2022-10-28 04:58:47 +00:00
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mod any_props;
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mod arena;
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mod bump_frame;
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mod create;
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mod diff;
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2022-11-23 02:38:27 +00:00
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mod dirty_scope;
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mod error_boundary;
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2022-11-02 01:42:29 +00:00
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mod events;
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mod factory;
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2022-11-20 01:07:29 +00:00
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mod fragment;
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2022-11-02 01:42:29 +00:00
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mod garbage;
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mod lazynodes;
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2022-10-28 04:58:47 +00:00
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mod mutations;
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mod nodes;
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2022-11-03 00:29:18 +00:00
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mod properties;
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2022-11-06 08:48:34 +00:00
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mod scheduler;
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2022-10-28 04:58:47 +00:00
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mod scope_arena;
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mod scopes;
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2022-11-09 03:39:37 +00:00
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mod virtual_dom;
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2022-11-23 03:59:56 +00:00
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2022-11-02 01:42:29 +00:00
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pub(crate) mod innerlude {
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pub use crate::arena::*;
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pub use crate::dirty_scope::*;
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pub use crate::events::*;
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pub use crate::fragment::*;
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2022-11-03 00:29:18 +00:00
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pub use crate::lazynodes::*;
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pub use crate::mutations::*;
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pub use crate::nodes::*;
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pub use crate::properties::*;
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pub use crate::scheduler::*;
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pub use crate::scopes::*;
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2022-11-09 03:39:37 +00:00
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pub use crate::virtual_dom::*;
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2021-02-12 05:29:46 +00:00
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2022-11-23 02:38:27 +00:00
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/// An [`Element`] is a possibly-errored [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
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///
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/// An Errored [`Element`] will propagate the error to the nearest error boundary.
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pub type Element<'a> = anyhow::Result<VNode<'a>>;
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2021-08-31 16:28:44 +00:00
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2022-11-02 01:42:29 +00:00
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/// A [`Component`] is a function that takes a [`Scope`] and returns an [`Element`].
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///
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/// Components can be used in other components with two syntax options:
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/// - lowercase as a function call with named arguments (rust style)
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/// - uppercase as an element (react style)
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///
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/// ## Rust-Style
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///
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/// ```rust, ignore
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/// fn example(cx: Scope<Props>) -> Element {
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/// // ...
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/// }
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///
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/// rsx!(
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/// example()
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/// )
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/// ```
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/// ## React-Style
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/// ```rust, ignore
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/// fn Example(cx: Scope<Props>) -> Element {
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/// // ...
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/// }
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///
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/// rsx!(
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/// Example {}
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/// )
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/// ```
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pub type Component<P = ()> = fn(Scope<P>) -> Element;
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/// A list of attributes
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pub type Attributes<'a> = Option<&'a [Attribute<'a>]>;
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}
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2021-12-21 03:33:13 +00:00
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2022-11-02 01:42:29 +00:00
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pub use crate::innerlude::{
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2022-11-03 08:38:18 +00:00
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// AnyAttributeValue, AnyEvent,
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fc_to_builder,
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Attribute,
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AttributeValue,
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Attributes,
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Component,
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DynamicNode,
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Element,
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ElementId,
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ElementRef,
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EventPriority,
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Fragment,
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LazyNodes,
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Mutation,
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Mutations,
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NodeFactory,
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Properties,
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Scope,
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ScopeId,
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ScopeState,
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Scoped,
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SuspenseBoundary,
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SuspenseContext,
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TaskId,
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Template,
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TemplateAttribute,
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TemplateNode,
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UiEvent,
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VComponent,
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VFragment,
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VNode,
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VText,
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VirtualDom,
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};
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2022-03-02 22:56:12 +00:00
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2022-11-02 01:42:29 +00:00
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/// The purpose of this module is to alleviate imports of many common types
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///
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/// This includes types like [`Scope`], [`Element`], and [`Component`].
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pub mod prelude {
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pub use crate::innerlude::{
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fc_to_builder, Element, EventHandler, EventPriority, Fragment, LazyNodes, NodeFactory,
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Properties, Scope, ScopeId, ScopeState, Scoped, TaskId, Template, TemplateAttribute,
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TemplateNode, UiEvent, VNode, VirtualDom,
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};
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}
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2022-10-28 04:58:47 +00:00
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2022-11-02 01:42:29 +00:00
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pub mod exports {
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//! Important dependencies that are used by the rest of the library
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//! Feel free to just add the dependencies in your own Crates.toml
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pub use bumpalo;
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pub use futures_channel;
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}
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2022-10-20 16:56:09 +00:00
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2022-11-02 01:42:29 +00:00
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#[macro_export]
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/// A helper macro for using hooks in async environements.
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///
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/// # Usage
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///
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///
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/// ```ignore
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/// let (data) = use_ref(&cx, || {});
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///
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/// let handle_thing = move |_| {
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/// to_owned![data]
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/// cx.spawn(async move {
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/// // do stuff
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/// });
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/// }
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/// ```
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macro_rules! to_owned {
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($($es:ident),+) => {$(
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#[allow(unused_mut)]
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let mut $es = $es.to_owned();
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)*}
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}
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