dioxus/packages/core/src/nodes.rs

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//! Virtual Node Support
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers.
//!
//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
use std::marker::PhantomData;
use bumpalo::Bump;
pub use vcomponent::VComponent;
pub use velement::VElement;
pub use velement::{Attribute, Listener, NodeKey};
pub use vnode::VNode;
pub use vtext::VText;
/// Tools for the base unit of the virtual dom - the VNode
/// VNodes are intended to be quickly-allocated, lightweight enum values.
///
/// Components will be generating a lot of these very quickly, so we want to
/// limit the amount of heap allocations / overly large enum sizes.
mod vnode {
use super::*;
pub enum VNode<'src> {
/// An element node (node type `ELEMENT_NODE`).
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Element(&'src VElement<'src>),
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/// A text node (node type `TEXT_NODE`).
///
/// Note: This wraps a `VText` instead of a plain `String` in
/// order to enable custom methods like `create_text_node()` on the
/// wrapped type.
Text(VText<'src>),
/// A "suspended component"
/// This is a masqeurade over an underlying future that needs to complete
/// When the future is completed, the VNode will then trigger a render
Suspended,
/// A User-defined componen node (node type COMPONENT_NODE)
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Component(VComponent<'src>),
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}
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impl<'a> VNode<'a> {
/// Low-level constructor for making a new `Node` of type element with given
/// parts.
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///
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/// This is primarily intended for JSX and templating proc-macros to compile
/// down into. If you are building nodes by-hand, prefer using the
/// `dodrio::builder::*` APIs.
#[inline]
pub fn element(
bump: &'a Bump,
key: NodeKey,
tag_name: &'a str,
listeners: &'a [Listener<'a>],
attributes: &'a [Attribute<'a>],
children: &'a [VNode<'a>],
namespace: Option<&'a str>,
) -> VNode<'a> {
let element = bump.alloc_with(|| VElement {
key,
tag_name,
listeners,
attributes,
children,
namespace,
});
VNode::Element(element)
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}
/// Construct a new text node with the given text.
#[inline]
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pub fn text(text: &'a str) -> VNode<'a> {
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VNode::Text(VText { text })
}
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#[inline]
pub(crate) fn key(&self) -> NodeKey {
match &self {
VNode::Text(_) => NodeKey::NONE,
VNode::Element(e) => e.key,
VNode::Suspended => {
todo!()
}
VNode::Component(_) => {
todo!()
}
}
}
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}
}
mod velement {
use super::*;
use std::collections::HashMap;
pub struct VElement<'a> {
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/// Elements have a tag name, zero or more attributes, and zero or more
pub key: NodeKey,
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pub tag_name: &'a str,
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pub listeners: &'a [Listener<'a>],
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pub attributes: &'a [Attribute<'a>],
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pub children: &'a [VNode<'a>],
pub namespace: Option<&'a str>,
// The HTML tag, such as "div"
// pub tag: &'a str,
// pub tag_name: &'a str,
// pub attributes: &'a [Attribute<'a>],
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// todo: hook up listeners
// pub listeners: &'a [Listener<'a>],
// / HTML attributes such as id, class, style, etc
// pub attrs: HashMap<String, String>,
// TODO: @JON Get this to not heap allocate, but rather borrow
// pub attrs: HashMap<&'static str, &'static str>,
// TODO @Jon, re-enable "events"
//
// /// Events that will get added to your real DOM element via `.addEventListener`
// pub events: Events,
// pub events: HashMap<String, ()>,
// /// The children of this `VNode`. So a <div> <em></em> </div> structure would
// /// have a parent div and one child, em.
// pub children: Vec<VNode>,
}
impl<'a> VElement<'a> {
// The tag of a component MUST be known at compile time
pub fn new(tag: &'a str) -> Self {
todo!()
// VElement {
// tag,
// attrs: HashMap::new(),
// events: HashMap::new(),
// // events: Events(HashMap::new()),
// children: vec![],
// }
}
}
/// An attribute on a DOM node, such as `id="my-thing"` or
/// `href="https://example.com"`.
#[derive(Clone, Debug)]
pub struct Attribute<'a> {
pub(crate) name: &'a str,
pub(crate) value: &'a str,
}
impl<'a> Attribute<'a> {
/// Get this attribute's name, such as `"id"` in `<div id="my-thing" />`.
#[inline]
pub fn name(&self) -> &'a str {
self.name
}
/// The attribute value, such as `"my-thing"` in `<div id="my-thing" />`.
#[inline]
pub fn value(&self) -> &'a str {
self.value
}
/// Certain attributes are considered "volatile" and can change via user
/// input that we can't see when diffing against the old virtual DOM. For
/// these attributes, we want to always re-set the attribute on the physical
/// DOM node, even if the old and new virtual DOM nodes have the same value.
#[inline]
pub(crate) fn is_volatile(&self) -> bool {
match self.name {
"value" | "checked" | "selected" => true,
_ => false,
}
}
}
/// An event listener.
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pub struct Listener<'a> {
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/// The type of event to listen for.
pub(crate) event: &'a str,
/// The callback to invoke when the event happens.
pub(crate) callback: &'a (dyn Fn(())),
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}
/// The key for keyed children.
///
/// Keys must be unique among siblings.
///
/// If any sibling is keyed, then they all must be keyed.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct NodeKey(pub(crate) u32);
impl Default for NodeKey {
fn default() -> NodeKey {
NodeKey::NONE
}
}
impl NodeKey {
/// The default, lack of a key.
pub const NONE: NodeKey = NodeKey(u32::MAX);
/// Is this key `NodeKey::NONE`?
#[inline]
pub fn is_none(&self) -> bool {
*self == Self::NONE
}
/// Is this key not `NodeKey::NONE`?
#[inline]
pub fn is_some(&self) -> bool {
!self.is_none()
}
/// Create a new `NodeKey`.
///
/// `key` must not be `u32::MAX`.
#[inline]
pub fn new(key: u32) -> Self {
debug_assert_ne!(key, u32::MAX);
NodeKey(key)
}
}
// todo
// use zst enum for element type. Something like ValidElements::div
}
mod vtext {
#[derive(PartialEq)]
pub struct VText<'a> {
pub text: &'a str,
}
impl<'a> VText<'a> {
// / Create an new `VText` instance with the specified text.
// pub fn new<S>(text: S) -> Self
// where
// S: Into<String>,
// {
// VText { text: text.into() }
// }
}
}
/// Virtual Components for custom user-defined components
/// Only supports the functional syntax
mod vcomponent {
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use crate::prelude::Properties;
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use std::{any::TypeId, fmt, future::Future, marker::PhantomData};
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use super::VNode;
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pub struct VComponent<'src> {
_p: PhantomData<&'src ()>,
runner: Box<dyn Properties + 'src>,
caller: *const (),
props_type: TypeId,
}
// impl<'src> PartialEq for CallerSource<'src> {
// fn eq(&self, other: &Self) -> bool {
// todo!()
// }
// }
// caller: Box<dyn Fn
// should we box the caller?
// probably, so we can call it again
//
// props_id: TypeId,
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// callerIDs are unsafely coerced to function pointers
// This is okay because #1, we store the props_id and verify and 2# the html! macro rejects components not made this way
//
// Manually constructing the VComponent is not possible from 3rd party crates
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impl<'a> VComponent<'a> {
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// /// Construct a VComponent directly from a function component
// /// This should be *very* fast - we store the function pointer and props type ID. It should also be small on the stack
// pub fn from_fn<P: Properties>(f: FC<P>, props: P) -> Self {
// // // Props needs to be static
// // let props_id = std::any::TypeId::of::<P>();
// // // Cast the caller down
// // Self { props_id }
// Self {}
// }
}
}