dioxus/packages/hooks/src/usestate.rs

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#![warn(clippy::pedantic)]
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use dioxus_core::prelude::*;
use std::{
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cell::{RefCell, RefMut},
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fmt::{Debug, Display},
rc::Rc,
};
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/// Store state between component renders.
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///
/// ## Dioxus equivalent of useState, designed for Rust
///
/// The Dioxus version of `useState` for state management inside components. It allows you to ergonomically store and
/// modify state between component renders. When the state is updated, the component will re-render.
///
///
/// ```ignore
/// const Example: Component = |cx| {
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/// let (count, set_count) = use_state(&cx, || 0);
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///
/// cx.render(rsx! {
/// div {
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/// h1 { "Count: {count}" }
/// button { onclick: move |_| set_count(a - 1), "Increment" }
/// button { onclick: move |_| set_count(a + 1), "Decrement" }
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/// }
/// ))
/// }
/// ```
pub fn use_state<'a, T: 'static>(
cx: &'a ScopeState,
initial_state_fn: impl FnOnce() -> T,
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) -> (&'a T, &'a UseState<T>) {
let hook = cx.use_hook(move |_| {
let current_val = Rc::new(initial_state_fn());
let update_callback = cx.schedule_update();
let slot = Rc::new(RefCell::new(current_val.clone()));
let setter = Rc::new({
crate::to_owned![update_callback, slot];
move |new| {
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{
let mut slot = slot.borrow_mut();
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// if there's only one reference (weak or otherwise), we can just swap the values
// Typically happens when the state is set multiple times - we don't want to create a new Rc for each new value
if let Some(val) = Rc::get_mut(&mut slot) {
*val = new;
} else {
*slot = Rc::new(new);
}
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}
update_callback();
}
});
UseState {
current_val,
update_callback,
setter,
slot,
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}
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});
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hook.current_val = hook.slot.borrow().clone();
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(hook.current_val.as_ref(), hook)
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}
pub struct UseState<T: 'static> {
pub(crate) current_val: Rc<T>,
pub(crate) update_callback: Rc<dyn Fn()>,
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pub(crate) setter: Rc<dyn Fn(T)>,
pub(crate) slot: Rc<RefCell<Rc<T>>>,
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}
impl<T: 'static> UseState<T> {
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/// Get the current value of the state by cloning its container Rc.
///
/// This is useful when you are dealing with state in async contexts but need
/// to know the current value. You are not given a reference to the state.
///
/// # Examples
/// An async context might need to know the current value:
///
/// ```rust, ignore
/// fn component(cx: Scope) -> Element {
/// let (count, set_count) = use_state(&cx, || 0);
/// cx.spawn({
/// let set_count = set_count.to_owned();
/// async move {
/// let current = set_count.current();
/// }
/// })
/// }
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/// ```
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#[must_use]
pub fn current(&self) -> Rc<T> {
self.slot.borrow().clone()
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}
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/// Get the `setter` function directly without the `UseState` wrapper.
///
/// This is useful for passing the setter function to other components.
///
/// However, for most cases, calling `to_owned` o`UseState`te is the
/// preferred way to get "anoth`set_state`tate handle.
///
///
/// # Examples
/// A component might require an `Rc<dyn Fn(T)>` as an input to set a value.
///
/// ```rust, ignore
/// fn component(cx: Scope) -> Element {
/// let (value, set_value) = use_state(&cx, || 0);
///
/// rsx!{
/// Component {
/// handler: set_val.setter()
/// }
/// }
/// }
/// ```
#[must_use]
pub fn setter(&self) -> Rc<dyn Fn(T)> {
self.setter.clone()
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}
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/// Set the state to a new value, using the current state value as a reference.
///
/// This is similar to passing a closure to React's `set_value` function.
///
/// # Examples
///
/// Basic usage:
/// ```rust
/// # use dioxus_core::prelude::*;
/// # use dioxus_hooks::*;
/// fn component(cx: Scope) -> Element {
/// let (value, set_value) = use_state(&cx, || 0);
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///
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/// // to increment the value
/// set_value.modify(|v| v + 1);
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///
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/// // usage in async
/// cx.spawn({
/// let set_value = set_value.to_owned();
/// async move {
/// set_value.modify(|v| v + 1);
/// }
/// });
///
/// # todo!()
/// }
/// ```
pub fn modify(&self, f: impl FnOnce(&T) -> T) {
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let new_val = {
let current = self.slot.borrow();
f(current.as_ref())
};
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(self.setter)(new_val);
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}
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/// Get the value of the state when this handle was created.
///
/// This method is useful when you want an `Rc` around the data to cheaply
/// pass it around your app.
///
/// ## Warning
///
/// This will return a stale value if used within async contexts.
///
/// Try `current` to get the real current value of the state.
///
/// ## Example
///
/// ```rust, ignore
/// # use dioxus_core::prelude::*;
/// # use dioxus_hooks::*;
/// fn component(cx: Scope) -> Element {
/// let (value, set_value) = use_state(&cx, || 0);
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///
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/// let as_rc = set_value.get();
/// assert_eq!(as_rc.as_ref(), &0);
///
/// # todo!()
/// }
/// ```
#[must_use]
pub fn get(&self) -> &Rc<T> {
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&self.current_val
}
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/// Mark the component that create this [`UseState`] as dirty, forcing it to re-render.
///
/// ```rust, ignore
/// fn component(cx: Scope) -> Element {
/// let (count, set_count) = use_state(&cx, || 0);
/// cx.spawn({
/// let set_count = set_count.to_owned();
/// async move {
/// // for the component to re-render
/// set_count.needs_update();
/// }
/// })
/// }
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/// ```
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pub fn needs_update(&self) {
(self.update_callback)();
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}
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}
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impl<T: Clone> UseState<T> {
/// Get a mutable handle to the value by calling `ToOwned::to_owned` on the
/// current value.
///
/// This is essentially cloning the underlying value and then setting it,
/// giving you a mutable handle in the process. This method is intended for
/// types that are cheaply cloneable.
///
/// If you are comfortable dealing with `RefMut`, then you can use `make_mut` to get
/// the underlying slot. However, be careful with `RefMut` since you might panic
/// if the `RefCell` is left open.
///
/// # Examples
///
/// ```
/// let (val, set_val) = use_state(&cx, || 0);
///
/// set_val.with_mut(|v| *v = 1);
/// ```
pub fn with_mut(&self, apply: impl FnOnce(&mut T)) {
let mut slot = self.slot.borrow_mut();
let mut inner = slot.as_ref().to_owned();
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apply(&mut inner);
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if let Some(new) = Rc::get_mut(&mut slot) {
*new = inner;
} else {
*slot = Rc::new(inner);
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}
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self.needs_update();
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}
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/// Get a mutable handle to the value by calling `ToOwned::to_owned` on the
/// current value.
///
/// This is essentially cloning the underlying value and then setting it,
/// giving you a mutable handle in the process. This method is intended for
/// types that are cheaply cloneable.
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///
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/// # Warning
/// Be careful with `RefMut` since you might panic if the `RefCell` is left open!
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///
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/// # Examples
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///
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/// ```
/// let (val, set_val) = use_state(&cx, || 0);
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///
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/// set_val.with_mut(|v| *v = 1);
/// ```
#[must_use]
pub fn make_mut(&self) -> RefMut<T> {
let mut slot = self.slot.borrow_mut();
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self.needs_update();
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if Rc::strong_count(&*slot) > 0 {
*slot = Rc::new(slot.as_ref().to_owned());
}
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RefMut::map(slot, |rc| Rc::get_mut(rc).expect("the hard count to be 0"))
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}
}
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impl<T: 'static> Clone for UseState<T> {
fn clone(&self) -> Self {
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UseState {
current_val: self.current_val.clone(),
update_callback: self.update_callback.clone(),
setter: self.setter.clone(),
slot: self.slot.clone(),
}
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}
}
impl<'a, T: 'static + Display> std::fmt::Display for UseState<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.current_val)
}
}
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impl<T> PartialEq<UseState<T>> for UseState<T> {
fn eq(&self, other: &UseState<T>) -> bool {
// some level of memoization for UseState
Rc::ptr_eq(&self.slot, &other.slot)
}
}
impl<T: Debug> Debug for UseState<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self.current_val)
}
}
impl<'a, T> std::ops::Deref for UseState<T> {
type Target = Rc<dyn Fn(T)>;
fn deref(&self) -> &Self::Target {
&self.setter
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}
}
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#[test]
fn api_makes_sense() {
#[allow(unused)]
fn app(cx: Scope) -> Element {
let (val, set_val) = use_state(&cx, || 0);
set_val(0);
set_val.modify(|v| v + 1);
let real_current = set_val.current();
match val {
10 => {
set_val(20);
set_val.modify(|v| v + 1);
}
20 => {}
_ => {
println!("{real_current}");
}
}
cx.spawn({
crate::to_owned![set_val];
async move {
set_val.modify(|f| f + 1);
}
});
cx.render(LazyNodes::new(|f| f.static_text("asd")))
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}
}