mirror of
https://github.com/DioxusLabs/dioxus
synced 2025-01-01 15:28:44 +00:00
213 lines
6.3 KiB
Rust
213 lines
6.3 KiB
Rust
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use dioxus_core::prelude::*;
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use std::{
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cell::{Cell, Ref, RefCell, RefMut},
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fmt::{Debug, Display},
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rc::Rc,
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};
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/// Store state between component renders!
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///
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/// ## Dioxus equivalent of useState, designed for Rust
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///
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/// The Dioxus version of `useState` for state management inside components. It allows you to ergonomically store and
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/// modify state between component renders. When the state is updated, the component will re-render.
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///
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/// Dioxus' use_state basically wraps a RefCell with helper methods and integrates it with the VirtualDOM update system.
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///
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/// [`use_state`] exposes a few helper methods to modify the underlying state:
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/// - `.set(new)` allows you to override the "work in progress" value with a new value
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/// - `.get_mut()` allows you to modify the WIP value
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/// - `.get_wip()` allows you to access the WIP value
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/// - `.deref()` provides the previous value (often done implicitly, though a manual dereference with `*` might be required)
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///
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/// Additionally, a ton of std::ops traits are implemented for the `UseState` wrapper, meaning any mutative type operations
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/// will automatically be called on the WIP value.
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///
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/// ## Combinators
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///
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/// On top of the methods to set/get state, `use_state` also supports fancy combinators to extend its functionality:
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/// - `.classic()` and `.split()` convert the hook into the classic React-style hook
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/// ```rust
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/// let (state, set_state) = use_state(&cx, || 10).split()
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/// ```
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/// Usage:
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///
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/// ```ignore
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/// const Example: Component = |cx| {
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/// let counter = use_state(&cx, || 0);
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///
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/// cx.render(rsx! {
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/// div {
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/// h1 { "Counter: {counter}" }
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/// button { onclick: move |_| counter.set(**counter + 1), "Increment" }
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/// button { onclick: move |_| counter.set(**counter - 1), "Decrement" }
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/// }
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/// ))
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/// }
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/// ```
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pub fn use_state<'a, T: 'static>(
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cx: &'a ScopeState,
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initial_state_fn: impl FnOnce() -> T,
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) -> &'a UseState<T> {
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let hook = cx.use_hook(move |_| UseState {
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current_val: Rc::new(initial_state_fn()),
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update_callback: cx.schedule_update(),
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wip: Rc::new(RefCell::new(None)),
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update_scheuled: Cell::new(false),
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});
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hook.update_scheuled.set(false);
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let mut new_val = hook.wip.borrow_mut();
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if new_val.is_some() {
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// if there's only one reference (weak or otherwise), we can just swap the values
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if let Some(val) = Rc::get_mut(&mut hook.current_val) {
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*val = new_val.take().unwrap();
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} else {
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hook.current_val = Rc::new(new_val.take().unwrap());
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}
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}
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hook
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}
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pub struct UseState<T: 'static> {
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pub(crate) current_val: Rc<T>,
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pub(crate) wip: Rc<RefCell<Option<T>>>,
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pub(crate) update_callback: Rc<dyn Fn()>,
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pub(crate) update_scheuled: Cell<bool>,
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}
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impl<T: Debug> Debug for UseState<T> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{:?}", self.current_val)
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}
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}
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impl<T: 'static> UseState<T> {
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/// Tell the Dioxus Scheduler that we need to be processed
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pub fn needs_update(&self) {
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if !self.update_scheuled.get() {
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self.update_scheuled.set(true);
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(self.update_callback)();
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}
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}
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pub fn set(&self, new_val: T) {
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*self.wip.borrow_mut() = Some(new_val);
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self.needs_update();
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}
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pub fn get(&self) -> &T {
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&self.current_val
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}
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pub fn get_rc(&self) -> &Rc<T> {
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&self.current_val
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}
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/// Get the current status of the work-in-progress data
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pub fn get_wip(&self) -> Ref<Option<T>> {
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self.wip.borrow()
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}
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/// Get the current status of the work-in-progress data
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pub fn get_wip_mut(&self) -> RefMut<Option<T>> {
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self.wip.borrow_mut()
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}
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pub fn split(&self) -> (&T, Rc<dyn Fn(T)>) {
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(&self.current_val, self.setter())
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}
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pub fn setter(&self) -> Rc<dyn Fn(T)> {
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let slot = self.wip.clone();
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let callback = self.update_callback.clone();
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Rc::new(move |new| {
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callback();
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*slot.borrow_mut() = Some(new)
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})
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}
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pub fn wtih(&self, f: impl FnOnce(&mut T)) {
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let mut val = self.wip.borrow_mut();
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if let Some(inner) = val.as_mut() {
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f(inner);
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}
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}
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pub fn for_async(&self) -> UseState<T> {
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let UseState {
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current_val,
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wip,
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update_callback,
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update_scheuled,
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} = self;
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UseState {
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current_val: current_val.clone(),
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wip: wip.clone(),
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update_callback: update_callback.clone(),
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update_scheuled: update_scheuled.clone(),
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}
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}
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}
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impl<T: 'static + ToOwned<Owned = T>> UseState<T> {
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/// Gain mutable access to the new value via [`RefMut`].
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///
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/// If `modify` is called, then the component will re-render.
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///
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/// This method is only available when the value is a `ToOwned` type.
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///
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/// Mutable access is derived by calling "ToOwned" (IE cloning) on the current value.
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///
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/// To get a reference to the current value, use `.get()`
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pub fn modify(&self) -> RefMut<T> {
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// make sure we get processed
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self.needs_update();
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// Bring out the new value, cloning if it we need to
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// "get_mut" is locked behind "ToOwned" to make it explicit that cloning occurs to use this
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RefMut::map(self.wip.borrow_mut(), |slot| {
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if slot.is_none() {
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*slot = Some(self.current_val.as_ref().to_owned());
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}
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slot.as_mut().unwrap()
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})
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}
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pub fn inner(self) -> T {
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self.current_val.as_ref().to_owned()
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}
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}
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impl<'a, T> std::ops::Deref for UseState<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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self.get()
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}
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}
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// enable displaty for the handle
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impl<'a, T: 'static + Display> std::fmt::Display for UseState<T> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}", self.current_val)
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}
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}
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impl<'a, V, T: PartialEq<V>> PartialEq<V> for UseState<T> {
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fn eq(&self, other: &V) -> bool {
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self.get() == other
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}
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}
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impl<'a, O, T: std::ops::Not<Output = O> + Copy> std::ops::Not for UseState<T> {
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type Output = O;
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fn not(self) -> Self::Output {
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!*self.get()
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}
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}
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