dioxus/packages/core/src/scopes.rs

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Rust
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use std::{
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any::{Any, TypeId},
cell::{Cell, RefCell},
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collections::HashMap,
sync::Arc,
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};
use bumpalo::Bump;
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use futures_channel::mpsc::UnboundedSender;
use futures_util::Future;
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use crate::{
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any_props::AnyProps,
arena::ElementId,
bump_frame::BumpFrame,
innerlude::{SchedulerHandle, SchedulerMsg},
lazynodes::LazyNodes,
nodes::VNode,
TaskId,
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};
pub struct Scope<'a, T = ()> {
pub scope: &'a ScopeState,
pub props: &'a T,
}
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impl<T> Copy for Scope<'_, T> {}
impl<T> Clone for Scope<'_, T> {
fn clone(&self) -> Self {
Self {
props: self.props,
scope: self.scope,
}
}
}
impl<'a, T> std::ops::Deref for Scope<'a, T> {
type Target = &'a ScopeState;
fn deref(&self) -> &Self::Target {
&self.scope
}
}
/// A component's unique identifier.
///
/// `ScopeId` is a `usize` that is unique across the entire [`VirtualDom`] and across time. [`ScopeID`]s will never be reused
/// once a component has been unmounted.
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, PartialOrd, Ord)]
pub struct ScopeId(pub usize);
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pub struct ScopeState {
pub render_cnt: usize,
pub node_arena_1: BumpFrame,
pub node_arena_2: BumpFrame,
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pub parent: Option<*mut ScopeState>,
pub container: ElementId,
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pub id: ScopeId,
pub height: u32,
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pub hook_arena: Bump,
pub hook_vals: RefCell<Vec<*mut dyn Any>>,
pub hook_idx: Cell<usize>,
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pub(crate) shared_contexts: RefCell<HashMap<TypeId, Box<dyn Any>>>,
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pub tasks: SchedulerHandle,
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pub props: *mut dyn AnyProps<'static>,
}
impl ScopeState {
pub fn current_arena(&self) -> &BumpFrame {
match self.render_cnt % 2 {
0 => &self.node_arena_1,
1 => &self.node_arena_2,
_ => unreachable!(),
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}
}
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pub fn bump(&self) -> &Bump {
&self.current_arena().bump
}
pub fn root_node<'a>(&'a self) -> &'a VNode<'a> {
let r = unsafe { &*self.current_arena().node.get() };
unsafe { std::mem::transmute(r) }
}
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/// Get the height of this Scope - IE the number of scopes above it.
///
/// A Scope with a height of `0` is the root scope - there are no other scopes above it.
///
/// # Example
///
/// ```rust, ignore
/// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
/// dom.rebuild();
///
/// let base = dom.base_scope();
///
/// assert_eq!(base.height(), 0);
/// ```
pub fn height(&self) -> u32 {
self.height
}
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/// Get the Parent of this [`Scope`] within this Dioxus [`VirtualDom`].
///
/// This ID is not unique across Dioxus [`VirtualDom`]s or across time. IDs will be reused when components are unmounted.
///
/// The base component will not have a parent, and will return `None`.
///
/// # Example
///
/// ```rust, ignore
/// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
/// dom.rebuild();
///
/// let base = dom.base_scope();
///
/// assert_eq!(base.parent(), None);
/// ```
pub fn parent(&self) -> Option<ScopeId> {
// safety: the pointer to our parent is *always* valid thanks to the bump arena
self.parent.map(|p| unsafe { &*p }.id)
}
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/// Get the ID of this Scope within this Dioxus [`VirtualDom`].
///
/// This ID is not unique across Dioxus [`VirtualDom`]s or across time. IDs will be reused when components are unmounted.
///
/// # Example
///
/// ```rust, ignore
/// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
/// dom.rebuild();
/// let base = dom.base_scope();
///
/// assert_eq!(base.scope_id(), 0);
/// ```
pub fn scope_id(&self) -> ScopeId {
self.id
}
/// Get a handle to the raw update scheduler channel
pub fn scheduler_channel(&self) -> UnboundedSender<SchedulerMsg> {
self.tasks.sender.clone()
}
/// Create a subscription that schedules a future render for the reference component
///
/// ## Notice: you should prefer using [`schedule_update_any`] and [`scope_id`]
pub fn schedule_update(&self) -> Arc<dyn Fn() + Send + Sync + 'static> {
let (chan, id) = (self.tasks.sender.clone(), self.scope_id());
Arc::new(move || drop(chan.unbounded_send(SchedulerMsg::Immediate(id))))
}
/// Schedule an update for any component given its [`ScopeId`].
///
/// A component's [`ScopeId`] can be obtained from `use_hook` or the [`ScopeState::scope_id`] method.
///
/// This method should be used when you want to schedule an update for a component
pub fn schedule_update_any(&self) -> Arc<dyn Fn(ScopeId) + Send + Sync> {
let chan = self.tasks.sender.clone();
Arc::new(move |id| drop(chan.unbounded_send(SchedulerMsg::Immediate(id))))
}
pub fn needs_update(&self) {
self.needs_update_any(self.scope_id());
}
/// Get the [`ScopeId`] of a mounted component.
///
/// `ScopeId` is not unique for the lifetime of the [`VirtualDom`] - a [`ScopeId`] will be reused if a component is unmounted.
pub fn needs_update_any(&self, id: ScopeId) {
self.tasks
.sender
.unbounded_send(SchedulerMsg::Immediate(id))
.expect("Scheduler to exist if scope exists");
}
/// This method enables the ability to expose state to children further down the [`VirtualDom`] Tree.
///
/// This is a "fundamental" operation and should only be called during initialization of a hook.
///
/// For a hook that provides the same functionality, use `use_provide_context` and `use_consume_context` instead.
///
/// When the component is dropped, so is the context. Be aware of this behavior when consuming
/// the context via Rc/Weak.
///
/// # Example
///
/// ```rust, ignore
/// struct SharedState(&'static str);
///
/// static App: Component = |cx| {
/// cx.use_hook(|| cx.provide_context(SharedState("world")));
/// render!(Child {})
/// }
///
/// static Child: Component = |cx| {
/// let state = cx.consume_state::<SharedState>();
/// render!(div { "hello {state.0}" })
/// }
/// ```
pub fn provide_context<T: 'static + Clone>(&self, value: T) -> T {
self.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Box::new(value.clone()))
.and_then(|f| f.downcast::<T>().ok());
value
}
/// Provide a context for the root component from anywhere in your app.
///
///
/// # Example
///
/// ```rust, ignore
/// struct SharedState(&'static str);
///
/// static App: Component = |cx| {
/// cx.use_hook(|| cx.provide_root_context(SharedState("world")));
/// render!(Child {})
/// }
///
/// static Child: Component = |cx| {
/// let state = cx.consume_state::<SharedState>();
/// render!(div { "hello {state.0}" })
/// }
/// ```
pub fn provide_root_context<T: 'static + Clone>(&self, value: T) -> T {
// if we *are* the root component, then we can just provide the context directly
if self.scope_id() == ScopeId(0) {
self.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Box::new(value.clone()))
.and_then(|f| f.downcast::<T>().ok());
return value;
}
let mut search_parent = self.parent;
while let Some(parent) = search_parent.take() {
let parent = unsafe { &*parent };
if parent.scope_id() == ScopeId(0) {
let exists = parent
.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Box::new(value.clone()));
if exists.is_some() {
log::warn!("Context already provided to parent scope - replacing it");
}
return value;
}
search_parent = parent.parent;
}
unreachable!("all apps have a root scope")
}
/// Try to retrieve a shared state with type T from the any parent Scope.
pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
if let Some(shared) = self.shared_contexts.borrow().get(&TypeId::of::<T>()) {
Some(
(*shared
.downcast_ref::<T>()
.expect("Context of type T should exist"))
.clone(),
)
} else {
let mut search_parent = self.parent;
while let Some(parent_ptr) = search_parent {
// safety: all parent pointers are valid thanks to the bump arena
let parent = unsafe { &*parent_ptr };
if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) {
return Some(
shared
.downcast_ref::<T>()
.expect("Context of type T should exist")
.clone(),
);
}
search_parent = parent.parent;
}
None
}
}
/// Pushes the future onto the poll queue to be polled after the component renders.
pub fn push_future(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
self.tasks.spawn(self.id, fut)
}
/// Spawns the future but does not return the [`TaskId`]
pub fn spawn(&self, fut: impl Future<Output = ()> + 'static) {
self.push_future(fut);
}
/// Spawn a future that Dioxus will never clean up
///
/// This is good for tasks that need to be run after the component has been dropped.
pub fn spawn_forever(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
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// The root scope will never be unmounted so we can just add the task at the top of the app
let id = self.tasks.spawn(ScopeId(0), fut);
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// wake up the scheduler if it is sleeping
self.tasks
.sender
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.unbounded_send(SchedulerMsg::TaskNotified(id))
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.expect("Scheduler should exist");
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id
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}
/// Informs the scheduler that this task is no longer needed and should be removed
/// on next poll.
pub fn remove_future(&self, id: TaskId) {
self.tasks.remove(id);
}
/// Take a lazy [`VNode`] structure and actually build it with the context of the Vdoms efficient [`VNode`] allocator.
///
/// ## Example
///
/// ```ignore
/// fn Component(cx: Scope<Props>) -> Element {
/// // Lazy assemble the VNode tree
/// let lazy_nodes = rsx!("hello world");
///
/// // Actually build the tree and allocate it
/// cx.render(lazy_tree)
/// }
///```
pub fn render<'src>(&'src self, rsx: LazyNodes<'src, '_>) -> Option<VNode<'src>> {
Some(rsx.call(self))
}
/// Store a value between renders. The foundational hook for all other hooks.
///
/// Accepts an `initializer` closure, which is run on the first use of the hook (typically the initial render). The return value of this closure is stored for the lifetime of the component, and a mutable reference to it is provided on every render as the return value of `use_hook`.
///
/// When the component is unmounted (removed from the UI), the value is dropped. This means you can return a custom type and provide cleanup code by implementing the [`Drop`] trait
///
/// # Example
///
/// ```
/// use dioxus_core::ScopeState;
///
/// // prints a greeting on the initial render
/// pub fn use_hello_world(cx: &ScopeState) {
/// cx.use_hook(|| println!("Hello, world!"));
/// }
/// ```
#[allow(clippy::mut_from_ref)]
pub fn use_hook<State: 'static>(&self, initializer: impl FnOnce() -> State) -> &mut State {
let mut vals = self.hook_vals.borrow_mut();
let hook_len = vals.len();
let cur_idx = self.hook_idx.get();
if cur_idx >= hook_len {
vals.push(self.hook_arena.alloc(initializer()));
}
vals
.get(cur_idx)
.and_then(|inn| {
self.hook_idx.set(cur_idx + 1);
let raw_box = unsafe { &mut **inn };
raw_box.downcast_mut::<State>()
})
.expect(
r###"
Unable to retrieve the hook that was initialized at this index.
Consult the `rules of hooks` to understand how to use hooks properly.
You likely used the hook in a conditional. Hooks rely on consistent ordering between renders.
Functions prefixed with "use" should never be called conditionally.
"###,
)
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}
}