dioxus/packages/core/src/lib.rs

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Rust
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mod any_props;
mod arena;
mod bump_frame;
mod component;
mod create;
mod diff;
mod element;
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mod events;
mod factory;
mod future_container;
mod garbage;
mod lazynodes;
mod mutations;
mod nodes;
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mod properties;
mod scope_arena;
mod scopes;
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mod virtualdom;
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pub(crate) mod innerlude {
pub use crate::element::Element;
pub use crate::events::*;
pub use crate::future_container::*;
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pub use crate::lazynodes::*;
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pub use crate::mutations::*;
pub use crate::nodes::*;
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pub use crate::properties::*;
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pub use crate::scopes::*;
pub use crate::virtualdom::*;
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// /// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
// ///
// /// Any [`None`] [`Element`] will automatically be coerced into a placeholder [`VNode`] with the [`VNode::Placeholder`] variant.
// pub type Element<'a> = Option<VNodea<'a>>;
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/// A [`Component`] is a function that takes a [`Scope`] and returns an [`Element`].
///
/// Components can be used in other components with two syntax options:
/// - lowercase as a function call with named arguments (rust style)
/// - uppercase as an element (react style)
///
/// ## Rust-Style
///
/// ```rust, ignore
/// fn example(cx: Scope<Props>) -> Element {
/// // ...
/// }
///
/// rsx!(
/// example()
/// )
/// ```
/// ## React-Style
/// ```rust, ignore
/// fn Example(cx: Scope<Props>) -> Element {
/// // ...
/// }
///
/// rsx!(
/// Example {}
/// )
/// ```
pub type Component<P = ()> = fn(Scope<P>) -> Element;
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/// A list of attributes
pub type Attributes<'a> = Option<&'a [Attribute<'a>]>;
}
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pub use crate::innerlude::{
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fc_to_builder,
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// AnyAttributeValue, AnyEvent, Attribute, AttributeValue, Component, Element, ElementId,
Attribute,
AttributeValue,
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DynamicNode,
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Element,
EventPriority,
LazyNodes,
NodeFactory,
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Properties,
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Scope,
ScopeId,
ScopeState,
TaskId,
Template,
TemplateAttribute,
TemplateNode,
UiEvent,
VNode,
VirtualDom,
};
// EventHandler, EventPriority, IntoVNode, LazyNodes, Listener, NodeFactory, Properties, Renderer,
// SchedulerMsg, Scope, ScopeId, ScopeState, TaskId, Template, TemplateAttribute, TemplateNode,
// UiEvent, UserEvent, VComponent, VElement, VNode, VTemplate, VText, VirtualDom,
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/// The purpose of this module is to alleviate imports of many common types
///
/// This includes types like [`Scope`], [`Element`], and [`Component`].
pub mod prelude {
pub use crate::innerlude::{
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fc_to_builder, Attribute, DynamicNode, Element, EventPriority, LazyNodes, NodeFactory,
Properties, Scope, ScopeId, ScopeState, TaskId, Template, TemplateAttribute, TemplateNode,
UiEvent, VNode, VirtualDom,
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};
}
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pub mod exports {
//! Important dependencies that are used by the rest of the library
//! Feel free to just add the dependencies in your own Crates.toml
pub use bumpalo;
pub use futures_channel;
}
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#[macro_export]
/// A helper macro for using hooks in async environements.
///
/// # Usage
///
///
/// ```ignore
/// let (data) = use_ref(&cx, || {});
///
/// let handle_thing = move |_| {
/// to_owned![data]
/// cx.spawn(async move {
/// // do stuff
/// });
/// }
/// ```
macro_rules! to_owned {
($($es:ident),+) => {$(
#[allow(unused_mut)]
let mut $es = $es.to_owned();
)*}
}
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/// get the code location of the code that called this function
#[macro_export]
macro_rules! get_line_num {
() => {
concat!(
file!(),
":",
line!(),
":",
column!(),
":",
env!("CARGO_MANIFEST_DIR")
)
};
}