dioxus/packages/core/src/nodes.rs

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//! Virtual Node Support
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers.
//!
//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
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use crate::{
events::VirtualEvent,
innerlude::{Context, Properties, ScopeIdx, FC},
};
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use bumpalo::Bump;
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use std::fmt::Debug;
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use std::{any::Any, cell::RefCell, marker::PhantomData, rc::Rc};
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/// A domtree represents the result of "Viewing" the context
/// It's a placeholder over vnodes, to make working with lifetimes easier
pub struct DomTree;
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// ==============================
// VNODES
// ==============================
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/// Tools for the base unit of the virtual dom - the VNode
/// VNodes are intended to be quickly-allocated, lightweight enum values.
///
/// Components will be generating a lot of these very quickly, so we want to
/// limit the amount of heap allocations / overly large enum sizes.
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#[derive(Debug)]
pub enum VNode<'src> {
/// An element node (node type `ELEMENT_NODE`).
Element(&'src VElement<'src>),
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/// A text node (node type `TEXT_NODE`).
///
/// Note: This wraps a `VText` instead of a plain `String` in
/// order to enable custom methods like `create_text_node()` on the
/// wrapped type.
Text(VText<'src>),
/// A "suspended component"
/// This is a masqeurade over an underlying future that needs to complete
/// When the future is completed, the VNode will then trigger a render
Suspended,
/// A User-defined componen node (node type COMPONENT_NODE)
Component(VComponent<'src>),
}
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impl<'a> VNode<'a> {
/// Low-level constructor for making a new `Node` of type element with given
/// parts.
///
/// This is primarily intended for JSX and templating proc-macros to compile
/// down into. If you are building nodes by-hand, prefer using the
/// `dodrio::builder::*` APIs.
#[inline]
pub fn element(
bump: &'a Bump,
key: NodeKey,
tag_name: &'a str,
listeners: &'a [Listener<'a>],
attributes: &'a [Attribute<'a>],
children: &'a [VNode<'a>],
namespace: Option<&'a str>,
) -> VNode<'a> {
let element = bump.alloc_with(|| VElement {
key,
tag_name,
listeners,
attributes,
children,
namespace,
});
VNode::Element(element)
}
/// Construct a new text node with the given text.
#[inline]
pub fn text(text: &'a str) -> VNode<'a> {
VNode::Text(VText { text })
}
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#[inline]
pub(crate) fn key(&self) -> NodeKey {
match &self {
VNode::Text(_) => NodeKey::NONE,
VNode::Element(e) => e.key,
VNode::Suspended => {
todo!()
}
VNode::Component(_) => {
todo!()
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}
}
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}
}
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// ========================================================
// VElement (div, h1, etc), attrs, keys, listener handle
// ========================================================
#[derive(Debug)]
pub struct VElement<'a> {
/// Elements have a tag name, zero or more attributes, and zero or more
pub key: NodeKey,
pub tag_name: &'a str,
pub listeners: &'a [Listener<'a>],
pub attributes: &'a [Attribute<'a>],
pub children: &'a [VNode<'a>],
pub namespace: Option<&'a str>,
// The HTML tag, such as "div"
// pub tag: &'a str,
// pub tag_name: &'a str,
// pub attributes: &'a [Attribute<'a>],
// todo: hook up listeners
// pub listeners: &'a [Listener<'a>],
// / HTML attributes such as id, class, style, etc
// pub attrs: HashMap<String, String>,
// TODO: @JON Get this to not heap allocate, but rather borrow
// pub attrs: HashMap<&'static str, &'static str>,
// TODO @Jon, re-enable "events"
//
// /// Events that will get added to your real DOM element via `.addEventListener`
// pub events: Events,
// pub events: HashMap<String, ()>,
// /// The children of this `VNode`. So a <div> <em></em> </div> structure would
// /// have a parent div and one child, em.
// pub children: Vec<VNode>,
}
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impl<'a> VElement<'a> {
// The tag of a component MUST be known at compile time
pub fn new(_tag: &'a str) -> Self {
todo!()
// VElement {
// tag,
// attrs: HashMap::new(),
// events: HashMap::new(),
// // events: Events(HashMap::new()),
// children: vec![],
// }
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}
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}
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/// An attribute on a DOM node, such as `id="my-thing"` or
/// `href="https://example.com"`.
#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
pub struct Attribute<'a> {
pub name: &'static str,
pub value: &'a str,
}
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impl<'a> Attribute<'a> {
/// Get this attribute's name, such as `"id"` in `<div id="my-thing" />`.
#[inline]
pub fn name(&self) -> &'a str {
self.name
}
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/// The attribute value, such as `"my-thing"` in `<div id="my-thing" />`.
#[inline]
pub fn value(&self) -> &'a str {
self.value
}
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/// Certain attributes are considered "volatile" and can change via user
/// input that we can't see when diffing against the old virtual DOM. For
/// these attributes, we want to always re-set the attribute on the physical
/// DOM node, even if the old and new virtual DOM nodes have the same value.
#[inline]
pub(crate) fn is_volatile(&self) -> bool {
match self.name {
"value" | "checked" | "selected" => true,
_ => false,
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}
}
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}
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pub struct ListenerHandle {
pub event: &'static str,
pub scope: ScopeIdx,
pub id: usize,
}
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/// An event listener.
pub struct Listener<'bump> {
/// The type of event to listen for.
pub(crate) event: &'static str,
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pub scope: ScopeIdx,
pub id: usize,
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// pub(crate) _i: &'bump str,
// #[serde(skip_serializing, skip_deserializing, default="")]
// /// The callback to invoke when the event happens.
pub(crate) callback: &'bump (dyn Fn(VirtualEvent)),
}
impl Debug for Listener<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Listener")
.field("event", &self.event)
.finish()
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}
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}
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/// The key for keyed children.
///
/// Keys must be unique among siblings.
///
/// If any sibling is keyed, then they all must be keyed.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct NodeKey(pub(crate) u32);
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impl Default for NodeKey {
fn default() -> NodeKey {
NodeKey::NONE
}
}
impl NodeKey {
/// The default, lack of a key.
pub const NONE: NodeKey = NodeKey(u32::MAX);
/// Is this key `NodeKey::NONE`?
#[inline]
pub fn is_none(&self) -> bool {
*self == Self::NONE
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}
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/// Is this key not `NodeKey::NONE`?
#[inline]
pub fn is_some(&self) -> bool {
!self.is_none()
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}
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/// Create a new `NodeKey`.
///
/// `key` must not be `u32::MAX`.
#[inline]
pub fn new(key: u32) -> Self {
debug_assert_ne!(key, u32::MAX);
NodeKey(key)
}
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}
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#[derive(Debug, PartialEq, serde::Serialize, serde::Deserialize)]
pub struct VText<'bump> {
pub text: &'bump str,
}
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impl<'a> VText<'a> {
// / Create an new `VText` instance with the specified text.
pub fn new(text: &'a str) -> Self
// pub fn new(text: Into<str>) -> Self
{
VText { text: text.into() }
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}
}
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// ==============================
// Custom components
// ==============================
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/// Virtual Components for custom user-defined components
/// Only supports the functional syntax
pub type StableScopeAddres = Rc<RefCell<Option<uuid::Uuid>>>;
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pub struct VComponent<'src> {
pub stable_addr: StableScopeAddres,
pub comparator: Rc<dyn Fn(&VComponent) -> bool + 'src>,
pub caller: Rc<dyn for<'r> Fn(Context<'r>) -> DomTree + 'src>,
// a pointer into the bump arena (given by the 'src lifetime)
raw_props: *const (),
// a pointer to the raw fn typ
caller_ref: *const (),
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_p: PhantomData<&'src ()>,
}
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impl std::fmt::Debug for VComponent<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
todo!()
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}
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}
// pub struct Comparator(pub Rc<dyn Fn(&VComponent) -> bool>);
// impl std::fmt::Debug for Comparator {
// fn fmt(&self, _f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// Ok(())
// }
// }
// pub struct Caller(pub Rc<dyn Fn(Context) -> DomTree>);
// impl std::fmt::Debug for Caller {
// fn fmt(&self, _f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// Ok(())
// }
// }
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impl<'a> VComponent<'a> {
// use the type parameter on props creation and move it into a portable context
// this lets us keep scope generic *and* downcast its props when we need to:
// - perform comparisons when diffing (memoization)
// TODO: lift the requirement that props need to be static
// we want them to borrow references... maybe force implementing a "to_static_unsafe" trait
pub fn new<P: Properties + 'a>(component: FC<P>, props: &'a P) -> Self {
let caller_ref = component as *const ();
let raw_props = props as *const P as *const ();
let props_comparator = move |other: &VComponent| {
// Safety:
// We are guaranteed that the props will be of the same type because
// there is no way to create a VComponent other than this `new` method.
//
// Therefore, if the render functions are identical (by address), then so will be
// props type paramter (because it is the same render function). Therefore, we can be
// sure
if caller_ref == other.caller_ref {
let real_other = unsafe { &*(other.raw_props as *const _ as *const P) };
real_other == props
} else {
false
}
};
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let caller = move |ctx: Context| -> DomTree {
// cast back into the right lifetime
let safe_props: &P = unsafe { &*(raw_props as *const P) };
component(ctx, props)
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};
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Self {
caller_ref,
raw_props: props as *const P as *const _,
_p: PhantomData,
caller: Rc::new(caller),
comparator: Rc::new(props_comparator),
stable_addr: Rc::new(RefCell::new(None)),
}
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}
}