(&mut self, node: NodeView<'_>, _sibling: &Self::DepState, _: &Self::Ctx) -> bool {
fn reduce(&mut self, node: NodeView<'_>, _sibling: (), _: &Self::Ctx) -> bool {
let new = Focus {
level: if let Some(a) = node.attributes().find(|a| a.name == "tabindex") {
if let Some(index) = a

View file

@ -253,7 +253,7 @@ impl InnerInputState {
let mut parent = node.parent;
while let Some(parent_id) = parent {
will_bubble.insert(parent_id);
parent = dom[parent_id.0].parent;
parent = dom[parent_id].parent;
}
resolved_events.push(UserEvent {
scope_id: None,

View file

@ -94,7 +94,7 @@ pub fn launch_cfg(app: Component<()>, cfg: Config) {
let to_update = rdom.apply_mutations(vec![mutations]);
let mut any_map = AnyMap::new();
any_map.insert(taffy.clone());
let _to_rerender = rdom.update_state(&dom, to_update, any_map).unwrap();
let _to_rerender = rdom.update_state(&dom, to_update, any_map);
}
render_vdom(
@ -133,7 +133,8 @@ fn render_vdom(
terminal.clear().unwrap();
}
let mut to_rerender: fxhash::FxHashSet<usize> = vec![0].into_iter().collect();
let mut to_rerender: fxhash::FxHashSet<ElementId> =
vec![ElementId(0)].into_iter().collect();
let mut updated = true;
loop {
@ -153,7 +154,7 @@ fn render_vdom(
fn resize(dims: Rect, taffy: &mut Taffy, rdom: &Dom) {
let width = dims.width;
let height = dims.height;
let root_node = rdom[0].state.layout.node.unwrap();
let root_node = rdom[ElementId(0)].state.layout.node.unwrap();
taffy
.compute_layout(
@ -170,7 +171,7 @@ fn render_vdom(
let rdom = rdom.borrow();
// size is guaranteed to not change when rendering
resize(frame.size(), &mut taffy.borrow_mut(), &rdom);
let root = &rdom[0];
let root = &rdom[ElementId(0)];
render::render_vnode(
frame,
&taffy.borrow(),
@ -249,7 +250,7 @@ fn render_vdom(
// update the style and layout
let mut any_map = AnyMap::new();
any_map.insert(taffy.clone());
to_rerender = rdom.update_state(vdom, to_update, any_map).unwrap();
to_rerender = rdom.update_state(vdom, to_update, any_map);
}
}

View file

@ -45,11 +45,9 @@ impl Default for PreventDefault {
}
}
impl NodeDepState for PreventDefault {
impl NodeDepState<()> for PreventDefault {
type Ctx = ();
type DepState = ();
const NODE_MASK: dioxus_native_core::node_ref::NodeMask =
dioxus_native_core::node_ref::NodeMask::new_with_attrs(
dioxus_native_core::node_ref::AttributeMask::Static(&sorted_str_slice!([
@ -60,7 +58,7 @@ impl NodeDepState for PreventDefault {
fn reduce(
&mut self,
node: dioxus_native_core::node_ref::NodeView,
_sibling: &Self::DepState,
_sibling: (),
_ctx: &Self::Ctx,
) -> bool {
let new = match node

View file

@ -15,7 +15,7 @@ use crate::Dom;
/// Allows querying the layout of nodes after rendering. It will only provide a correct value after a node is rendered.
/// Provided as a root context for all tui applictions.
/// # Example
/// ```rust
/// ```rust, ignore
/// use dioxus::prelude::*;
/// use dioxus::tui::query::Query;
/// use dioxus::tui::Size;

View file

@ -78,7 +78,7 @@ pub(crate) fn render_vnode(
}
for c in children {
render_vnode(frame, layout, rdom, &rdom[c.0], cfg, location);
render_vnode(frame, layout, rdom, &rdom[*c], cfg, location);
}
}
NodeType::Placeholder => unreachable!(),