dioxus/packages/core/src/virtual_dom.rs

294 lines
9.6 KiB
Rust
Raw Normal View History

2022-11-02 01:42:29 +00:00
use crate::any_props::VComponentProps;
use crate::arena::ElementPath;
use crate::diff::DirtyScope;
2022-11-04 03:56:31 +00:00
use crate::factory::RenderReturn;
2022-11-09 18:58:11 +00:00
use crate::innerlude::{Mutations, Scheduler, SchedulerMsg};
2022-11-02 01:42:29 +00:00
use crate::mutations::Mutation;
use crate::nodes::{Template, TemplateId};
use crate::{
arena::ElementId,
scopes::{ScopeId, ScopeState},
};
2022-11-06 08:48:34 +00:00
use crate::{scheduler, Element, Scope};
2022-11-02 01:42:29 +00:00
use futures_channel::mpsc::{UnboundedReceiver, UnboundedSender};
2022-11-09 03:39:37 +00:00
use futures_util::Future;
2022-11-09 18:58:11 +00:00
use scheduler::{SuspenseBoundary, SuspenseId};
2022-11-02 01:42:29 +00:00
use slab::Slab;
use std::collections::{BTreeSet, HashMap};
2022-11-09 18:58:11 +00:00
/// A virtual node system that progresses user events and diffs UI trees.
///
/// ## Guide
///
/// Components are defined as simple functions that take [`Scope`] and return an [`Element`].
///
/// ```rust, ignore
/// #[derive(Props, PartialEq)]
/// struct AppProps {
/// title: String
/// }
///
/// fn App(cx: Scope<AppProps>) -> Element {
/// cx.render(rsx!(
/// div {"hello, {cx.props.title}"}
/// ))
/// }
/// ```
///
/// Components may be composed to make complex apps.
///
/// ```rust, ignore
/// fn App(cx: Scope<AppProps>) -> Element {
/// cx.render(rsx!(
/// NavBar { routes: ROUTES }
/// Title { "{cx.props.title}" }
/// Footer {}
/// ))
/// }
/// ```
///
/// To start an app, create a [`VirtualDom`] and call [`VirtualDom::rebuild`] to get the list of edits required to
/// draw the UI.
///
/// ```rust, ignore
/// let mut vdom = VirtualDom::new(App);
/// let edits = vdom.rebuild();
/// ```
///
/// To inject UserEvents into the VirtualDom, call [`VirtualDom::get_scheduler_channel`] to get access to the scheduler.
///
/// ```rust, ignore
/// let channel = vdom.get_scheduler_channel();
/// channel.send_unbounded(SchedulerMsg::UserEvent(UserEvent {
/// // ...
/// }))
/// ```
///
/// While waiting for UserEvents to occur, call [`VirtualDom::wait_for_work`] to poll any futures inside the VirtualDom.
///
/// ```rust, ignore
/// vdom.wait_for_work().await;
/// ```
///
/// Once work is ready, call [`VirtualDom::work_with_deadline`] to compute the differences between the previous and
/// current UI trees. This will return a [`Mutations`] object that contains Edits, Effects, and NodeRefs that need to be
/// handled by the renderer.
///
/// ```rust, ignore
/// let mutations = vdom.work_with_deadline(|| false);
/// for edit in mutations {
/// apply(edit);
/// }
/// ```
///
/// ## Building an event loop around Dioxus:
///
/// Putting everything together, you can build an event loop around Dioxus by using the methods outlined above.
///
/// ```rust, ignore
/// fn App(cx: Scope) -> Element {
/// cx.render(rsx!{
/// div { "Hello World" }
/// })
/// }
///
/// async fn main() {
/// let mut dom = VirtualDom::new(App);
///
/// let mut inital_edits = dom.rebuild();
/// apply_edits(inital_edits);
///
/// loop {
/// dom.wait_for_work().await;
/// let frame_timeout = TimeoutFuture::new(Duration::from_millis(16));
/// let deadline = || (&mut frame_timeout).now_or_never();
/// let edits = dom.run_with_deadline(deadline).await;
/// apply_edits(edits);
/// }
/// }
/// ```
2022-11-02 01:42:29 +00:00
pub struct VirtualDom {
2022-11-02 08:00:37 +00:00
pub(crate) templates: HashMap<TemplateId, Template<'static>>,
2022-11-02 01:42:29 +00:00
pub(crate) elements: Slab<ElementPath>,
pub(crate) scopes: Slab<ScopeState>,
pub(crate) element_stack: Vec<ElementId>,
pub(crate) dirty_scopes: BTreeSet<DirtyScope>,
2022-11-06 08:48:34 +00:00
pub(crate) scheduler: Scheduler,
2022-11-09 03:39:37 +00:00
// While diffing we need some sort of way of breaking off a stream of suspended mutations.
pub(crate) scope_stack: Vec<ScopeId>,
2022-11-09 18:58:11 +00:00
pub(crate) collected_leaves: Vec<SuspenseId>,
// Whenever a suspense tree is finished, we push its boundary onto this stack.
// When "render_with_deadline" is called, we pop the stack and return the mutations
pub(crate) finished_fibers: Vec<ScopeId>,
pub(crate) rx: futures_channel::mpsc::UnboundedReceiver<SchedulerMsg>,
2022-11-02 01:42:29 +00:00
}
impl VirtualDom {
2022-11-09 18:58:11 +00:00
/// Create a new VirtualDom with a component that does not have special props.
///
/// # Description
///
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
///
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
/// to toss out the entire tree.
///
///
/// # Example
/// ```rust, ignore
/// fn Example(cx: Scope) -> Element {
/// cx.render(rsx!( div { "hello world" } ))
/// }
///
/// let dom = VirtualDom::new(Example);
/// ```
///
/// Note: the VirtualDom is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it.
2022-11-04 00:34:42 +00:00
pub fn new(app: fn(Scope) -> Element) -> Self {
2022-11-09 18:58:11 +00:00
Self::new_with_props(app, ())
}
/// Create a new VirtualDom with the given properties for the root component.
///
/// # Description
///
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
///
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
/// to toss out the entire tree.
///
///
/// # Example
/// ```rust, ignore
/// #[derive(PartialEq, Props)]
/// struct SomeProps {
/// name: &'static str
/// }
///
/// fn Example(cx: Scope<SomeProps>) -> Element {
/// cx.render(rsx!{ div{ "hello {cx.props.name}" } })
/// }
///
/// let dom = VirtualDom::new(Example);
/// ```
///
/// Note: the VirtualDom is not progressed on creation. You must either "run_with_deadline" or use "rebuild" to progress it.
///
/// ```rust, ignore
/// let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
/// let mutations = dom.rebuild();
/// ```
pub fn new_with_props<P>(root: fn(Scope<P>) -> Element, root_props: P) -> Self
where
P: 'static,
{
let channel = futures_channel::mpsc::unbounded();
Self::new_with_props_and_scheduler(root, root_props, channel)
}
2022-11-02 01:42:29 +00:00
2022-11-09 18:58:11 +00:00
/// Launch the VirtualDom, but provide your own channel for receiving and sending messages into the scheduler
///
/// This is useful when the VirtualDom must be driven from outside a thread and it doesn't make sense to wait for the
/// VirtualDom to be created just to retrieve its channel receiver.
///
/// ```rust, ignore
/// let channel = futures_channel::mpsc::unbounded();
/// let dom = VirtualDom::new_with_scheduler(Example, (), channel);
/// ```
pub fn new_with_props_and_scheduler<P: 'static>(
root: fn(Scope<P>) -> Element,
root_props: P,
(tx, rx): (
UnboundedSender<SchedulerMsg>,
UnboundedReceiver<SchedulerMsg>,
),
) -> Self {
let mut dom = Self {
rx,
scheduler: Scheduler::new(tx),
2022-11-02 01:42:29 +00:00
templates: Default::default(),
scopes: Slab::default(),
elements: Default::default(),
scope_stack: Vec::new(),
element_stack: vec![ElementId(0)],
dirty_scopes: BTreeSet::new(),
2022-11-09 18:58:11 +00:00
collected_leaves: Vec::new(),
finished_fibers: Vec::new(),
2022-11-02 01:42:29 +00:00
};
2022-11-09 18:58:11 +00:00
dom.new_scope(Box::into_raw(Box::new(VComponentProps::new(
root,
|_, _| unreachable!(),
root_props,
))))
// The root component is always a suspense boundary for any async children
// This could be unexpected, so we might rethink this behavior
.provide_context(SuspenseBoundary::new(ScopeId(0)));
2022-11-02 01:42:29 +00:00
2022-11-09 18:58:11 +00:00
dom
2022-11-02 01:42:29 +00:00
}
2022-11-09 18:58:11 +00:00
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch.
2022-11-09 03:39:37 +00:00
///
2022-11-09 18:58:11 +00:00
/// The diff machine expects the RealDom's stack to be the root of the application.
///
/// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the
/// root component will be ran once and then diffed. All updates will flow out as mutations.
///
/// All state stored in components will be completely wiped away.
///
/// Any templates previously registered will remain.
///
/// # Example
/// ```rust, ignore
/// static App: Component = |cx| cx.render(rsx!{ "hello world" });
///
/// let mut dom = VirtualDom::new();
/// let edits = dom.rebuild();
///
/// apply_edits(edits);
/// ```
pub fn rebuild<'a>(&'a mut self) -> Mutations<'a> {
let mut mutations = Mutations::new(0);
2022-11-09 03:39:37 +00:00
2022-11-09 18:58:11 +00:00
let root_node = unsafe { self.run_scope_extend(ScopeId(0)) };
2022-11-04 03:56:31 +00:00
match root_node {
RenderReturn::Sync(Some(node)) => {
2022-11-09 18:58:11 +00:00
let m = self.create_scope(ScopeId(0), &mut mutations, node);
mutations.push(Mutation::AppendChildren { m });
2022-11-06 08:48:34 +00:00
}
2022-11-09 18:58:11 +00:00
RenderReturn::Sync(None) => {}
RenderReturn::Async(_) => unreachable!("Root scope cannot be an async component"),
2022-11-04 03:56:31 +00:00
}
2022-11-09 03:39:37 +00:00
mutations
2022-11-02 01:42:29 +00:00
}
/// Render what you can given the timeline and then move on
2022-11-09 03:39:37 +00:00
///
/// It's generally a good idea to put some sort of limit on the suspense process in case a future is having issues.
pub async fn render_with_deadline(
&mut self,
deadline: impl Future<Output = ()>,
) -> Vec<Mutation> {
2022-11-02 01:42:29 +00:00
todo!()
}
2022-11-02 08:00:37 +00:00
pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState> {
self.scopes.get(id.0)
}
pub fn base_scope(&self) -> &ScopeState {
self.scopes.get(0).unwrap()
}
2022-11-02 01:42:29 +00:00
}
impl Drop for VirtualDom {
fn drop(&mut self) {
// self.drop_scope(ScopeId(0));
}
}