dioxus/packages/core/src/nodes.rs

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use crate::{any_props::AnyProps, arena::ElementId, ScopeId, ScopeState};
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
hash::Hasher,
};
pub type TemplateId = &'static str;
/// A reference to a template along with any context needed to hydrate it
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pub struct VNode<'a> {
// The ID assigned for the root of this template
pub node_id: Cell<ElementId>,
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pub key: Option<&'a str>,
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// When rendered, this template will be linked to its parent manually
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pub parent: Option<*const DynamicNode<'a>>,
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pub template: Template<'static>,
pub root_ids: &'a [Cell<ElementId>],
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pub dynamic_nodes: &'a [DynamicNode<'a>],
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pub dynamic_attrs: &'a [Attribute<'a>],
}
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impl<'a> VNode<'a> {
pub fn single_component(
cx: &'a ScopeState,
node: DynamicNode<'a>,
id: &'static str,
) -> Option<Self> {
Some(VNode {
node_id: Cell::new(ElementId(0)),
key: None,
parent: None,
root_ids: &[],
dynamic_nodes: cx.bump().alloc([node]),
dynamic_attrs: &[],
template: Template {
id,
roots: &[TemplateNode::Dynamic(0)],
node_paths: &[&[0]],
attr_paths: &[],
},
})
}
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pub fn single_text(
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_cx: &'a ScopeState,
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text: &'static [TemplateNode<'static>],
id: &'static str,
) -> Option<Self> {
Some(VNode {
node_id: Cell::new(ElementId(0)),
key: None,
parent: None,
root_ids: &[],
dynamic_nodes: &[],
dynamic_attrs: &[],
template: Template {
id,
roots: text,
node_paths: &[&[0]],
attr_paths: &[],
},
})
}
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}
#[derive(Debug, Clone, Copy)]
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pub struct Template<'a> {
pub id: &'a str,
pub roots: &'a [TemplateNode<'a>],
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pub node_paths: &'a [&'a [u8]],
pub attr_paths: &'a [&'a [u8]],
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}
impl<'a> std::hash::Hash for Template<'a> {
fn hash<H: Hasher>(&self, state: &mut H) {
self.id.hash(state);
}
}
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impl Eq for Template<'_> {}
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impl PartialEq for Template<'_> {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
/// A weird-ish variant of VNodes with way more limited types
#[derive(Debug, Clone, Copy)]
pub enum TemplateNode<'a> {
Element {
tag: &'a str,
namespace: Option<&'a str>,
attrs: &'a [TemplateAttribute<'a>],
children: &'a [TemplateNode<'a>],
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inner_opt: bool,
},
Text(&'a str),
Dynamic(usize),
DynamicText(usize),
}
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pub enum DynamicNode<'a> {
Component {
name: &'static str,
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static_props: bool,
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props: Cell<*mut dyn AnyProps<'a>>,
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placeholder: Cell<Option<ElementId>>,
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scope: Cell<Option<ScopeId>>,
},
Text {
id: Cell<ElementId>,
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value: &'a str,
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inner: bool,
},
Fragment {
nodes: &'a [VNode<'a>],
inner: bool,
},
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Placeholder(Cell<ElementId>),
}
#[derive(Debug)]
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pub enum TemplateAttribute<'a> {
Static {
name: &'static str,
value: &'a str,
namespace: Option<&'static str>,
volatile: bool,
},
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Dynamic(usize),
}
pub struct Attribute<'a> {
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pub name: &'a str,
pub value: AttributeValue<'a>,
pub namespace: Option<&'static str>,
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pub mounted_element: Cell<ElementId>,
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pub volatile: bool,
}
pub enum AttributeValue<'a> {
Text(&'a str),
Float(f32),
Int(i32),
Bool(bool),
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Listener(RefCell<&'a mut dyn FnMut(&dyn Any)>),
Any(&'a dyn AnyValue),
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None,
}
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impl<'a> std::fmt::Debug for AttributeValue<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Text(arg0) => f.debug_tuple("Text").field(arg0).finish(),
Self::Float(arg0) => f.debug_tuple("Float").field(arg0).finish(),
Self::Int(arg0) => f.debug_tuple("Int").field(arg0).finish(),
Self::Bool(arg0) => f.debug_tuple("Bool").field(arg0).finish(),
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Self::Listener(_) => f.debug_tuple("Listener").finish(),
Self::Any(_) => f.debug_tuple("Any").finish(),
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Self::None => write!(f, "None"),
}
}
}
impl<'a> PartialEq for AttributeValue<'a> {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(Self::Text(l0), Self::Text(r0)) => l0 == r0,
(Self::Float(l0), Self::Float(r0)) => l0 == r0,
(Self::Int(l0), Self::Int(r0)) => l0 == r0,
(Self::Bool(l0), Self::Bool(r0)) => l0 == r0,
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(Self::Listener(_), Self::Listener(_)) => true,
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(Self::Any(l0), Self::Any(r0)) => l0.any_cmp(*r0),
_ => core::mem::discriminant(self) == core::mem::discriminant(other),
}
}
}
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impl<'a> AttributeValue<'a> {
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pub fn matches_type(&self, other: &'a AttributeValue<'a>) -> bool {
match (self, other) {
(Self::Text(_), Self::Text(_)) => true,
(Self::Float(_), Self::Float(_)) => true,
(Self::Int(_), Self::Int(_)) => true,
(Self::Bool(_), Self::Bool(_)) => true,
(Self::Listener(_), Self::Listener(_)) => true,
(Self::Any(_), Self::Any(_)) => true,
_ => return false,
}
}
}
pub trait AnyValue {
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fn any_cmp(&self, other: &dyn AnyValue) -> bool;
fn our_typeid(&self) -> TypeId;
}
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impl<T: PartialEq + Any> AnyValue for T {
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fn any_cmp(&self, other: &dyn AnyValue) -> bool {
if self.type_id() != other.our_typeid() {
return false;
}
self == unsafe { &*(other as *const _ as *const T) }
}
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fn our_typeid(&self) -> TypeId {
self.type_id()
}
}
#[test]
fn what_are_the_sizes() {
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dbg!(std::mem::size_of::<VNode>());
dbg!(std::mem::size_of::<Template>());
dbg!(std::mem::size_of::<TemplateNode>());
}
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/*
SSR includes data-id which allows O(1) hydration
we read the edit stream dn then we can just rehydare
ideas:
- IDs for lookup
- use edit stream to hydrate
- write comments to dom that specify size of children
IDs for lookups
- adds noise to generated html
- doesnt work for text nodes
- suspense could cause ordering to be weird
Names for lookups:
- label each root or something with the template name
- label each dynamic node with a path
- noisy too
- allows reverse lookups
Ideal:
- no noise in the dom
- fast, ideally O(1)
- able to pick apart text nodes that get merged during SSR
--> render vdom
--> traverse vdom and real dom simultaneously
IE
div {
div {
div {
"thing"
}
}
}
*/